GTA Online’s casino heist update brings an arcade with
gta casino hacking minigame
gta casino hacking minigame - win
I made a FingerPrintScanner automatic solver tool.
After seing some people struggle with solving the hacking minigames for the casino heist i decided to make a tool that solves the puzzles automatically giving little "Match" notifications over the correct answers. Notes/Preparation:
Download the folder containing the version of the script you want and run the script inside, allot of questions about this so i guess i explained myself poorly follow this link to see how it should be run.
Gta must be running in borderless window mode and ingame resolution must be the same as desktop (VERY IMPORTANT).
I only tested this in my machine so your results may vary, also i think i know why many of you are having issues, some ingame assets dont scale well at some resolutions (doesnt seem to happen at 1920x1080 for example) which means that if a keypad button looks one way when its at a certain set of coordinates it will look slightly different when it is moved somewhere else, this messes with my script which tries to use images to compare whats on-screen as they arent allways in the same places.
Aspect ratio will impact the scripts functionality so leave it at auto unless otherwise specified.
Some users have reported that maxing out the safezone has solved their issues, so if you're having problems give that a try.
CTRL+E : Executes the script activating minigame detection. CTRL+R : Reloads the script putting it in idle mode. CTRL+T : Terminates the script Video link Download Link About the possibility of a ban: This is probably considered 3rd party tools by R* so it is against their Eula, but the way this script works is by watching the screen and comparing it to the screenshots in the folders it doesnt tamper with ingame memory nor does it input any commands so R* has no way to detect it, it just sees the correct fingerprints and places a tooltip in front of it, it is very safe. How to create custom resolutions.
Grab screenshots of the 4 different fingerprints and 1 of the keypad cracker with at least 1 dot correctly selected(I recommend using msi afterburner to grab the screenshots at 100% quality .bmp as everything else was producing images that werent pixel perfect.
Create your resolution folder inside the casino solver's folder and name it acordingly(Ex. 1680x1050)
Using paint use the select tool and select a small square at the center of one of the correct fingerprints making sure to not touch the outter edges of the white square(Use the reference file inside the Casino solver for examples)
Once youre happy with your selection press crop and that should leave you with just the part that you selected,
Now go ahead and press File -> save as -> bmp select the folder that you created previously and save the file as 1.bmp,
Now press CTRL+Z so you have the full original image to work again and do it again from step 3 for all the remainingto 15 correct answers naming all the samples from 1 to 16, the order in which you do it doesnt matter as long as there arent any duplicates prints.
Go to anyone of the original 4 screenshots that contain the big fingerprint and now youre gonna crop the word CLONE that is just above the big fingerprint and save it in your resolution folder, name it print.bmp(Use the reference file inside the Casino solver for examples).
Open the keypad cracker screenshot in paint and crop the word access that is above the red squares, and save it as keypad.bmp in the resolution folder.
Press CTRL+Z so you have the full image again and now crop a small square from the the center of the blue/green correctly selected circle, save it as key.bmp and you are done.
UPDATES Uploaded V1.51 of Casino Solver All changes and additions for this version were made byArrtaMyrdhyn
Added 1360x768 back in.
Added multimonitor support, this should work fine with any single monitor screenshots
ArrtaMyrdhyn - "If they need to make their own custom images for an unsupported resolution, they should save their screenshots in a folder named after a single monitor resolution. For example: 5760x1080 will work with the images from 1920x1080. If someone decided to run at 3840x960, they would need to place screenshots in a 1280x960 folder."
Thank you ArrtaMyrdhyn for all the hard work you've been putting into improving the script.
Bugfix Thanks to ArrtaMyrdhyn for pointing out some leftover code that was rendering the script unusable, v1.5 was updated. Uploaded V1.5 of Casino Solver
Script now inputs the correct fingerprints automatically, player still has to press Tab to confirm, i did this because i dont trust it enough yet.
Script is not perfect and not amazingly fast but still able to complete all 4 fingerprint puzzles back to back at the arcade in around 25 seconds at 1920*1080, i suggest you try it at an arcade before using it in the heist.
If it gets stuck looping going up and down with the cursor repeatedly press CTRL+R to reload the script.
Had to remove 1360x768 from 1.5 cause it wasnt working, ill try and add it back later.
Custom resolution tutorial needs updating cause 1 image was added
Uploaded V1.4 No detection
Same as V1.1 No detection but with some of 1.4 improvements, please refer to V1.1 down below to know what you are downloading.
CTRL+E : Fingerprint scanner mode
CTRL+D : Keypad hack mode
CTRL+R : Idle the script and clear match notifications which might be lingering
Automated resolution detection, this allows for a single script file instead of one for each resolution. (Thanks ArrtaMyrdhyn for suggesting A_ScreenWidth and A_ScreenHeight as a solution).
Improved minigame detection (i keep saying it but hopefully this time is for real).
Script now allows for custom resolutions, tutorial above.
Hotkeys updated to be more intuitive?
V1.1 No detection version
This is just a test version to see if it helps those of you who are having trouble with the regular versions, i will keep trying to improve the regular version to try and fix existing issues.
This version of the script wont try and detect which minigame is running instead you will have to mannualy choose and it will immediatly start searching, so its better to only turn it on as youre about to enter the minigame or it will give allot of false positives and display Match notifications in random parts of the screen, also turn it off when you are done to avoid this.
CTRL+S : Fingerprint scanner mode
CTRL+D : Keypad hack mode
CTRL+X : Idle the script and clear match notifications which might be lingering
V1.1 of Casino Solver
This is now the AIO tool for casino hacking as the script now solves both the casino heist minigames, keypad minigame isnt perfect cause the dots move around allot and flash but it should work 90% of the time.
Language settings should no longer interfere with minigame detection.
If youre having issues with the new version not working please post details of the problem like what does it say on the top left when you enter the minigames and which minigamesdoes it fail to solve.
A complete guide to making an easy 2-3 million every few hours by grinding the Casino Heist
–This is a guide mostly for new players. I'm sure anyone whose been playing this game for a few years knows all this– I started playing GTA online roughly two months ago and I already have practically everything I wanted, just from grinding the casino heist over and over again. It can get tedious, sure, but so can everything else in life. You just have to have a positive mindset and think of the reward at the end– all the jets, planes, cars, bikes, clothes etc...! PLUS I personally find the preps a lot more enjoyable than doing sell missions for the bunker or doing import/export over and over. I'm doing this on mobile, so please excuse any formatting errors :) Note– doing this with two people is always the most optimal way to make money. Give yourself a huge cut. You deserve it for doing all the preps. •step one: buy an arcade in Las Santos. Don't buy the one in Paleto Bay because that long drive to the casino will drive you crazy if you do it enough. •step two: do all your prep works/setups in an invite only session. Trust me, it makes life so much easier when you're not bring chased by an oppressor all the time. •step three: you can shuffle the contents you get in the vault. –NOTE THAT YOU CAN ONLY DO THIS IF YOU HAVE ALREADY COMPLETED ALL THREE HEIST APPROACHES–. YOU DO NOT WANT CASH. Art is better than gold (in my opinion) purely because it's very easy to do with two people... meaning you can keep a much bigger cut for yourself. Gold is awesome, but I'll talk about that in a bit. •step three (b): to shuffle the vault contents and try to get something other than cash; simply do the vault contents prep. When you go to the casino and access the security camera feed, find the camera which reveals what's inside the vault. If you get art or gold, perfect! If you get cash, identify the target and wait for Lester to stop talking. Back out of the camera and then call Lester. Cancel the heist BEFORE you leave the casino. Leave the casino and go to your arcade. You will then have to pay another 25,000 to setup the heist again. When you pay, you will notice that a target has already been identified and there's a chance that this target will be different to what you already had. It's random so you may have to do it again. If you get cash again, go outside, cancel the heist again, restart your system, setup the heist again and repeat the previous steps until you get a better target than cash :) •step four: always choose either aggressive or the Gruppe Sechs approach. Silent and sneaky with randoms is a nightmare abs it's not worth the frustration. Only do silent and sneaky with friends or people with mics •step five: in order to even unlock the Gruppe Sechs approach, you have to first do the scoping out prep. Go to the sewer tunnel entrance that's closest to the casino. Go down the tunnel and look to your right. You will see a large semi-circular shaped get made of steel poles. Take a picture of it and send it to Lester. This will unlock the group Sechs approach! •step five (b): always pick the cheapest gunman, the cheapest car guy and the best hacker. The best hacker you can get is AVI and to unlock him, you have to destroy all the signal jammers around the city. •step six: there are optional preps. Some you can always skip and some you should absolutely do. You should ALWAYS get the level 2 keycards because if not, you will have to deal with that awful hacking minigame involving circles. Save yourself the headache of dealing with it and always do that prep. There's no point in getting the masks for any approach. •step six (b): If you are doing the aggressive approach, I would highly recommend doing the enhanced body armour prep, Duggan's shipments and the level 2 keycard prep. You can skip everything else that isn't mandatory. The enhanced body armour will make your life so much easier... trust me. Doing Duggan Shipments and getting all 10 will makes the guards extremely easy to kill and will give them weak weapons. step six (c): for the Gruppe Sechs approach, I would recommend doing the level two keycards and getting the exit disguise. I personally recommend going for the firefighter outfits because they're easier to get OR if you have the time, you can collect 54 playing cards, unlock the high roller outfits and you can use those as an exit disguise instead. They'll be permanently unlocked, meaning you can skip the exit disguise in future if you have it. Those are really the only optional preps you need. Patrol routes might seem important, but it's not. step seven: when you're finished in the vault, always exit through the staff entrance. This will leave you in a position with the least amount of noose and the best position to escape from and to get to your getaway vehicles. step eight: get in any vehicle you can find. Doesn't have to be your getaway vehicles. Drive to the police station that's near the casino, climb to the roof and get in the helicopter. It's the fastest way to your destination and to lose the cops. To see a tutorial of how to do this, there a tonne of guides on YouTube :) step nine: you're done! You just completed the heist. Now you have to wait about 5 to 10 minutes to receive a call or text from Lester, suggesting you to do the heist again. Now, just do all steps again and you can easily make 2-3 million in about three or four hours. If I'm missing anything, please let me know :)
I haven't seen a good comprehensive guide for this, despite it being the best money making method in the game, so I thought I'd write a guide about it.
What is the Casino Heist and why should I do it?
The Casino Heist is semi-challenging PvE content for 2-4 players. As of August 2020 it's the best paying grind in the game, paying out $1.5-$2 million split between heist members every hour and a half. If you're doing setups with one friend, you're both effectively earning ~$80k per setup mission. If you have no friends who play GTA:O, try to find a buddy in game or on HeistTeams It's possible to get even higher payouts, but discussing glitches is against the rules of this subreddit; go to gtaglitches for that stuff.
Getting Started
To do the Casino Heist you need an Arcade, preferably Eight-Bit (Vinewood) or Videogeddon (La Mesa) as they're the closest to the Casino and setup missions. Not required, but strongly recommended as they'll make setup missions much easier:
A good gun, such as Special Carbine
A bulletproof car for gunfights, such as Armored Kuruma
An aircraft with homing missiles, such as Buzzard Attack Chopper or Oppressor Mk2
Scoping and Vault Contents
All Points of Interest All Access Points Cash has the worst payout (up to $2.1 mil). You will always get cash the first time you host the Casino Heist. Art has middling payout (up to $2.3 mil) but is very fast to steal, which means you can get detected, or hit the vault with fewer players, and still get the maximum take. Gold is like cash but gives much better payout (up to $2.6 mil), with the disadvantage of making you run slightly slower when you leave the vault. Diamonds only appear during special events, but have the highest payout for vault contents (up to $3.6 mil).
Choosing Approaches
The Big Con is the best approach, since the security tunnel entrance + Gruppe Sechs disguise takes you straight to the vault. Always choose it when possible. Silent & Sneaky is like The Big Con, but is more difficult and takes longer. Aggressive is relatively fast, but gives less time in the vault, making it much harder to get the maximum take for any target except Art. In general, you should choose Aggressive for Art, The Big Con for other targets, and Silent & Sneaky only as a last resort. You should also choose Hard mode whenever possible as it gives you a 25% higher take.
Support Crew
Your Hacker is the most important support crew member, as they determine how long you have in the vault, and therefore your maximum take. My go-to is Paige Harris, who you unlock by owning a Terrorbyte. Avi Schwartzman is equally good and can be unlocked by destroying all Signal Jammers. If you don't have either of them, Christian Feltz is a decent stopgap measure; just be aware you'll have a good chance of missing out on profits. The Driver determines your getaway vehicles, and is largely irrelevant since most people ignore the getaway vehicles and jack a car or a helicopter for their escape. I always go with Karim Denz and source the Sentinel Classic. It's only worth getting a more expensive driver if you want to unlock a car's trade price. The Gunman determines the weapons you'll be using in the run. Again, mostly irrelevant, since Karl Abolaji's weapon loadouts are good enough even for a Hard Aggressive approach. Only get a more expensive gunman if you're going Aggressive and aren't confident in your headshotting skills or those of your crew.
Optional Preps
I don't recommend paying to skip any of the preps, because it eats significantly into your profits, and unlike MC/bunker missions, you can't easily make back the cost by doing other missions in that time.
Security Passes
Mandatory for every approach. Remember to get level 2 security passes, not level 1. The mission is very easy and saves you from having to do lots of annoying hacking minigames during the final heist.
Duggan Shipments
This is mandatory for Aggressive and Silent and Sneaky, as destroying at least 3 shipments will remove the bulletproof helmets from guards and allow them to be headshotted. Most people also do this for Big Con just to be safe. Having at least one other player in your organization, as well as a Buzzard or Oppressor Mk2, makes this mission very easy.
Security Intel
Unlocked after completing all Casino Penthouse missions, this is a once-off mission that reveals security cameras on the radar on all future casino heists. Do it when you unlock it.
Patrol Routes
Reveals guards on your radar. Not required, but useful on every approach, especially Silent & Sneaky. Do this if you have time.
EMP (Silent & Sneaky only)
This mission is relatively easy and the EMP saves a lot of headaches in a Silent & Sneaky run. Not required, but worth taking the time to do.
Boring Machine (Aggressive only)
This unlocks the best entry route for the Aggressive approach where you tunnel straight to the vault. Not required (Staff Lobby is almost as fast) but it makes the approach to the vault very easy.
Power Drills
Don't bother with this mission, other than to play through it once or twice for fun. The money from the deposit boxes isn't worth your time.
Exit Disguise (Big Con only)
These missions are annoying and the disguises aren't that helpful. Collecting all playing cards gives you a permanent exit disguise you can use; I recommend doing that instead and never having to worry about this prep.
Infiltration Suits (Silent & Sneaky only)
This mission gives you night vision. Basically, it's only useful if you plan on using the EMP but don't know the casino floor layout. Do it the first time you do a Silent & Sneaky run; by the second time, you should be experienced enough that you don't need it.
Reinforced Armor (Aggressive only)
This unlocks new outfits that reduce the damage you take during the heist finale. Personally, I hate this prep, because a) the mission is annoying, b) the finale is easy enough without it, and c) the armored outfits are ugly. Do it if you aren't confident in your shooting skills, or if you plan to do the heist with only two players.
Finale Screen
Buyer: Always choose the High Level buyer for the best payout. The only difference is that you have to drive or fly a few more miles after you lose the cops -- more than worth the extra percentage of the cut. Decoy: This makes the helicopter getaway slightly easier on the Aggressive approach, or if you screw up either of the other two approaches. I don't think it's worth the extra cost, but it could be worth it if you find yourself constantly having trouble getting to the helicopter. Clean Vehicle: Completely useless. Don't bother.
The Big Con
Entrance: Security Tunnel Exit: Staff Lobby
Go straight to the vault. Take your sweet time plundering it.
Take the stairs on the way up. You want to take the long corridor looping around the back, pass by the laundry room and pick up your exit disguises if they're there, then make a run for the staff lobby exit.
You will be busted if guards or cameras see you. The guards in the security office can't see you through the bulletproof glass, but you can be seen through the glass panels in the doors.
Melee kill the patrolling guards from behind and run through the cameras without staying in their cone of vision for too long.
Once you're out of the staff lobby exit, there will be a NOOSE van to your right. Head past it, melee killing the guards, and make your way to the main road. From there, you can run to your getaway vehicles or jack a random car off the road.
Silent & Sneaky
Entrance: Staff Lobby Exit: Staff Lobby
Take your time and have one person go ahead at a time. You want to make sure that you're headshotting guards with your silenced machine pistol, and using the stun gun on all cameras you pass by. If there are two guards next to each other, shoot them both in quick succession.
You will be busted if guards or cameras see you. The guards in the security office can't see you through the bulletproof glass, but you can be seen through the glass panels in the doors.
The daily take is worth getting if you have time.
You can use the Nano Drone in your inventory to shoot a tranquilizer dart. This is most useful on the guard patrolling the stairwell. Have your teammate wedge the door open, then fly the drone through the gap and down the stairs to knock the guard out.
If you got the EMP, you can use the SecuroServ app on your phone to activate it. This gives you 1 minute to book it and run past all guards, security doors, and cameras on a floor.
Once you're out of the staff lobby exit, there will be a NOOSE van to your right. Head past it, killing the guards, and make your way to the main road. From there, you can run to your getaway vehicles or jack a random car off the road.
Aggressive
Entrance: Sewer or Staff Lobby Exit: Staff Lobby
This is a straightforward gunfight. Just move from cover to cover and shoot everything that moves.
As always, use headshots to get instant kills. Even if you did all Duggan shipments and got an expensive gunman, the guards can take a ridiculous number of bullets to center of mass, so it's faster to aim for the head and take them out instantly.
The guards respawn continually, so it isn't possible to completely clear a floor out. Just keep moving.
The daily take is worth getting if you have time.
When exiting through the staff lobby, don't go straight through the security office or you'll be shot to pieces. Take the long way around instead.
Once you're out of the staff lobby exit, jump the fence to the racetrack and run straight across. If there are any cars in the parking lot to your left, jack them and drive out. Otherwise, keep going and jump the fence to the main road. From there, you can run to your getaway vehicles or jack a random car off the road.
The Getaway
No matter which approach you take, you'll eventually end up outside the casino, on the main road, with a 5 star wanted level. There are two main strategies people use here.
Sewer Tunnel: Directly south of the racetrack, in the storm drain, is the entrance of the sewer tunnel that Michael and Franklin escape through in story mode. If you drive in here and keep going, you'll eventually start losing your wanted level. Get out of the car and wait in the sewer until you're all clean. From there, it's an easy drive to the buyer -- just don't drive near the casino or you'll be wanted by the cops again. This is a safe but slow getaway.
Police Station Helicopter: Over the overpass to the west, directly across the highway from the casino, is the Vinewood Hills police station. It's possible to drive to the back of the building and climb from the grass patch up to the roof. There, you can climb the roof fixtures to get to the helipad, where a police helicopter usually spawns. Once everyone is in the helicopter, you can use it to evade the cops. This is a quick but more risky getaway, since the helicopter occasionally doesn't spawn, and you can get shot during the drive or fall off the roof if you're unlucky.
Bugs
Permanent Wanted Level
Bug: You're in a getaway vehicle far from any cops, but your wanted level won't go away. This happens because one of your heist teammates has high ping and the game is having trouble syncing your wanted levels. Fix: Have everyone get out of the vehicle and wait until the bug goes away. If you're in a helicopter with no safe place to land, the offending teammate(s) may have to parachute out.
Guards Spawning Late
Bug: On Silent & Sneaky, guards take a few moments to spawn in after you disable the metal detector. Fix: Don't go through the metal detector or shoot anyone until the guards finish spawning in.
Frozen Guard Patrols / Bugged Camera Movement
Bug: The guards in the casino aren't moving, and the cameras have weird movement patterns or are facing towards walls. Fix: Just keep going; this bug actually makes Silent & Sneaky / Big Con easier most of the time. If there's a frozen guard you can't get past, use the Nano Drone.
Disappearing Vision Cones During Getaway
Bug: You're getting away from the casino undetected when the vision cones suddenly disappear from your radar. Despite this, the police aren't coming after you. Fix: This is a visual glitch and you haven't actually been discovered. Just keep going.
Spectator Leaving
Bug: Someone joins as a spectator, then leaves. You screw up the heist and have to restart. Then you fail the heist because "Your heist team quit." Fix: Suck it up and reset.
Silent & Sneaky Body Found
Bug: You're suddenly busted because a body was found... even if you haven't killed anyone yet. Fix: Suck it up and reset.
Uncollectable Heist Prep Equipment
Bug: You're doing heist prep mission with a friend, and you can't pick up the equipment because "you can't steal heist prep while on a heist prep mission." Fix: Suck it up and reset.
Heist Prep Vehicle Not Registering
Bug: You collect a heist prep vehicle and drive to your arcade, but it doesn't trigger the end of the mission. Fix: Suck it up and reset. --- Hope someone out there finds this guide helpful. Comments and suggestions appreciated.
My usual gta buddy is on vacation so I'm looking for 2 people to help me run the casino heist with the silent and sneaky approach. The vault target is gold and I'll gladly pay 20% each. All the preps are done except for Security intel because I don't have a penthouse (I even did Duggan shipments in case it goes loud). I'm level 93 and a decent player, but sometimes I struggle with the stealth in this game. I've only done the heist once before, using the Big Con approach. I've seen walkthroughs of silent and sneaky but I've never actually played it, so it would be great if I could find someone who's a higher level and knows what they're doing so they can kinda lead. Like I say I'll pay each 20% but as well in return I can help you with business sales or heists or anything. I was thinking of going on in like 30 minutes to start. I have a mic if that helps. Gamertag: ElitistPlanet0 Thanks! Edit: Forgot to mention this but I'm pretty good at the hacking minigame in the vault if that helps
IDEAS FOR GTA 6 (VI) (STORY/MAP/FEATURES...) NON OFFICIAL ! ! !
Hello guys, I am writing my whishlists about GTA 6, I lost my hope for GTA 6 while Rockstar don't answer us about it, if anybody wants GTA 6 or don't, stop writing GTA 6 in Rockstar games Social Media Posts, just be silent to GTA 6 be exist soon, because we tried everything so why we don't do that at least, this words for Rockstar Games Community and haters, and this post is only a idea for GTA 6 not a leak. 1- Features: - 3 Playable Protagonist - For the First Time in the Series there is a Female Protagonist - Return Characters From GTA 4 and GTA 5 (HD GTA) and Some Protagonist Appear and Mentioned - Multiple Cities and States - Huge Map - More Enjoyable Minigames (Shopping, Trading, Smuggling, Kidnapping, Racing, etc...) - The Graphics is Better than RDR 2 Graphics - The Physics are the same as Max Payne 3 and RDR 2 - More Wilderness -More Animals to add - Alot of Small Towns in The Map - 2 Limited Places: Las Vegas (Las Ventures) , Mexico City (Capitalo) 2- States: - Florida (Florida) - New York (Liberty) - New Jersey (Alderney) - Pennsylvania / Michigan / Illinois (???) - Georgia / Alabama / Mississippi / Louisiana (Lemoyne) 3- Cities: - Miami (Vice City) - Tampa (Cottonmouth) - Orlando (???) - Jacksonville (???) - Atlanta (???) - New Orleans (Saint Denis) - Washington D.C (Capital City) - Chicago / Detroit / Philadelphia (Carcer City) - Atlantic City (???) - Jersey City / Newark (Alderney City) - New York City (Liberty City) - Albany (???) - Buffalo (???) 4- Protagonist: - Marcus Jackson: he is 26 years old, Street Gang Member, Lives in Carcer City, he is African American man - Walton Parker: he is 45 years old, Retired Drug Dealer, Lives in Vice City, he is a Widower with one 9 years old kid, he is American - Kate Williamson: she is 23 years old, Hacker and Smart Thief, Lives in Liberty City, She is American 5- Story: (The game is About Mafias Family's and Drug Lords) ( The Game isn't Dark Like GTA 4 and Bright Like GTA 5 its in the Middle) - In the Prologue the game will start in (1999) Las Ventures, a Young man Called (Walton Parker) and he is 22 years old, he doing some sort of drug dealing with a big Russian Mafia Boss somewhere in Caligula Hall Casino, then the deal not going fine, then it will start a big shooting ,then you need to run away from the casino, when you get out there is someone who was waiting for Walton, and he is the brother of the Mafia Boss, a sniper shot got in his face, that was Walton's Friend (Stanley) Protecting him, then Stanley Takes Walton To the Airport, Fly To Vice City. After 24 years Later (2023) you will start playing with Kate, Doing hers Routine, After that She entered a Jewelry Store, stealing alot amount of jewelry with a Smart way, without someone Caught her, she out the store and stole a super car smartly, runs to hers house and hack the camera's the store then she finished doing that and see the view of the city. Taking us to Carcer City with Marcus, rolling with his gang members suddenly heard some guns shot, they go to find out, only some other gangs start gun war, starting a gun fight till finish, Marcus house is the only stolen house from the other, he takes his friend Chris to the market to buy, suddenly in the middle of trip the car is low fuel, then you need to go to the gas station to gas it up, after that they reached to the market and buy some resources and back to home, then here starts the open world. After Completing Some Missions there is a Mission that Marcus needs to have a deal to get some drugs from the Big Mafias in the City, he go there and make the deal, telling him there is a drug dealer you need to go and he lives in Vice City, Marcus go with 2 Mafia Members and fly to Vice City. In a Park of Vice City there is Middle Aged Guy sitting with his son ,preparing to going to School ,he takes his kid to School, After that there is a Call From Stanley telling him to go with the Ex - Mafia Leader of Vice City he Go there, and takes the drugs because there is deal needs to happen like the final mission for him to get out the Mafia, he takes the Drugs and go with 4 Mafia members, they Making the deal in a Industrial place in Vice City, Suddenly there is a Ambush from a Mexican Gang some of the members dies, Marcus and 2 of the Members runs away, and Walton in his alone Fight with the enemies, he finished then he want to grab the money and the Drugs but he Saw a Bomb there is Activated then he Can't Do anything only to Run, he get out the place with Big Explode there, he runs away without the Money and The Drugs. Now the Both of them in Big Trouble and the game going to combine the Problems with them to help each other, with kate to be Featured and Help them. - I Hope Everyone Enjoys the Ideas That I am Sharing, and Remember Guys this is a ideas for GTA 6 and not Official, Maybe Some of the things that I mentioned maybe Appeared In GTA 6 So Don't get Your Hopes high Because Maybe Some them Happend.
Every point on why GTA Online is horrendus to play.
Hello fellow redditors, i have been playing this game non stop since Epic Games gifted it. so, i will talk in every point i saw in this game that let me or my friends wanted to stop playing, dont take this as a harrass, but mostly as things rockstar could have made to improve the game. Lets start from the basic.
Load Times: we timed how much time it takes to load from starting main menu to online, it tooks an average of 4-6 minutes if u go Single Player then Online, 6-8 if you go directly to online. like, this game bugs a lot and you HAVE to restart it or do tricky things like joing from social club in order to fix it. and this takes me to the second point.
Bugs: this game seems like a indie company made a fan made rockstar game in Bugs quality, like, freezes in lobbys, cant join friends, cant join heist, disconnects, game makes you load GTA V Single player a lot of times, cant quit a bugged lobby, and mother of god, heist like casino has A LOT of bugs, freezes picking up gold, freezes in the start that makes you restart your game, glitches in the vault. This game is so broken that if u stop picking up loot and re do it, it bugs and refill the thing like WTF?, how is this a thing?, and do you want to know how they solved it?, if you have 160k+ in loot it doesnt let you re-grab a loot.
Hackers: its not a surprise, hackers are everywhere, droping money, exploding people, god mode, changin weather, spawning vehicles, spawning things, disconnecting people, crashing the game, and the worst thing?, sometimes you have to RESTART your game in order to fix wath the hacker put in the map. (pd: and there are a few DANGEROUS hacks, one that makes your game change weather constantly from day to night with brigthness incrased, someone with epilepsy can have an attack from this. like mother of god.)
Heists: look, i am not a pro player, i like to tryhard games mostly in pve content, but this game has like less than 1 week worth of heist and "interesting" missions to do, and it was released 6 YEARS AGO. 5 normal heists, 3 final worlds and casino. thats all, and the better part, why i will re do any of them if casino gives you 1kk and the others gives like a maximum of 250k.
Grinding Money: Hey, do you want money?, okay, if you play with friends you can farm a lot of casino, and casino, and casino again, if not, prepare to deliver cars. and every passive money income is a waste of time except for bunker fully upgraded and buying supplies ever and of course you need 3 people to do them.
Difficulty: as i said, this game is NOT challenging at all, heist are SUPER easy, mostly if u already have a good vest and hp from level, the only one i had to restart was the last one of final world because it takes so long that you dont expect to run out of vests.
Stealth: stealth works so bad in this game, like you can be in front of a guy with 0 cover and if u are not in the vision cone you are ok, you can kill someone behind him and nothing happens, you can shoot a window and nothing happens, but its so clunky that sometimes your character moves horrendus, security cams works awfull too, you can run past them and everything is ok... sometimes. idk why GTA V doesnt learn from games like payday 2, why i will want to do a stealth mission in an awfull made stealth. there is a reason why everyone hates stealth casino, and it is because, why do that?, why waste your time with some stupid things like this.
Minigames the game: Wanna hack?, do this mini game that has 3-4 maximum patrons with every same answer. like, is not hard, is no something you learn to do, is something you learn from memory, thats not skill, thats simply stupid.
Rockstar Social club: when i started playing i thought it was because of the big wave of new people like me who were playing, 1 month after this service works horrendus still, at the moment i am writing this it is down.
PVP: i dont like pvp in this type of games, they are not made to be balanced and not has skill at all, but one thing is not being balanced, other is being stupidly broken, MK2 in a nutshell, forces you to buy things to counter it.
Player Base: who would think the average player base of this game is gonna be 8-18 years old kids, its stupid how horrendus the player base is, i know is a "chaotic" game, but like, one thing is being chaotic for a reason, other is being dumb, people killing some lvl 10 and shit talking like, oh yeah, is not like he installed the game today and you are lvl 150 with fully upgradeds weapons, vests, mk2, hydra, spamming ghost. you are clearly better than that guy.
Races: who would think a player base of kids would want to have a good race?, none, so neither do i expect it, joined a race, people crashing other purposely at the first corner because "wow its so funny to crash, it does boom XD" and lag doesnt help this a lot, the few people who knowed how to play properly lagged a lot and crashed because of it.
Arena War: hey do you know that kiddos like to crash cars, lets do a mode for them, okey but lets do they pay 4-5 millon worth of upgrades and car cost first in order to play fairly with people expended the same amount of money, and lets do the most boring mini games ever like a capture the flag where everyone spams bikes because crashing one with the lag the game has is impossible.
A reason to grind: and this is my last statement in this game, why do i ever want to play this?, i want to grind money for what?, a mk2 to kill kids?, a house that i will NEVER use, a car that i neither will use because i have a mk2 and stromberg to counter my same mk2.
My TL;DR: if u want a heist-stealth game, go play payday 2, if you want a race game, you have a lot of games like dirt, if you want a pvp shooting game go play CSGO or if you want a more arcade expirience go play Fortnite or PUBG. This game is not worth playing more than a few days, i played it because of problem with my network that doesnt let me play a lot of other games and this one was a waste of time, i cant belive rockstar does things so bad.
Just a few ideas I came up with, some are concepts from other games but most are mine.
LET ME KNOW WHAT YOU THINK DOWN BELOW! Properties:
I would like to suggest that property furniture is separately picked out by the player. For example, in the office a player may want the desk chair, assistant model, and walls from the old spice: warm style, the window shades, glass walls, hallway furniture, desk perimeter tables, and the boardroom cabinets from power broker: polished, and the glass cabinet (the wine sits on top of this), the couch and chairs, and desk from the executive style, the same idea would apply to penthouses and possibly other properties like the facility & hangar where furniture is present and multiple styles are available. I'm sure it would bring great pleasure and satisfaction to me and many others in the community to be able to tweak their properties to perfection. I understand that there is an unused shop by the name of larss & elbo that I come to believe is a high-end furniture store, it could be implemented into the game to "Buy" the furniture from. Additionally, there could be different brands of furniture and appliances, for example, the pc and laptops in properties could be a different brand or type of computer instead of the regular ifruit tech, also the stilt houses have 2 different interiors, allow the player to pick either interior for their stilt houses.
Add a home system in the interaction menu, so players could control the radio or tv without having to interact with them directly. Maybe even have control over the level of lighting, or if they have the right type of shades, allow them to be closed or opened to view the outside of LS.
In the office instead other there being a gun locker and safe in the walls behind the players desk, have the closed room behind the assistant be opened up as an armory to view every weapon the player owns, and the room across from the 3 laptops be opened as a vault and have it filled with cash depending on the funds in the players bank account.
The possibility to own a couple more properties, with all the new cars that will be dripping out every Tuesday, I feel horrible having to sell a good car that I want to keep to make room for a new car and I'm sure others feel the same.
Unlock the balconies in properties, like at the penthouses or stilt houses. Make it so that we can walk out onto the balconies instead of just looking through windows.
Pets being in players apartments and houses/adding animals to GTA online.
More tv shows and movies, or more episodes to existing series. More than just one video game on the office tv, and ability to play video games on TVs in other properties.
Open up the mechanic's area in the back of garages.
Make menus for property radios and TVs so that instead of guessing what channel or station the player is selecting, they can instead use the menu to quickly and easily select their favorite channel or radio station when directly interacting with them.
If mansions or more apartment/penthouse properties are added in future DLC, allow the purchase of extra rooms, like a pool or home theater.
Make the camper available for purchase as a mobile home property.
Make yacht more individually customizable, able to pick out all tents, pick colors and patterns separately, pick helipads, pick individual lighting. Color options wouldn't be limited, it would include all colors. Pick which helicopters and boats are stationed. Open up yacht engine room. Open up the 3rd-floor front exterior.
Add more room for yachts.
Fix interior inclined windows or remove inclined windows on the yacht.
Let doors inside yacht close.
Let security gates in the bunker close and open.
Add more rooms in bunkers.
Let players pick the paintings in properties.
Big downloadable content:
A DLC that would be based mostly on water, it could be business based or heist based. I understand you must get plenty of emails regarding a naval-themed DLC but I would at least like to pitch in my thoughts, I suggest first that either both or one of the two following watercraft be included and available for purchase: 1. The aircraft carrier or a variant of the aircraft carrier that would include aircraft and watercraft storage, a living quarters, an armory, and possibly a section where a battleship (either visually in game or said to be farther out away from the coast) would be ordered to bombard or strike a small section of the map. The explosions would be smaller and less damaging than the orbital strike but there would be 2-3 at once. 2. Bogdan's submarine or a variant of it, it would include mainly the same basic rooms but the aircraft and possibly watercraft storage wouldn't be available, which is why I noted that both could be included. Both would be able to move around the map in a similar fashion as the galaxy super yacht, and both would be own-able at the same time. Second, MK.II weapons and weaponized/non-weaponized watercraft. For the MK.II weapons, I would like to see the grenade launcher, minigun, RPG, sweeper shotgun, micro SMG, and ap pistol. These are just suggestions, you can use whatever weapons you feel should be upgradable. For the weaponized watercraft, two could be variants of the tug and dinghy, the dinghy would have a minigun on the front and the tug would have a huge cannon on the back and miniguns on the sides, maybe a walk-in interior could be opened up on the tug with cannons and miniguns in it. Maybe one of the new ships could be a pirate ship (more on that below), but I'm sure you all would be the experts in finding small warships to put into the DLC. Now depending on if this becomes a business or a heist will vary the features put in: 1. Bogdan's treasure: a small heist could be included involving Bogdan finding an old treasure map and recruiting a team of players to go out looking for the treasure whilst fending off multiple factions of enemies like Merryweather, the army, the FIB/IAA, and maybe the gangs of San Andreas (vagos, ballas, the lost mc etc.) that have also caught wind of the treasure. The heist would be available from the screen in the players facility (it bothers me that there is empty space on the screen when its just the 3 doomsday heists) or from a small island base, some of the freemode setups would include getting various naval ships from one of the many factions to use in mission setups to look for more clues, gather information, or follow the map through sonar or other navigation/detection methods. The finale would include the players finding a cave leading into a cove with a huge pirate ship filled with gold (think the goonies) but on the way there, players would have to fight through the multiple factions that they encountered in previous sections of the heist, at the very end they would blow a massive hole in the side of the cove exposing the ship to the outside of the map and sailing it away in a cinematic cutscene. 2. Marines and pirates: a business similar to the bikegunrunning would be available to the player, on the maze bank foreclosures website a cove (think Hitler's underground cove dock in sniper elite 4 where you kill him or that submarine lair in mechanic resurrection) would be purchasable to the player. Inside of the cove would be the regular rooms like an armory, living quarters, and the main business room, but there would be multiple closed off manufacturing sections that could be unlocked through "Purchasing" them, the computer inside would allow upgrades to be made to each section they're in. The player would gather supplies based on what section they're in, for example, if the player were resupplying the forge, they would go out and use sonar to look for lost gold that could be at the bottom of the sea and bring it back, or steal gold bricks from a shipment on land and bring it back to be melted and sold (like in story mode). A rare resupply encounter could be to steal a pirate ship from Merryweather or the IAA/fib and bring it back. The small island could be where the base of operations is located, or gates and doors would be added to the side of rock walls on the map along the water with a valve hatch being located above for on-foot entry. Bogdan's submarine variant could be stored in here as a moc/avenger type vehicle, while the aircraft carrier is placed outside wherever the player has it.
The nightclubs are opened up and either be a small business headquarters for trafficking or a hang out spot with a couple minigames, perhaps there could be different kinds like the hen house be a strip club and Bahama mamas be just a regular dance club or the player could choose what type of club the property would be. There could be a dancing mini-game be placed near a dance floor along with a fight club of sorts in the basement. It could also introduce Brucie as more than just a contact for bst or bring back a character from another title.
Another heist idea could be that the casino is robbed by the player and his team, they would be hired by Phoenicia rackman to rob the casino because it hasn't been paying its government taxes or something, so the players must take the money by force for her so that the IAA could be funded. The heist could possibly include some variants of that huge tunnel digger to reach the vault room, or the skylift, that could be used to pick up the entire vault and fly it away. It would be the fourth or fifth heist to appear in the heist room in the facility (if the naval-themed DLC above was used for a heist then this would fill the last remaining spot on the heist screen, though I would push for that DLC to be a business since I like the businesses). I don't think gambling would be a feature since it would probably be exploited or glitched, giving players insane monetary gain.
If the naval-themed DLC was used as a business then this heist could be the fifth heist on the screen in the facility. The altruists in Blaine County are taking over and assembling a small army of hillbillies, hobos, members of other various cults (children of the mountain, epsilon program), the O'Neil's, hunters, and possibly the lost mc to attack Los Santos and purge it, Phoenicia rackman has hired the players to infiltrate Blaine county and take back sections and loosen the grip of the altruists with the help of Trevor Philips, the finale is to infiltrate and destroy the altruist camp and end its tyrannical grip on Blaine county. The DLC would be more low-end than most of the recent content but I think some of the community would appreciate lower end content, stuff like pickup trucks and dune buggies and whatnot. Some of the heist vehicles could look like something out of mad max: fury road which I personally think would look insanely awesome, something like an armored bus with machine guns sticking out of the windows.
Civil service DLC: buy police stations and vehicles.
Continental hotel like from john wick.
Game modes & mini-games:
An adversary mode of hide and seek at night with all the lights out, like slasher but on a larger scale. Players would hide in a small section of the map like sandy shores, the player could stay in one spot for about 30 seconds before having to move away from that spot or else they would appear on the map. It could be played in vehicles too since it's in a much larger area, the hiders could be on Sanchez's and the seeker could be in a khanjali tank or weaponized Tampa.
A race mode idea could be something like motocross madness, where the maze bank arena is used for motocross races. There could also be an adversary mode that's a demolition derby or monster truck show.
Add more sports mini-games like bowling, archery, pool, table tennis, and triathlons, possibly add baseball too.
Add a 2 player hunting minigame.
Make official creator props and adversary modes for games such as deathrun, car vs gun, ramp climb.
Let players play mission minigames as video games. Like the doomsday laser hack, and lesters fleeca heist maze hack.
Player customization:
Have there be a gym placed in ls where the player could train their character and upgrade their stats, like the gyms from GTA: San Andreas.
Add more customization for the player's phone.
Make more actions and taunts, its been a while since any have been added.
Make some of the clothing options for male characters available for female characters, for example, the bow-tie that can just be on the male character without the proper shirt or jacket, and make some clothing options for the female character available for the male character, for example, the golden cuffs from ill-gotten gains. Maybe let players purchase the dunce hat too.
Add clothes exclusive or only seen in story mode, for example, the visor that Amanda wears during tennis, franklin's skydiving outfit, Trevors dress, triathlon outfits. Some hairstyles could also be added, for example, Trevor's mullet and beard, Franklin's afro. Additionally, let hairstyles and clothing from holidays be available permanently.
In the character creator, allow the players to change the size of their characters female breasts or male genitalia.
The possibility of this is highly unlikely, but make a no shirt/bikini clothing option for female characters or at least just nipple tape, the strippers are partially nude during lap dances, also the strange blue nipples could be taken care of. I really don't see this being implemented but I see no harm in suggesting it.
Choker chains.
Let players do their own makeup inside their home.
Looping actions or idle actions.
Add backpacks. Something more than parachutes.
Add football helmets, grilled shades, headbands, fezes.
Let players put on duffle bags and other restricted mission outfits.
Let players purchase the wrestler masks.
Let players color and choose the decals for clothes.
Add earbuds.
Bandana’s from bandana masks be separate if the player wants it that way.
Flaming skull masks.
Platform shoes.
Returning content:
Having the little things like free mode money trucks, mechanic vehicle delivery, the fireworks that were placed on the ground, very rare crate drops that held unique items. I understand if this one is a little tricky because they were already in the game but removed, but they could be tweaked. The free mode money trucks could be put in as a free mode event where players go around and try to make the most money off of robbing the trucks (besides, last time I checked there was a tattoo related to robbing trucks, and me being a bit of an "I must have everything" kind of person I feel incomplete to not be able to get that tattoo). For the mechanic delivery, in the vehicle interaction submenu options, it could be set to if the player wants their car personally delivered or just teleported near them. For the fireworks placed on the ground, I would just like to see that re-added into the game, I never got the chance to get any before they were taken but I'm sure I and many, many other players would be thrilled to have them back. As for the rare items that were rewarded from crates, I propose that either the crates be added back with the rare items and past holiday items, or have the items be purchasable but extremely expensive, possibly both.
Bring back assassinating targets for Lester in freeroam.
Add climbing mechanics from older GTA titles and possibly advance it with parkour.
Radio:
When someone has a self-radio, make it so that its not affected when someone changes the radio or if you're the passenger and the driver doesn't have a self-radio station let the passenger listen to theirs, also, I always find that it's never the station that is picked for my moc/avenger, property radio, and sometimes my own personal cars. Additionally, make an option for self-radio in the clubhouse jukebox.
If the player has headphones on then have music playing while they are on foot and in the interaction menu the player could change the radio stations.
Let self-radio play in stores.
Let self-radio play in the nightclub.
Pause menu:
In the report options of a player, allow there to be more specific modder report reasons, for example, some option in a "Modding" tab would be: god mode, money dropping, blame killing, prop spawning, mass killing, organization kicking (where a modder kicks someone from their own organization and makes them wait the 30 or so minutes). Additionally, when a player dies and they are in the menu trying to report, they're kicked out of the pause menu when they die, so when a player dies they can't report, and when a modder is blowing everyone up constantly they cant report them. Have the menu stay open even when the player dies. Also, let players report modding from the social club in case they are kicked by the modder and didn't get a chance to report them.
Let players throw away money so that they don't have modded money.
Let players view how long their friends have been offline.
Business benefits:
Cargo running is slow to fill 5 large warehouses so maybe there would be an option to fill the warehouse in large chunks, say by 10, the player and associates would go find either a semi-truck across the map and go retrieve it facing aggressive enemies the whole way back, or possibly 5 vans with 2 crates inside each van. Another option could be to fill the warehouse completely by going around all of San Andreas grabbing semi-trucks with 10 crates, moving trucks with 5 crates, and small vans with 2 crates inside them, all adding up to 110 crates and the final crate after collecting the 110 crates could be one of the 6 rare special cargo crates. However the buy option would be extremely expensive like perhaps 500 thousand to 1 million depending on how full the warehouse is already, if the warehouse isn't completely empty then the chance to get a rare special cargo would be reduced but if there are already a couple rare cargo in the warehouse then the chance to get another one would only be reduced slightly.
Have an option for the player to hire NPC associates or prospects, they would have tiers like the strike teams in the facility, level 1 would be free, level 2 would cost $5000 an associate, and level 3 would cost $10000 an associate, and they would be paid half their hiring price periodically. That way players don't have to go from session to session hoping someone joins them. The NPCs would be able to help fight and pick up separate cargo crates, they wouldn't be able to take cargo vehicles, they would attack other players based on a setting the player would have for them like the targeting system in the interaction menu, they could target strangers, attackers, or everyone. They would always be by the player's side and get into whatever vehicle they get in. They also wouldn't be able to take sell vehicles by themselves so players would have to hope to get something like the titan or tug if they're full of NPC associates.
Make securoserv associate vehicles like the enduro and the dune buggy CEO vehicles too.
Possibly a progress bar or something in clubhouses and offices to let players know when they've filled the property with a product, cargo, or money "Clutter" so that they don't have to guess and check.
Let CEOs invite members from an mc.
Business to manufacture new weapons for the player and make ammo.
In an organization or mc, if friendly fire is on let members lock on to each other.
Ability to choose organization color if not already taken.
Increase VIP/CEO/pres limit.
Allow players to customize the look and clothing of NPCs in business properties, like the bartenders, mechanics, and assistants.
Allow multiple CEO work missions to be active at the same time.
Crews:
Let players join more than 5 crews.
Give crew leaders the ability to change the crew name when editing their crew, and crew leaders also don't have to level up to 100 in their own crew.
Crew emblems on more clothes.
Let players put crew emblems on guns.
Crew emblems in more properties.
Map expansion/immersion:
Possibly add a small island to the right side of the map. Not as small as the one avi Schwartzman hides on but not as big as a whole map, something with similar beauty and just a bit smaller than great Inagua island from the assassins creed: black flag game. It could be a base for the naval DLC, or maybe if the pirate ship gets added, this is where it would be stored.
Open up fast food places. Like in previous GTA titles, the player was allowed to walk into a restaurant and purchase food to regain health. Possibly also add in fast food vendors around the map for a hot dog or something to quickly replenish health, I understand we have snacks but I feel that it would improve the game, and what if we've run out of snacks?
Open pier carnival games.
More carnival rides, like the drop tower.
Let players buy snacks from places other than the office, facility, or stores.
Let players buy clothes and tattoos from shops along Vespucci beach and on the pier.
Make arcade machines playable.
Add ladders to more buildings to climb on or add a grappling hook.
Let players rob safes in the back of stores.
Have it snow more often.
Annoyance fixes:
Don't force players into cargo warehouses when a crate or cargo vehicle is delivered.
Make an option in mors mutual insurance to claim all cars from all garages
Make older accessories wearable with newer accessories. For example, if I put on original earrings with a lowriders chain, it will remove the chain or earrings
Let players rearrange bicycles in garage bicycle racks.
Allow certain contacts to be blocked from calling or messaging. For example, block ljt from calling about businesses, or block Simeon from giving players a list of cars to bring to him.
Allow the player to disable gang attacks.
Allow players to call the car that's in the moc from office.
Assisted havok landing.
Add an option to stop players from changing the tv or radio.
Let players acknowledge new options in clothing stores and mod shops instead of having to scroll through everything to get rid of the stars.
When exiting a vehicle, don't force the last selected weapon in the vehicle to be the selected weapon on foot.
Let players run in their nightclubs.
Weapons:
Let players buy MK.II ammo in the interaction menu, but they would be very expensive.
Melee weapons on guns (bayonet).
Allow the player to select multiple bomb types at the same time, for example, the incendiary and gas bomb could be selected, so the bomb would create fire and gas. They would only be able to pick one of the two explosive types: explosive or cluster. If they picked three it could be an incendiary gas cluster bomb.
Knuckle dusters on both hands.
Let players buy molotovs, the railgun, the stun gun, and airstrike flares (doesn't bring airstrike)
MK.II melee weapons or just ammunation upgrades: spikes on the bat, flaming bat, and maybe projectiles like baseballs.
Add flamethrower, a heavy fire ax, sledgehammer, small shields for melee fights, sword, boxing gloves, crossbow/bow, kukri, chainsaw.
Add small sentry turrets that a player can call in for 1 minute before it self-destructs.
MK.II explosives: bouncy, cluster types.
Add cane and umbrella melee weapons that would also change the walk of the character to include the weapon.
Paintball gun for harmless firefights with friends.
Assault rifle with a grenade launcher attachment.
Emp grenades that would disable some explosives like sticky bombs, and jammers that could be placed on surfaces, including cars that would disable explosives until destroyed when shot or player dies.
MK.II tear gas with deadlier gas upgrades and canister upgrades like sticky, on impact.
MK.II grenade launcher with special grenades with fire, gas, cluster, and sticky, or on impact grenades.
Pulse detectors on guns, like thermal scopes but detecting heartbeats.
Add small drones that can be deployed on the ground or in the air and can be upgraded.
Ability to call in an equipment drop that has an upgradable riot shield and normal/MK.II-III ammo.
Add a device that holds multiple explosives that would activate with proximity, timer, or manual and launch 6 small upgraded explosives.
Add a helmet or scope that would allow players to detect electronics and explosives.
Add a sort of mini anti-air device that would explode rockets and grenade launcher grenades shot at players.
Stun grenades and mines that would act like a taser.
Small glass shields on guns.
Crossbow bolts with smoke or tear gas.
Scanner for footprints, in freemode it wouldn't matter unless the enemy used off the radar, it would be useful in deathmatch.
Multiple explosive upgrades: on impact cluster flashbang.
Allow players to purchase all ammo when in the interaction menu > inventory > ammo section.
Make the programmable AR purchasable
LMG Bipods
Make the golf club hide-able in the weapons lockers.
Vehicles:
Adding multiple modifications on vehicles, for example, the bodhi has options for vents, side steps, and headlight grills. I'd like it if I had the option to choose all three instead of just one.
If you're reluctant to let us own more properties, then make some of the unpurchasable and rare cars like the Phoenix or manana purchasable so that players won't feel too bad about selling them to make room for newer cars.
Add gogo monkey blista compact, space docker, and the blimp.
Let players customize or at the very least change the colors on pegasus vehicles (i know planes were allowed to be customized in the smuggler's run update, I'm referring to land-based pegasus vehicles).
Add rims that spin, like if there were a fidget spinner on the outside of the rim. Let tire designs be available on any type of rim, for example, the white walls of lowriders rims being on muscle tires.
Make plane windows tintable
Add more rims from cars with unique rims.
Roof options on the ruiner.
Assisted yacht helicopter landing.
Able to call bicycles from office or mechanic.
Speed racer type of cars with jump jacks and unique weapons.
Hot wheels type cars.
In the vehicle remote functions, let players roll their cars windows up and down.
Allow players to upgrade and customize the car that comes with the anti-aircraft guns.
Pegasus semi-trucks with trailers.
Add zeppelins and war blimps, like from guns of Icarus.
In garages or workshops, place a spinning display platform for a car to be showcased.
Let players transfer cars between garages without manually driving them.
Let players change the avenger propeller light color.
Colored sun strips on cars with sponsored sunstrips only.
Purchasable trailers for cars like the boat or generator trailers.
Let players put spoilers on the ramp buggy.
Let players modify the other 3 special vehicles in the vehicle warehouse.
Make the Speedo, Mule, and Pounder Custom more explosive resistant.
Contacts:
Ability to call Lester and have him make another players phone ring and not able to shoot before ending the call would take about 3 seconds to end it.
I think most would agree that the fingerprint scanner is the easiest to hack. Only a few combinations anyway, and helped more so with the below image: But the keypad cracker I struggle with. I dont know what it is, but its like my brain gets scrambled when I try to memorise the last flashing imag... The GTA Online Lucky Wheel glitch has been known by players since the launch of the casino, and due to how it works it could be a difficult exploit for Rockstar to counter. Hacking Device is a mandatory prep mission featured in Grand Theft Auto Online as part of the The Diamond Casino Heist update. It is a freeroam mission needed to progress The Diamond Casino Heist. At least two players are recommended. Clearing the entire vault of gold as a 2 man is possible with undetected time and only one fingerprint per keypad. Full gold take rn is 3.2 mil, gold minus one cart is 2.8mil. add the 10% hard mode bonus to that and you get 3.08mil. The Diamond Casino Heist in GTA Online introduces two hacking minigames, one of them being the fingerprint scanner. Mastering this minigame is essential if one wants to maximize their take. Getting started. Install latest Node, and run the following: npm install npm start Links. https://johan.li/gta-online/fingerprint-scanner-simulator For Grand Theft Auto Online on the PlayStation 4, a GameFAQs message board topic titled "Casino Heist [The Big Con] Tips & Guide - Elite Challenge & Most $". Grand Theft Auto Online’s sprawling Casino Heist update launched Dec. 12, but first players must plan the job underneath a front operation. Fortunately, there’s Pixel Pete’s Arcade, which One of the more recent additions to GTA: Online was the Casino Heist, and it involved hacking a fingerprint scanner —that will give access to a safe — within certain a time limit. If you're searching for the GTA Online Inside Track glitch, then you've no doubt heard it was a particularly profitable way to win chips on horse racing events, by securing the maximum win payout Hackingis a mission activity prominently featured in Grand Theft Auto Vand Grand Theft Auto Online. 1 Description 2 Interactive Hacking Minigames 2.1 HackConnect.exe 2.2 BruteForce.exe 2.3 Down&Out.exe 2.4 Traffic Light Control 2.5 VLSI Circuit Breaker 2.0 2.6 Data Crack 2.7 Server hack 2.8 Motherboard hack 2.9 Casino Hacking Minigames 2.10 VOLTlab 2.10.1 VOLTlab Symbols 2.11 Print Cloner VR1
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