Dragon Quest XI S Casino Guide: how to get rich fast - or
Dragon Quest XI S Casino Guide: how to get rich fast - or
Any casino tips? *spoilers* - Dragon Quest XI: Echoes of
Casino | Dragon Quest Wiki | Fandom
is there a trick to the casino? - Dragon Quest XI: Echoes
Dragon Quest XI S Tockle & Pastword Locations Guide: Where
Casino - Dragon Quest Wiki
Dragon Quest XI Guide: Item & Chest Locations, Quest Step
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Dragon Quest True Best Equipment Guide
So, I want to make a clear and concise guide for any players who recently picked up Dragon Quest XI S: Echoes of an Elusive Age and Have finally entered the Post Game or for people who have already played the game and just want to make sure they have the best gear. If I make any mistakes, please let me know! First, lets start with the Accessories for each character: The best accessory in the game Hands Down is the Catholicon Ring. 2 For each character ensures you will not have to deal with ill effects such as sleep or confusion. This means you will need 16 gold bars, 160 perfect panacea, 32 royal rubies, and 48 Red Wood … Goodluck! You can craft this ring through the book Kings of the Rings, found in a chest in the Disciple's Trial - Cruel Crypt Some Key books you will need for forging (a lot of weapons require these; I usually refer to these when I say forging): Hero's Book of Basic Weapons, is found in the Tower of Lost Time. A Hero's Book of Better Weapons , found in the Disciple's Trial - Eerie Valley A Hero's Book of Brilliant Weapons, found by getting all wishes from Drustan. Big Hitters of the Battlefield, found in the Luminary's Trial - Citadel Of Spite Making Things with Metal Kings, obtainable after turning in 110 mini medals Note: u/n00bavenger brought up a great point about armor. For a lot of characters, Exotoga and Seraph's Robe can be better than some of the armor I have listed. Its your choice but some of these can be better or worse than the armor listed below. These will help you get a majority of the best gear. If a item is listed with no item location, presume you can get it from the above books. First, lets start with the Hero. Hero Weapons: I cant really recommend anything as all are great, but dual wielding is good for damage and shield is good for defense. Your choice.
For Swords, the best swords are the Supreme Sword of Light and the Hypernova Sword. These dual wielding will net you the most damage. You can get these item through: The story for the Supreme Sword of Light, if choosing "give me a powerful weapon" from Drustan and through the forge for the Hypernova Sword. You will need the sword you obtain from the fortress of fear or First Forest Whale Way Station if missed.
For Sword and Shield, the best sword is the Supreme Sword of Light and the best shield is Erdwin's Shield, exclusive to the Hero. You can get Erdwin's shield from: 100 minimedals turned in.
For Greatswords, the best Greatsword is the Brilliant Blade. You can get this item by: Completing the Wheel of Harma: Final Trial.
Gear:
For Headgear, the best gear is Erdwin's Coronet. You can get this item by: Chests in the Luminary's Trial: Citadel of Spite.
For Armor, the best gear is Erdwin's Tunic. You can get this item through Chests in the Luminary's Trial: Citadel of Spite.
Erik Weapons: I would recommend daggers for their status effects, but its your choice.
For Daggers, the best daggers are the Dynamo Dagger and the Timeshear. These items are obtainable through: the forge for the Dynamo Dagger. You will need the Dagger you obtain from turning in 65 Mini medals at L'Académie de Notre Maitre des Médailles, Upgrade through aforementioned books. The Timeshear is obtainable through The forge, with a aforementioned book.
Swords: The best swords are the Metal King Sword and the Hell Sabre. The Metal King Sword is found through: the aforementioned books. The Hell Sabre is found through a 1/128 drop chance from a Barbatos found at Mount Huji or Champs Sauvage Whale Way Station.
Boomerangs: The best Boomerangs are the Galaxarang and Hunter's Moon (has lower attack than the Metal King Goomerang but the Hunter's Moon does full damage). You can get the Galaxarang through: the forge, obtaining the Meteorang through the Manglegrove Whale Way station. You can get the Hunter's Moon through: forging. You can get the Metal King Goomerang from the aforementioned books at the top.
Gear:
For Headgear, the best headgear is the Pirate King's Cap, obtainable from Lonalulu post game quest; saving Kai at the strand.
For Armor, the best armor is the Pirate King's Coat, obtainable from Cobblestone's shop after repairing it.
Veronica Weapons: I would recommend Heavy Wands
Heavy wands: Aurora Staff (or God Bird Sceptre, but I personally would recommend this on Rab due to the unnecessary use for Veronica , given her high magical might already (999 with best equipment), plus the special effect is good on her and this Staff gives her more Mending.) You can get this weapon through wheel of harma 3rd trial and then upgrading the weapon through aforementioned books.
Whips: Hellbeast's Leash (or Über Gringham Whip but I give that to Sylvando since I think Sylvando has more uses for it compared to Veronicas heavily favored magic side). This can be found through Forging in the aforementioned books
Gear:
For Headgear, The best headgear is the Crown of Eternity, obtainable from Forging, from a recipe book in the Sage’s Trial – Hoarder’s Keep
For Armor, the best armor is the Gown of Eternity, obtainable from same as Crown; Forging.
Serena Weapons: I would recommend Wand + shield
For Wand and Shield, The best wand is the Faerie King's Cane and the Metal King Shield. These are obtainable through Wheel of Harma Final Trial for The Faerie King's Cane and the Shield through Aforementioned books.
For Dual wielding, the best wands are the Faerie King's Cane and the Sceptre of Time. The Sceptre of Time is available through the book If I Could Turn Back Time found in Luminary's Trial: Citadel of Spite.
For Spears, the best spear for her would be the Metal King Spear, found in aforementioned books
Gear:
Headgear: The best headgear is Serenica's Circlet Found in the Sage's Trial - Fierce Forest
Armor: The best armor is Serenica's Surplice found in the Luminary's Trial - Citadel Of Spite
Sylvando Weapons (based on charm): Primarily whatever gives you the most charm as those are the abilities you will use most
Whips: The best whip is the Über Gringham Whip, obtainable through aforementioned books, with the base weapon available at the Octagonia Casino for 750,000 Tokens
Swords: The best Swords are two Shamshir of Light. The Shamshir of Light is obtainable through Aforementioned books (can craft multiple)
Knives: The best knives are two El Stupendo. El Stupendo can be found through aforementioned books (can craft multiple)
Shield: Sylvando can have a shield with all his weapons besides the whip, so if you do not want to dual wield, use either the Shamshir of Light or El Stupendo with the Metal King Shield, Obtained through aforementioned books or if you are going for a pure charm build (although I would recommend some defense) then the Silver Shield is your best bet, obtainable at the trial island shop (33000)
Gear
Headgear: The best headgear is the Tiara Tremendísima, Found in the Recipe Book: Glam Gear for Go-Getters, from turning in 90 minimedals
Armor: The best armor is the Gladder Rags, found in the same book as the headgear
Rab Weapons: Wands are highly recommended
Heavy Wands: Best wand is the Godbird Sceptre, but this can be swapped with Veronicas aforementioned Heavy Wand. The Godbird Sceptre can be found in Tickington, after Clearing the Hall of Remembrance - Level 3
Claws: Best Claws are the Xenlon Claws, found through Upgrading the weapon received from the Wheel of Harma: Third Trial and using the aforementioned books.
Gear:
Headgear: Apollo's Crown is the best headgear, obtained through the Recipe Book: A Guide to Godly Get-Up, rewarded for completing the Wheel of Harma's Final Trial
Armor: Potentate’s Pallium is the best armor, obtained through the recently mentioned book
Jade Weapons: Spears are preferred
Spears: Split-Pot Poker found through upgrading the weapon you receive through a chest in either the Fortress of Fear or the First Forest Whale Way Station
Claws: Personally, claws are useless, but I would recommend the Deicimators (the Xenlon claws are better but the Deicimators are exclusive to Jade. You can swap them with Rab but in my opinion they are useless). You can get the Deicimators through the aforementioned books
Gear: (In the switch version, there is a gear that makes you literally invincible, so I will list the best gear and the kinda cheaty gear.)
Headgear: The Xenlon Hair Ring found through the recipe book Shine On, Xenlon, obtained in the Wheel of Harma - Fourth Trial
Armor: The best cheaty invincible armor is the Hare-Raising Suit, obtained from defeated the incredibly difficult Superboss The Timewyrm, after beating Calasmos and Tickington (End of Time)
Armor: The best non-cheaty armor would be the Xenlon Gown, obtained from the aforementioned book
Eight (Hendrik) Weapons: Anything works, but I prefer Axe and shield
Axes: The best axes are the Galaxy Axe and the Kairos Cleaver. The Galaxy Axe's base weapon can be obtained from a chest in The Battleground and upgraded through aforementioned books The Kairos Cleaver can be obtained through aforementioned books
Greatswords: The second best Greatsword is the Metal King Gooreatsword (the Brilliant Blade is the best but I prefer that on Hero but you can swap the two). This can be obtained through Aforementioned books
Swords: The best Swords are Drustan's Sword and the Metal King Sword. You can get Drustan's Sword in the Luminary's Trial - Citadel Of Spite and the Metal King Sword through aforementioned books
Shield: You can dual wield everything but Greatswords, so the best Shield for when you're not dual wielding is Drustan's Shield, obtainable from the Sage's Trial - Hoarder's Keep. This is best paired with the Galaxy Axe or Drustan's Sword
Gear:
Headgear: Drustan's Helm, found in The Disciple's Trial - The Eerie Valley
Armor: Drustan's Armour, found in The Luminary's Trial - Citadel Of Spite
Finally, For item farming, the best characters with accessories and gear are: Erik: Accessories are Pirate King's Pendant and Bunny tail. The best armor for him is the Vest for Success Jade: Two bunny tails and Uniforme Chic de l'Académie Veronica: Two bunny tails and Uniforme Chic de l'Académie Serena: Two bunny tails and Uniforme Chic de l'Académie The Bunny Tails can be stolen/dropped by Bunicorns The Uniforme Chic de l'Académie can be bought at the Quester's Rest in the Alter of the Starry Skies book in Tickington The Pirate King's Pendant can be obtained through post game story events The Vest for Success can be found through the quest Richie's Rock-Hard Roulette Challenge (Octagonia) I really hope this guide goes appreciated. If I missed anything or I got something wrong let me know. If the spoiler text is too much, let me know and I will remove it.
Feel Free To Use This or Share This Without Credit as I Just Want to Be Helpful!
Dragon Quest XI S Definitive Edition demo is out! Here are some tips to prepare you for the journey ahead in what is one of my favourite JRPG
Hello! I have played every mainline Dragon Quest and while I did not expect much from DQXI at first, I was floored at the quality and the sheer strength that the game displays on many fronts to the point that it became one of my top 3 DQ games of all time! Here are some tips for you to make the adventure as good as it gets. You can use most of these tips on the demo already, so experiment around! Dragon Quest XI is a very well-tuned game in terms of convenience, in fact I haven't played a JRPG that gives such a host of conveniences and quality of life features the way DQXI does. Many people say it's traditional, but the way it makes the experience as painless and fluid as possible shows that there is a reason the series is still relevant today.
TIPS
------ PRESS X TO OPEN DRACONIAN QUEST WHEN NAMING YOUR CHARACTER TO GET EXTRA DIFFICULTY OPTIONS ------ You will not get the opportunity to activate them again. DQXI has a set of modifiers to make the game more challenging and let me tell you that it can get very challenging. If you live and die by difficulty in your JRPG, DQXI can get pretty up there. Much harder than Persona 5's own hard mode. What if you want to try but not commit? The game allows you to drop one of the modifiers at every church or goddess' statue, but doing so is permanent. I recommend at least "All Enemies Are Super Strong" which is the hard mode difficulty. The game can be pretty easy until the last third with normal difficulty, but this hard mode modifier gives a mean challenge for you to enjoy. Other cool modifiers are "Reduced experience from easy fights" preventing grinding and "No Shopping" meaning you have to craft your gear instead of buying it. Other than that, there is nothing in the game where you have to 100% commit with no going back. Just don't forget to set this out in New Game _____________________
The game has two camera options in battle: free camera and classic camera. Free Camera allows you to move around but it doesn't do anything. In Classic Camera, you get all those dynamic cuts that makes the game more engaging. I recommend trying out Classic Camera if you feel the game
The game has now a speed-up option in battle! Use it whenever you can if you want to get through trash mobs or through grinding.
When you will get more than four characters in your party, they will be able to trade places in battle like in Final Fantasy X! However, they will lose their turn if they haven't used it before, so it is a strategy element to decide when to switch. Do note that if your characters on screen dies, all the characters in the reserve will take their place instead of suffering a game over, making it even more awesome than FF10.
If you want to know who still has their turn up, check if their portraits on the right side of the screen are opaque. If they are, they haven't fought yet in this turn.
You can specialize your characters without committing. The church allows you to respecc your characters provided you have money. So you can try boomerang then come back to daggers if you feel like it.
DQXI allows for dual-wielding now! It's a skill to activate, but it can be very interesting if you want to reach for a specific goal in specializing your characters. And yes, wielding two falcon blades makes you hit four times. Now what happens when you use a skill like divide...?
Characters gain EXP even if they're not in battle! So you don't have to worry about having an uneven party, they level at the same pace and you don't have to juggle them.
You can collect materials to use in the fun crafting system! Do note that when opening the map and using the option menu, the game automatically tell you where the next unspoiled material is! This means that the journey to get materials is painless, especially since the statistic menu tells you all the locations where you have encountered a specific material you need.
The fun-sized forge is also fun to use! Instead of using a convoluted system, what you need to do is really simple. You get several skills and you hit the iron until you reach a sweet spot that will allow for your gear to have increase in stats! You cannot fail forging, you can only fail refining your gear to have an increase in stat, so don't worry about having to have a surplus of material to get that one weapon you need. As long as you have the materials, you will get it. You can also re-attempt to refine them with pearls, instead of materials. You get pearls with forging things.
Search everywhere! Dragon Quest's motto is to leave no stone unturned. Here are things you might not know but are a staple of the series: search for every bookcase, you will get recipes for forging new gear. Also search every drawer and break every pot! They will give you useful stuff. The best DQ strategy is always to open everything when you reach a new area. This will also net you mini-medals, that you can exchange for very cool stuff later down the road.
Buffs and debuffs are as important as in a Shin Megami Tensei game! Use them like candy. Most bosses are NOT immune to status effect, but the spells are not 100% guaranteed. This will be especially handy in hard mode, as you will need to use everything you have to defeat them. Do not think just attacking will be enough, you will get a ton of spells and abilities that you will get a lot of mileage of.
Enjoy the orchestrated soundtrack! You have the choice between the orchestral and synthesized. I obviously recommend orchestral so you get to enjoy the cool tunes in their glory (DQ music has always been made with an orchestra in mind)
Don't spend too much time in the casino. Seriously, you wouldn't want to waste 40 hours like I did. I think I have an addiction now...
That's pretty much all I can think of. DQXI is overall very approachable and you can get by very easily. You have a ton of option you can use to fine tune your experience and make it as good as possible. I definitely recommend this game as one of the best JRPGs on the system alongside Final Fantasy XII as it is a stunner and has some super cool characters to the point that I ended up tearing up that my adventures with them has ended. Definitely give this game a chance if you can. I can vouch DQXI deserves all the praise it gets (and more)!
[DQXIS] Sharing a few things: Art Asset rips, Quest Catalogue text datamine, and item collection cataloguing (including 'missable' items)
I could've made this into multiple threads, but I just wanted to get this info shared cause I put it off for too long. So let's get it over with rapid fire.
Art Asset Rips
https://mega.nz/#F!CqhFhAjS!8jsDBgmSqAJBN2ZV4lxUsg I wanted to do this the moment I saw the new artwork used for story battle dialog Basically, I extracted the packages and converted the UE4 assets into PNGs using Gildor's UE Viewer. Feel free to use them for your wikis or whatnot. The folders are organized as such, please be cautious of spoilers if you haven't completed the game. Such as party member, monsters, or other stuff.
Character
Battle Dialog (the story battle dialog artwork, be wary of spoilers)
Character Builder (All the textures and icons used for the Character Builder)
Party Members (various face artwork used for the party, be wary of spoilers)
Skill Icons
Statuses (all the buff/debuff icons)
Items (artwork of all items)
Categories (menu icons)
Consumables (usable items)
Equipment (armor and accessories)
Key Items
Materials
Mini-Medal Reward Icons (large images used when you get a Mini Medal reward)
Shields
Weapons
Localization Replacements - EN
By default, the file images are all for the Japanese version. When your language is set to English, it goes to the L10N/EN folder to get certain stuff, like the English logo, to load instead.
Maps
My favorite thing, all the maps used in the game. The naming scheme is like this. If a map has an element that changes (like a new entrance or whatnot) a "MapGimmick" image gets placed on top of it. If it's a dungeon, the "Mask" image is overlayed on top of it to give the effect of you "unmasking" it as you explore.
Map Icons
Icons used for the maps. Like shops and whatnot, and overworld stuff.
Omake
If I remember correctly, original Japanese version had a playable DQ1 after the credits. This is probably from that?
Tickington-Only Monsters
All the 2D artwork from the Defeated Monster List of the Tickington-only monsters. There's a spoiler in there at the end.
Title Screen
Title Screen assets.
UI Common
Core UI stuff, like button icons, if anybody wants to use it for PC via DQHook. I have some of the PS4 (from the Japanese version) ripped, but the extractor doesn't work well and half are messed up. :<
Also at the end are a spoiler of all the (Post-Game)"wedding" photos.
The next things I plan to rip are Casino related textures. That'd be cute to have.
Quest Catalogue Text Datamine
https://pastebin.com/C1RPGm8y This is a quick one, but I extracted all the text used for all the quests in the catalogue as you go through them. Starting from when it's a "???" to "You completed!". The reason I did this was cause no sites have transcribed it before. So again, it'd be nice if people used these for wiki entries or sites, so it can be complete like other games have for their quests (like an Elder Scrolls or Fallout site) I had to correct some characters, and adjusted it accordingly. One quest name uses an en-dash (–), some entries uses an em-dash (—). And there were some entries that used single open/close apostrophes, so I did open/close quotes instead (“ ”). I'll upload a PC equivalent later, the only differences are there's no Tickington quests, and the Mister Vista quest has different entries.
3D Mode Item Locations
PS4/PC Item Locations:https://www.dropbox.com/sh/a7z69cda951fo15/AADXLD6_iW2DTUketS6Pb15Pa?dl=0 Switch Item Locations:https://www.dropbox.com/sh/r0c8jnhsfaiou7v/AAAOQqaSi8xyCQx7TuAhXNl1a?dl=0 So I'm nearly done with Act 2, but this is my third playthrough, and I've completed Act 3. Before I've catalogued every since item location while following the Japanese PS4 Guide Book. This is for those that want to collect EVERYTHING in the game, so Erik's Nose for Treasure doesn't give any more loot to find. It's organized by type of region (towns, overworld, etc). First screenshot is me using Noah's Archive/Nose for Treasure to see the item count for each map area, then collecting it. Each location may have notes detailing specific things about treasures. The Switch folder notes may have out of date info from the change, so I need to clean that up here and there. The Switch folder may randomly disappear, that's because I'm updating it, and it's easier to wipe and copy/paste my working folder, which is separate from Dropbox. Switch folder is basically complete now. I have a thread on GameFAQs with others talking about it too.
List of 'Missable' Items
https://docs.google.com/document/d/1UMR8kDZWWJAwIkBNiJrwgRVy2MtdYbtfjYKmoYWHdrE/edit?usp=sharing So the items listed doesn't mean they can't be gotten elsewhere, it's just that specific pot or barrel or whatever can't be looted again. This also is for those that want to be true completionists, and not want to miss anything. I structured it so it goes by Acts, and spaced out each section to help avoid spoilers. And I don't go into too much detail as to why it's missable or why other things aren't. Trust me on that. There's actually one potentially permanently missable key item from Tickington. The "Champion's Code" book. It can only be gotten during the "Mother Knows Best" quest from the old man in DQ3 world, Erdrick's Future Home". It doesn't count towards the Item List, but you can't collect it if the quest is completed. Unless there's a bookshelf where it could be alternatively collected, in which case, please let me know (with a screenshot). --- Okay that should be everything. Now it's time for dinner and for me to finish Act 2. Game beaten. :)
DRAGON QUEST XI is a perfectly balanced game with no exploits - Excluding infinite money - (A parody by a fan)
Hello there ladies and gentlemen I'm defiantly not The Spiffing Brit though i am a fellow Brit and a fan and today you join me in the long running series of Dragon Quest for Dragon Quest XI. That's right its that game series in japan published by Square Enix that is even bigger then Final Fantasy that no one else outside of it cared about till now. Or until the Hero joined smash, one or the other. So today ladies and gentlemen we are going to be looking at how you will never need to worry about money again. First things first we'll make our way through the game till we get to a fantastic little place called Puerto Valor, now this lovely little town is home to a lovely little beach but more importantly its also home to the games first casino and if you know anything about video games ladies and gentlemen then you know there are always ways to make them work for you. Now this casino in particular has three different kinds of games you can play here, slot machines, poker and slime quest. All three games are available on each side of the room, with poker in the centre, slots against the wall and slime quest in between and as you can see each different area is coloured green blue or purple/red. These determine the amount you bet and in turn how big the pay out is, right now red is unavailable and wont be until later in the game. Naturally to play any of these we are going to need chips and you can only get them through buying them for 20G a piece and they cant be cashed out directly. (directly being the key word here) Now the games themselves are rather interesting with there own little extra mechanics but thats not what we are here for ladies and gentlemen so instead we are just going to play normally until we have a few thousand tokens under our name and skip forward to the second casino. Aha! i caught you at the mid point where you least suspected it i shall use this chance to remind you to keep yourself hydrated with a nice refreshing cup of Yorkshire tea and subscribe to TheSpiffingBrit before he marches into your home under the orders of the Queen herself to throw all of your coffee into the nearest harbour in an act of ironic revenge. And Here we are everyone at the second casino (For the record i am going to keep the location of the second casino a secret so as to not spoil all you fine folk but trust me when i say you will not be able to miss it) and whats this? roulette tables and the red is open? well well ladies and gentlemen it looks like we are about to clean house. You see roulette is an interesting game, as provided you have enough to start with then you will always snowball into a fortune if you follow these steps: Bet 200 on all three rows so you have every number covered and one more on the treasure spot, with this you have made it so no matter where the ball lands you will always win, some of you may be asking why not just to red and black with the chest and while you can do that it it much faster to simply hold left or right to scroll to one side and move over to the other with a single button press, then shimmy your way down to the side then bottom. Each spin takes 800 and you win 600, effectively loosing 200 each spin however if you keep this up something curious will happen. Why yes there it is, we just hit a jackpot, a jackpot is when the number the ball lands on is a number you picked and also span round to the top of the roulette wheel. By covering every space, we ensure that if a potential jackpot ever happens we ensure it will always payout and this nets us a tidy little profit of about one million tokens. Now thats great and all but as i said earlier, we cant cash these tokens out directly into money. However what we can do is exchange them for prizes and the prizes of the second casino are substantially better then that of the first. Disappointingly there is no tea set available as a prize but there is this rather nifty looking whip that is the strongest in the game and whats this? a sages elixir? well now ladies and gentlemen this is what we are after. You see the elixir is a very nifty little item that restores all MP and heals a bit as well but thats not what we want it for, its also worth 750g which is nothing to sniff at, but it gets even better when you consider how cheap they are in terms of medals, one elixir only costs us 1000 medals , meaning with the jackpot we can get ourselves quite afew of these bad boys and sell them off, and should we need anymore we simply repeat the roulette method untill we hit another jackpot. And there we have it ladies and gentlemen, if you enjoyed this exploit parody and if you would like to see it again then lets see if we can get to about oooh i dont know about ten thousand upvotes? Anyway a huge thank you to anyone who actualy took the time to read this and naturally to The Spiffing Brit himself.
TL;DR: Always double down at least once. Poker is the fastest way to make money in the Dragon Quest XI casino by far. I made over 250K one evening, after having started with less than 500 credits invested. I've made ~350K total so far and don't really have a need to gamble more at the moment. So how is poker rigged? In a 54 card deck -- 52 regular cards, 2 jokers -- there's a 51.85% chance of winning at a hand of double or nothing. I noticed myself almost always winning on the first hand of double or nothing, so I just counted how many times I won vs. lost on the first double or nothing. (I ignore draws and count chests as successes.) (I also may be wrong in assuming there are 2 jokers, as I've never seen 2 in play at once ever, which means the chance of winning should be 50.94%.) Out of 50 first hands of double or nothing in a row: 37 wins and 13 losses. That's a 74% win rate, well over the expected 51.85% chance. I doubt this is the only odd in your favor, but even if this were the only behind the scenes number fudging, this alone would guarantee players being net positive over time. My guess: the game fudges and lets you win double or nothing 75% of the time, not 50% or 51.85% of the time, and not on just the first double or nothing, but on every hand of double or nothing. This is why I've managed to win up to 7 hands in a row of double or nothing, and net 350K starting from only 500 while never having gotten an initial hand better than a straight flush. FWIW: I don't know if selecting a specific card placement matters, but for purposes of this test, I 100% always picked the right-most of the 4 card locations.
It’s the end of October, and time for the hotly anticipated MAME 0.191 release. This release includes an experimental Hitachi SH3 recompiler from frequent contributor David “Haze” Haywood that shows promising performance improvements for Cave CV-1000 emulation, and holds the tantalising possibility of bringing similar gains to systems based on the SH4 in the future (including Sega NAOMI). Bug fixes to the Saturn/ST-V emulation will enhance your enjoyment of numerous Sega titles from the ’90s. There have also been some optimisations and improvements to MIPS3 and Voodoo emulation, as used in a number of 3D arcade systems. For fans of systems more often experienced at home, David Haywood also rewrote most of the Gamate emulation, taking it from mostly broken to (hopefully) best-in-class. We’ve also got some important bug fixes for the Tatung Einstein, the NEC PC-Engine console, and the M6809 CPU used by the Tandy CoCo family (among other things). Three more Tiger handhelds have been added for this release, namely Batman, Judge Dredd, and Swamp Thing. The hard limit of four emulated screens has been lifted, allowing you to plug in more video cards, more serial terminals, or just emulate systems that just have lots of screens. We’ve got some big updates to the software lists this month, with plenty of Apple II cassettes, RM Nimbus software, and over seventy new PlayStation dumps. BBC Torch floppies and Gamate cartridges are now considered working, and Kiki Inland for Gamate has been added. A number of titles that don’t require a PC/AT have been moved from the IBM 5170 list to the IBM 5150 list. There are also some nice additions to the IBM PC and Fujitsu FM Towns software. Of course, there are lots more bug fixes and newly dumped versions of emulated games. You can get the source/Windows binaries from the download page and start emulating.
MAMETesters Bugs Fixed
00759: [Misc.] (mystwarr.cpp) mtlchamp and clones: Problem with NVRAM in the RAM/ROM check after changing settings in service mode. (MetalliC)
04910: [Crash/Freeze] (pce.cpp) pce, tg16 [dslaylh, dslayedj]: No inputs and Black Screen. (Angelo Salese)
04950: [Crash/Freeze] (pce.cpp) pce [draculax]: Game freezes at start of Stage 5. (Angelo Salese)
05192: [Graphics] (pce.cpp) tg16 [airzonk]: Graphics freeze when traversing too far up the screen. (Angelo Salese)
05994: [Crash/Freeze] (pce.cpp) pce [imagef2]: Freezes before displaying title screen. (Angelo Salese)
06154: [DIP/Input] Games with a rotary positional joystick: Some positions are skipped. (Angelo Salese)
apple2_cass: Alignment Test Tone / Renumber, Alignment Test Tone / Sampler, Apple Bowl, Applesoft IIa, Applesoft ][ Floating Point BASIC / Floating Point BASIC Demo, Apple Trek, Apple-2 Trek, Apple-Vision / Biorhythms, Basic Finance I/ Penny Arcade, Brian’s Theme / Phone List, Brick out / Color Demonstration Programs, Breakout / Color Graphics, Breakout / Color Demos, Checkbook, Color Sketch / Supermath, Datamover / Telepong, High Resolution Graphics, Hangman / Color Math, Hopalong Cassidy / Lemonade Stand, Leases / Loans, Savings / Finance [Dagarman]
bbc_flop_torch: Hard Disc Utilities v4.1, Torch System Disc v1.7 [Nigel Barnes]
fmtowns_cd: Ginga Eiyuu Densetsu III SP, Gulf War Soukouden, New 3D Golf Simulation: Harukanaru Augusta, TownsPAINT V1.1L20, Video Koubou V1.3L10 [r09]
fmtowns_flop: Sweet Angel [r09]
gamate: Kiki Inland [Morten Shearman Kirkegaard, Peter Wilhelmsen]
ibm5150:
The Adventures of Captain Comic, Back to the Future Part II, Dragons of Flame, Gryzor, Loom (French), Kings of the Beach (3.5"), Leisure Suit Larry 3 (French), Le Manoir de Mortevielle (3.5"), Operation Wolf (3.5"), Out Run, Super Ski, Zombi [breiztiger]
Drakkhen, Kaypro 16 Autoload, Kaypro 16 Master Disks, Leisure Suit Larry 3, Loom (German), Manhunter - New York, Manhunter 2 - San Francisco, Police Quest II - The Vengeance, Silpheed, Space Quest II - Vohaul’s Revenge [Justin Kerk]
Amazon - Guardians of Eden, Arcade Pool, Zool 2 [ArcadeShadow]
Crash Course [breiztiger]
Sneakers Computer Press Kit [Justin Kerk]
lynx: MegaPak 1 [anonymous]
msx1_cart: Roc’n Rope [Anonymous]
nimbus: BBC BASIC V1.00a, IBM Mode Software For Nimbus PC V2.61, IBM Mode Software for Nimbus PC Rel.3, Microsoft Windows 2.03 for Nimbus PC System, Microsoft Windows 3 Standalone PC 186, Microsoft Windows ISV Toolkit Release 1.02, Microsoft Windows Release 1.02 Stand Alone, Microsoft Windows Release 1.03 Stand Alone, Microsoft Windows V2.1 Presentation Manager for Nimbus PC186, Nimbus Winchester Format Tools, Parallel Printer Driver Parallel Board For I/O Board Version V1.0G, RM BASIC V1.0F, RM LOGO V1.0D, RM Nimbus General Utility Disk, RM Nimbus PC Upgrade Disk DOS 3.1 Rel 3.10.A, RM Nimbus Sketchpad Driver V1.0B, Release Disk SetPC V2.90 IBM Mode, Steed Ver 1.4A, WordStar Rel. 3.30, XferCPM V1.0A [Nigel Barnes]
pv2000: Exciting Jockey, Real Number Basic [SSJ, Team Europe, Dustin Hubbard]
smondial2: Mephisto College Module [yoyo_chessboard]
Generate tiled layouts for systems with three or more screens (fixes crash with four or more emulated screens). [Vas Crabb]
Eliminated vestigial palette that was breaking generic terminal when it isn’t first screen. [Vas Crabb]
Improved PORT_CHAR (natural keyboard/paste/key post mapping) for US Apple IIe/IIc (thanks to Golden Child for report). [Vas Crabb]
Exposed condition for DIP switches, configuration entries, and adjusters in –listxml output. [Vas Crabb]
dynax.cpp: Fixed credits lost after exiting the game in tenkai. [Wei Mingzhi]
psx.xml: Synchronized with redump.org, adding 76 new dumps and replacing two bad dumps. [aeternal606]
gaelco.cpp: Corrected various clock speeds and added PCB layout for Biomechanical Toy. [Brian Troha]
naomi.cpp: Decapped and identified Atomiswave ‘ROMEO’ ASIC. [brizzo]
segasp.cpp: Dumped Network firmware ver 1.25. [Darksoft]
segas16b.cpp: Made some corrections to Aurail documentation. [ekorz]
gauntlet.cpp: Reinstated correct size for ‘gfx1’ ROM, which was chopped off a long time ago. [f205v]
Added PAL dumps for supbtime. [Luiskiko/jammarcade.net]
Dumped touchgo SRAM from two more boards, and used that dump to verify/correct the SRAM image. [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
Fixed zexall build target. [RandomArts]
EuroPC: Added first and last known BIOS versions. [rfka01]
taitoair.cpp: Dumped ainferno’s Controller PCB ROM. [ShouTime, The Dumping Union]
qix.cpp: Added some documentation to the qixb set. [ShouTime]
Corrected years for Final Furlong 2, Crisis Zone, Big 10, Waku Waku Doubutsu Land TonTon, Pyon Pyon Jump, and Sui Sui Pyon Pyon. [sjy96525]
pv2000.xml: Desoldered and redumped ROMs for rakugaki and excitem2. [SSJ, Team Europe, Dustin Hubbard]
Added newer version of Mephisto Academy (German) as BIOS option. [yoyo_chessboard]
Added support for multiple PORT_CHAR() bindings, and adopted in the CoCo driver. [Nathan Woods]
Created a more flexible date/time structure for use within imgtool intended to replace most usage of time_t. [Nathan Woods]
It’s the end of October, and time for the hotly anticipated MAME 0.191 release. This release includes an experimental Hitachi SH3 recompiler from frequent contributor David “Haze” Haywood that shows promising performance improvements for Cave CV-1000 emulation, and holds the tantalising possibility of bringing similar gains to systems based on the SH4 in the future (including Sega NAOMI). Bug fixes to the Saturn/ST-V emulation will enhance your enjoyment of numerous Sega titles from the ’90s. There have also been some optimisations and improvements to MIPS3 and Voodoo emulation, as used in a number of 3D arcade systems. For fans of systems more often experienced at home, David Haywood also rewrote most of the Gamate emulation, taking it from mostly broken to (hopefully) best-in-class. We’ve also got some important bug fixes for the Tatung Einstein, the NEC PC-Engine console, and the M6809 CPU used by the Tandy CoCo family (among other things). Three more Tiger handhelds have been added for this release, namely Batman, Judge Dredd, and Swamp Thing. The hard limit of four emulated screens has been lifted, allowing you to plug in more video cards, more serial terminals, or just emulate systems that just have lots of screens. We’ve got some big updates to the software lists this month, with plenty of Apple II cassettes, RM Nimbus software, and over seventy new PlayStation dumps. BBC Torch floppies and Gamate cartridges are now considered working, and Kiki Inland for Gamate has been added. A number of titles that don’t require a PC/AT have been moved from the IBM 5170 list to the IBM 5150 list. There are also some nice additions to the IBM PC and Fujitsu FM Towns software. Of course, there are lots more bug fixes and newly dumped versions of emulated games. You can get the source/Windows binaries from the download page and start emulating.
MAMETesters Bugs Fixed
00759: [Misc.] (mystwarr.cpp) mtlchamp and clones: Problem with NVRAM in the RAM/ROM check after changing settings in service mode. (MetalliC)
04910: [Crash/Freeze] (pce.cpp) pce, tg16 [dslaylh, dslayedj]: No inputs and Black Screen. (Angelo Salese)
04950: [Crash/Freeze] (pce.cpp) pce [draculax]: Game freezes at start of Stage 5. (Angelo Salese)
05192: [Graphics] (pce.cpp) tg16 [airzonk]: Graphics freeze when traversing too far up the screen. (Angelo Salese)
05994: [Crash/Freeze] (pce.cpp) pce [imagef2]: Freezes before displaying title screen. (Angelo Salese)
06154: [DIP/Input] Games with a rotary positional joystick: Some positions are skipped. (Angelo Salese)
apple2_cass: Alignment Test Tone / Renumber, Alignment Test Tone / Sampler, Apple Bowl, Applesoft IIa, Applesoft ][ Floating Point BASIC / Floating Point BASIC Demo, Apple Trek, Apple-2 Trek, Apple-Vision / Biorhythms, Basic Finance I/ Penny Arcade, Brian’s Theme / Phone List, Brick out / Color Demonstration Programs, Breakout / Color Graphics, Breakout / Color Demos, Checkbook, Color Sketch / Supermath, Datamover / Telepong, High Resolution Graphics, Hangman / Color Math, Hopalong Cassidy / Lemonade Stand, Leases / Loans, Savings / Finance [Dagarman]
bbc_flop_torch: Hard Disc Utilities v4.1, Torch System Disc v1.7 [Nigel Barnes]
fmtowns_cd: Ginga Eiyuu Densetsu III SP, Gulf War Soukouden, New 3D Golf Simulation: Harukanaru Augusta, TownsPAINT V1.1L20, Video Koubou V1.3L10 [r09]
fmtowns_flop: Sweet Angel [r09]
gamate: Kiki Inland [Morten Shearman Kirkegaard, Peter Wilhelmsen]
ibm5150:
The Adventures of Captain Comic, Back to the Future Part II, Dragons of Flame, Gryzor, Loom (French), Kings of the Beach (3.5"), Leisure Suit Larry 3 (French), Le Manoir de Mortevielle (3.5"), Operation Wolf (3.5"), Out Run, Super Ski, Zombi [breiztiger]
Drakkhen, Kaypro 16 Autoload, Kaypro 16 Master Disks, Leisure Suit Larry 3, Loom (German), Manhunter - New York, Manhunter 2 - San Francisco, Police Quest II - The Vengeance, Silpheed, Space Quest II - Vohaul’s Revenge [Justin Kerk]
Amazon - Guardians of Eden, Arcade Pool, Zool 2 [ArcadeShadow]
Crash Course [breiztiger]
Sneakers Computer Press Kit [Justin Kerk]
lynx: MegaPak 1 [anonymous]
msx1_cart: Roc’n Rope [Anonymous]
nimbus: BBC BASIC V1.00a, IBM Mode Software For Nimbus PC V2.61, IBM Mode Software for Nimbus PC Rel.3, Microsoft Windows 2.03 for Nimbus PC System, Microsoft Windows 3 Standalone PC 186, Microsoft Windows ISV Toolkit Release 1.02, Microsoft Windows Release 1.02 Stand Alone, Microsoft Windows Release 1.03 Stand Alone, Microsoft Windows V2.1 Presentation Manager for Nimbus PC186, Nimbus Winchester Format Tools, Parallel Printer Driver Parallel Board For I/O Board Version V1.0G, RM BASIC V1.0F, RM LOGO V1.0D, RM Nimbus General Utility Disk, RM Nimbus PC Upgrade Disk DOS 3.1 Rel 3.10.A, RM Nimbus Sketchpad Driver V1.0B, Release Disk SetPC V2.90 IBM Mode, Steed Ver 1.4A, WordStar Rel. 3.30, XferCPM V1.0A [Nigel Barnes]
pv2000: Exciting Jockey, Real Number Basic [SSJ, Team Europe, Dustin Hubbard]
smondial2: Mephisto College Module [yoyo_chessboard]
Generate tiled layouts for systems with three or more screens (fixes crash with four or more emulated screens). [Vas Crabb]
Eliminated vestigial palette that was breaking generic terminal when it isn’t first screen. [Vas Crabb]
Improved PORT_CHAR (natural keyboard/paste/key post mapping) for US Apple IIe/IIc (thanks to Golden Child for report). [Vas Crabb]
Exposed condition for DIP switches, configuration entries, and adjusters in –listxml output. [Vas Crabb]
dynax.cpp: Fixed credits lost after exiting the game in tenkai. [Wei Mingzhi]
psx.xml: Synchronized with redump.org, adding 76 new dumps and replacing two bad dumps. [aeternal606]
gaelco.cpp: Corrected various clock speeds and added PCB layout for Biomechanical Toy. [Brian Troha]
naomi.cpp: Decapped and identified Atomiswave ‘ROMEO’ ASIC. [brizzo]
segasp.cpp: Dumped Network firmware ver 1.25. [Darksoft]
segas16b.cpp: Made some corrections to Aurail documentation. [ekorz]
gauntlet.cpp: Reinstated correct size for ‘gfx1’ ROM, which was chopped off a long time ago. [f205v]
Added PAL dumps for supbtime. [Luiskiko/jammarcade.net]
Dumped touchgo SRAM from two more boards, and used that dump to verify/correct the SRAM image. [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
Fixed zexall build target. [RandomArts]
EuroPC: Added first and last known BIOS versions. [rfka01]
taitoair.cpp: Dumped ainferno’s Controller PCB ROM. [ShouTime, The Dumping Union]
qix.cpp: Added some documentation to the qixb set. [ShouTime]
Corrected years for Final Furlong 2, Crisis Zone, Big 10, Waku Waku Doubutsu Land TonTon, Pyon Pyon Jump, and Sui Sui Pyon Pyon. [sjy96525]
pv2000.xml: Desoldered and redumped ROMs for rakugaki and excitem2. [SSJ, Team Europe, Dustin Hubbard]
Added newer version of Mephisto Academy (German) as BIOS option. [yoyo_chessboard]
Added support for multiple PORT_CHAR() bindings, and adopted in the CoCo driver. [Nathan Woods]
Created a more flexible date/time structure for use within imgtool intended to replace most usage of time_t. [Nathan Woods]
It’s the end of October, and time for the hotly anticipated MAME 0.191 release. This release includes an experimental Hitachi SH3 recompiler from frequent contributor David “Haze” Haywood that shows promising performance improvements for Cave CV-1000 emulation, and holds the tantalising possibility of bringing similar gains to systems based on the SH4 in the future (including Sega NAOMI). Bug fixes to the Saturn/ST-V emulation will enhance your enjoyment of numerous Sega titles from the ’90s. There have also been some optimisations and improvements to MIPS3 and Voodoo emulation, as used in a number of 3D arcade systems. For fans of systems more often experienced at home, David Haywood also rewrote most of the Gamate emulation, taking it from mostly broken to (hopefully) best-in-class. We’ve also got some important bug fixes for the Tatung Einstein, the NEC PC-Engine console, and the M6809 CPU used by the Tandy CoCo family (among other things). Three more Tiger handhelds have been added for this release, namely Batman, Judge Dredd, and Swamp Thing. The hard limit of four emulated screens has been lifted, allowing you to plug in more video cards, more serial terminals, or just emulate systems that just have lots of screens. We’ve got some big updates to the software lists this month, with plenty of Apple II cassettes, RM Nimbus software, and over seventy new PlayStation dumps. BBC Torch floppies and Gamate cartridges are now considered working, and Kiki Inland for Gamate has been added. A number of titles that don’t require a PC/AT have been moved from the IBM 5170 list to the IBM 5150 list. There are also some nice additions to the IBM PC and Fujitsu FM Towns software. Of course, there are lots more bug fixes and newly dumped versions of emulated games. You can get the source/Windows binaries from the download page and start emulating.
MAMETesters Bugs Fixed
00759: [Misc.] (mystwarr.cpp) mtlchamp and clones: Problem with NVRAM in the RAM/ROM check after changing settings in service mode. (MetalliC)
04910: [Crash/Freeze] (pce.cpp) pce, tg16 [dslaylh, dslayedj]: No inputs and Black Screen. (Angelo Salese)
04950: [Crash/Freeze] (pce.cpp) pce [draculax]: Game freezes at start of Stage 5. (Angelo Salese)
05192: [Graphics] (pce.cpp) tg16 [airzonk]: Graphics freeze when traversing too far up the screen. (Angelo Salese)
05994: [Crash/Freeze] (pce.cpp) pce [imagef2]: Freezes before displaying title screen. (Angelo Salese)
06154: [DIP/Input] Games with a rotary positional joystick: Some positions are skipped. (Angelo Salese)
apple2_cass: Alignment Test Tone / Renumber, Alignment Test Tone / Sampler, Apple Bowl, Applesoft IIa, Applesoft ][ Floating Point BASIC / Floating Point BASIC Demo, Apple Trek, Apple-2 Trek, Apple-Vision / Biorhythms, Basic Finance I/ Penny Arcade, Brian’s Theme / Phone List, Brick out / Color Demonstration Programs, Breakout / Color Graphics, Breakout / Color Demos, Checkbook, Color Sketch / Supermath, Datamover / Telepong, High Resolution Graphics, Hangman / Color Math, Hopalong Cassidy / Lemonade Stand, Leases / Loans, Savings / Finance [Dagarman]
bbc_flop_torch: Hard Disc Utilities v4.1, Torch System Disc v1.7 [Nigel Barnes]
fmtowns_cd: Ginga Eiyuu Densetsu III SP, Gulf War Soukouden, New 3D Golf Simulation: Harukanaru Augusta, TownsPAINT V1.1L20, Video Koubou V1.3L10 [r09]
fmtowns_flop: Sweet Angel [r09]
gamate: Kiki Inland [Morten Shearman Kirkegaard, Peter Wilhelmsen]
ibm5150:
The Adventures of Captain Comic, Back to the Future Part II, Dragons of Flame, Gryzor, Loom (French), Kings of the Beach (3.5"), Leisure Suit Larry 3 (French), Le Manoir de Mortevielle (3.5"), Operation Wolf (3.5"), Out Run, Super Ski, Zombi [breiztiger]
Drakkhen, Kaypro 16 Autoload, Kaypro 16 Master Disks, Leisure Suit Larry 3, Loom (German), Manhunter - New York, Manhunter 2 - San Francisco, Police Quest II - The Vengeance, Silpheed, Space Quest II - Vohaul’s Revenge [Justin Kerk]
Amazon - Guardians of Eden, Arcade Pool, Zool 2 [ArcadeShadow]
Crash Course [breiztiger]
Sneakers Computer Press Kit [Justin Kerk]
lynx: MegaPak 1 [anonymous]
msx1_cart: Roc’n Rope [Anonymous]
nimbus: BBC BASIC V1.00a, IBM Mode Software For Nimbus PC V2.61, IBM Mode Software for Nimbus PC Rel.3, Microsoft Windows 2.03 for Nimbus PC System, Microsoft Windows 3 Standalone PC 186, Microsoft Windows ISV Toolkit Release 1.02, Microsoft Windows Release 1.02 Stand Alone, Microsoft Windows Release 1.03 Stand Alone, Microsoft Windows V2.1 Presentation Manager for Nimbus PC186, Nimbus Winchester Format Tools, Parallel Printer Driver Parallel Board For I/O Board Version V1.0G, RM BASIC V1.0F, RM LOGO V1.0D, RM Nimbus General Utility Disk, RM Nimbus PC Upgrade Disk DOS 3.1 Rel 3.10.A, RM Nimbus Sketchpad Driver V1.0B, Release Disk SetPC V2.90 IBM Mode, Steed Ver 1.4A, WordStar Rel. 3.30, XferCPM V1.0A [Nigel Barnes]
pv2000: Exciting Jockey, Real Number Basic [SSJ, Team Europe, Dustin Hubbard]
smondial2: Mephisto College Module [yoyo_chessboard]
Generate tiled layouts for systems with three or more screens (fixes crash with four or more emulated screens). [Vas Crabb]
Eliminated vestigial palette that was breaking generic terminal when it isn’t first screen. [Vas Crabb]
Improved PORT_CHAR (natural keyboard/paste/key post mapping) for US Apple IIe/IIc (thanks to Golden Child for report). [Vas Crabb]
Exposed condition for DIP switches, configuration entries, and adjusters in –listxml output. [Vas Crabb]
dynax.cpp: Fixed credits lost after exiting the game in tenkai. [Wei Mingzhi]
psx.xml: Synchronized with redump.org, adding 76 new dumps and replacing two bad dumps. [aeternal606]
gaelco.cpp: Corrected various clock speeds and added PCB layout for Biomechanical Toy. [Brian Troha]
naomi.cpp: Decapped and identified Atomiswave ‘ROMEO’ ASIC. [brizzo]
segasp.cpp: Dumped Network firmware ver 1.25. [Darksoft]
segas16b.cpp: Made some corrections to Aurail documentation. [ekorz]
gauntlet.cpp: Reinstated correct size for ‘gfx1’ ROM, which was chopped off a long time ago. [f205v]
Added PAL dumps for supbtime. [Luiskiko/jammarcade.net]
Dumped touchgo SRAM from two more boards, and used that dump to verify/correct the SRAM image. [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
Fixed zexall build target. [RandomArts]
EuroPC: Added first and last known BIOS versions. [rfka01]
taitoair.cpp: Dumped ainferno’s Controller PCB ROM. [ShouTime, The Dumping Union]
qix.cpp: Added some documentation to the qixb set. [ShouTime]
Corrected years for Final Furlong 2, Crisis Zone, Big 10, Waku Waku Doubutsu Land TonTon, Pyon Pyon Jump, and Sui Sui Pyon Pyon. [sjy96525]
pv2000.xml: Desoldered and redumped ROMs for rakugaki and excitem2. [SSJ, Team Europe, Dustin Hubbard]
Added newer version of Mephisto Academy (German) as BIOS option. [yoyo_chessboard]
Added support for multiple PORT_CHAR() bindings, and adopted in the CoCo driver. [Nathan Woods]
Created a more flexible date/time structure for use within imgtool intended to replace most usage of time_t. [Nathan Woods]
For Dragon Quest XI: Echoes of an Elusive Age on the PlayStation 4, a GameFAQs message board topic titled "Any casino tips? *spoilers*". Dragon Quest VIII has casinos in both Baccarat and Pickham; the first one the player can access is in Pickham. The casino in Baccarat has slot machines, roulette wheels, and a bingo machine operated by a healslime. Dragon Quest XI S: Echoes of an Elusive Age Definitive Edition has brought back a missing feature from the Japanese exclusive 3DS version, which is the exclusive 2D dungeons that are given to you Dragon Quest XI S Casino Guide: how to get rich fast - or go broke by Chao Min Wu on 27 September, 2019 A common reoccurring mini-game in the Dragon Quest series is the Casino. Dragon Quest IV: Chapters of the Chosen The casino is located in the castle town of Endor in the basement of the inn. It has a monster battle arena, slot machines, and a poker table. In Chapter 2, Alena and her entourage can buy 1 coin for 10 Gold and play at the casino while they are in town for the Endor Tournament. For Dragon Quest XI: Echoes of an Elusive Age on the PlayStation 4, a GameFAQs message board topic titled "is there a trick to the casino?". Dragon Quest XI has a lot of stuff. A LOT of stuff. From Mini Medals and recipe books to all sorts of resources for crafting, the world of DQXI is ripe with items for you to plunder.
DRAGON QUEST XI Treasure Chest Locations - YouTube
PLEASE READ: They start spawning here in Act 3, and it needs to be raining for them to appear! Check with Weather Cow near the Dundrasil campsite. Malicious ... Share your videos with friends, family, and the world 💲BONUS💲 Links in COMMENTS 🎰 👇🍒 Best casino strategy dragon quest 11.. ALL MATERIALS A-Z:-AGATE OF EVOLUTION 01:40-ARTFUL AMETHYST 01:50-AVABRANCHE 02:07 -BEAST BONE 02:24-BELLE CAP 02:40-BIG BONE 02:53-BLACK TEAR 03:07-BLUE EYE... Dragon Quest XI All Silver Door Locations And Treasure Chest Guide to open these Silver Normal Doors you need ULTIMATE KEY check our guide : https://www.you... Dragon Quest XI All Treasure Chest Location Guide in Cobblestone. DRAGON QUEST 11 TREASURE CHEST PLAYLIST: https://goo.gl/kZhfRj 💲BONUS💲 Links in COMMENTS 🎰 👇🍒 Best casino strategy dragon quest 11.. Dragon Quest XI Side Quest 20 Agony and the Ecstasy Guide You Need To Look at the Notice Board Back Side In the erie eyrieLocation: L’Academie de Notre Maitr... Dragon Quest XI Mini-Medal Location Guide showing the first 20 Mini-Medals. (Part 1)CLICK HERE FOR PART 2: https://youtu.be/gQURBckPu7o There are Tockles hiding all over the world of Erdrea searching for the lost Pastwords, and we're here to help you find them all in Dragon Quest XI S! Beware...