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Okay, we are done with clickbait title and can start to talk now. Soo, why would I think that online needs to be advanced? Short answer Mexico, Buildings, Economy, and longer answer well, its more complicated. submitted by SunArau to RedDeadOnline [link] [comments] First of all I think it would be really wise for Rockstar and TakeTwo to release Red Dead Redemption 1 Remake on RDR2 engine, most of the work with New Austin and Blackwater area are already done, its all just needs a bit refreshing( Well, in terms of tumbleweed more like a burial ), It could be done as standalone or as big DLC to RDR2 ( Specially since a lot of people asking for a remake, also PC never got first game ). This way we would get a RDR Online that's " up to date " with a Remake and will utilize complete RDR world map. Also as a bonus RDR map of 1911-1914 map has more buildings and most importantly ranches. Lets be honest, they would never add new ranches to 1898 map, just for them " magically " go out of existence in 1899 map and 1907 epilogue. ( Even GTA did not do that and advanced their timeline up to date with all new content updates ). Few examples of added buildings in epilogue 1907 ( Credit to Noru122 yt channel ) https://preview.redd.it/vure1iqjgnb61.png?width=1267&format=png&auto=webp&s=0c0115259124eb137d4bb8f1090229dc4c35df76 https://preview.redd.it/haxpqbopgnb61.png?width=1262&format=png&auto=webp&s=de4d58b6447356c29a72821d8ac927be5ba2d69f https://preview.redd.it/m33kg1zxgnb61.png?width=1265&format=png&auto=webp&s=68181b338e625a7900b15d3aa2960eef8ebfee4f With bunch of small houses, changes within whole map. Doubt all of that should be " ignored " and not used by players. Lets now speak of heists, bunch of people at least. Well, lets think from TakeTwo perspective, why would you add heists if your players are not spending their money/gold? Look, there nothing expensive to buy, a lot of players are sitting on hundreds of thousands of cash, hundreds of gold even now. How they gonna encourage people to buy gold bars if they have a stockpile now? ( Yes, all these nerfs to income for cash and gold are directly were aimed at new players ) And for old players, how we gonna be asked spend them? What they gonna add? A pair of jeans for 5000 dollars? An horse for 300 gold? Or its going to be like in GTA Online, where car performs same way as old car for 20-50k but now costs 1-2 million. They need bigger window for implementation of content, " cage " of being set 1 year before singleplayer is choking potential to add anything major, since it will be illogical to exist a year before and then vanish without a trace. Game needs money sinks before economy will get completely destroyed. Like I already said, even epilogue adds new buildings in free roam, which means more variety to be utilized for content, also after main events so places are now vacant or unused, they can also be utilized. Second, why not use ideas of GTA Online that work? ( For incoming jokes of Mk2 Oppressors, yeah-yeah you are unique and completely fresh ). Example would be yacht, in GTA its mosty flex unit and has no practicality, but it serves a good money dump, so why not add, lets say https://preview.redd.it/iuz2nuhllnb61.png?width=1800&format=png&auto=webp&s=6b010d2e7fef30e7a52701f28c5eed04b259ad9a It would be basically copy-paste idea of GTA, but in future maybe we could be " expansion " for it, like done some inner area into planning room to stage a heist on Guarma, since there was basically a war, its a good opportunity to rob the place. What else? https://preview.redd.it/zvt53ra3mnb61.png?width=1920&format=png&auto=webp&s=994295152a07870084dd87d138b7fbbee60b33c3 Remember this guys? Why not utilize them in same way GTA had import/export warehouse? Basically we invest in them and buy a property where we could do a " requested " collection or separate number of horses, stagecoaches and etc to steal, store and sale. Maybe expansion for moonshiner where we could buy our own saloon with illegal poker, blackjack tables? Maybe counterfeit cash business? Tabaco production? Wagon upgrades as more/better horses, adding new wheels and etc? Even more customization for everything including ranches and houses, mansions. Maybe same approach as GTA casino penthouse, where you buy separate rooms and spend ton of cash for individual items to decorate. Copying GTA ideas is not bad, if done correctly and taken only good ones, while leaving crazy stuff aside. There are so many things that could be added if the game did not have those shackles on " pre epilogue " map. ( And for love of everything that is holy, Blackwater NEEDs a gunsmith ) END ------------------- --------------------- --------------------- --------------------- --------------------- |
In terms of some of the things I see on this sub (this post been shared a couple of places, but I do believe this sub aherds to a different ethic) try to take a (GIGANTIC) step back and think before you toss blind hate. This is meant to contribute. submitted by Elio8Twitch to LowSodiumCyberpunk [link] [comments] If you see things missing in the list of missing content on ether cut content part of this post: that's you want in there, il add them in edit. Please quote a source then first, and I will add it to the list. First... some mythbusting "OMG THEY GETTING SUED" if you read into the lawyer companies in lead of this, you will quickly see its a money grab. F.ex of their "invitation" to any investors, they say " if you have more than 100 000 invested, contact us. " Or else they don't bother. That should tell you all you need to know about that "ITS BUGGY AND UNPLAYABLE!" : many games has released in worse state than this, but few of those got a several hotfixes within days of release who stabilised the game. Its weaker on the core consoles launch editions, but it works. And SOME people are having problems. But not everyone. "BUT THE MEDIA SAY..." and the media needs you to click their articles, when they say "game is broken" people get curious, your opinion is not your own all the sudden, its based on a belief the media always tells the truth. And in serious cases, like the recent events in Washington, they aim to tell stories of truth. Gaming journalism is a bit different. While many do their jobs in a correct manor (please see kotaku before its demise ) Most are based on clickbaiting, you start commenting on facebook post, oand you bring attention to it because you do not agree with a ridiculous title of an article, you already gone into their trap. Do not assume gaming journalism is stable. Its run as clickbait design at 90% of its cases. And its rumor mill central. Perspective and a healthy individuality and respect is IMPORTANT. Adhere to an opinion formed by your own thoughts, not someone else's. Base it on facts not a herd mentality to be part of the herd. "They removed features!!!" No. If you are not part of the developer team, there is NO way you can be aware how the game was designed and worked on. here is some of the items "removed" and some OPINIONS on that, something everyone need to have, not sit there tossing hate because the game did not meet your specific design you imagined. Also remember they have said several times the game is subject to change. And this was said multiple times. - Dual Wielding : This was without a doubt hard to implement, without making you overpowered, you have guns in this game you can construct your attributes around, having the added effects per weapon split on 2 weapons, would break the games balance and challenge. Also its not essential, a easy and logical cut. - Wall running : This probably did not find its logical place, as f.ex it is not meant to be call of duty; they want to keep you more grounded and not have you move around to illogical, (dodge thing is a great feature instead of this) also it serves no longer purpose unless you have skills to reflect it. Level design also does not give this skill any place to be used a lot. - Jackie cut content : As much I understand; they base this on the cutscenes. If there is an actual source or older gameplay saying it was more, the following still applies : Players spend on average over 10-15 HOURS in prologue. Where they build up a knowledge and friendship with Jackie and the world. learning its basic steps and getting to explore a whole district. Good idea. But to expand on that for 20-30 hours. before even hitting act 1, would destroy the immersion more. You will be TO invested in Jackie, and people would be angry and tossing salt on boards about why they killed him after spending so much time with him. - Animations and cut scenes : This is one of those I do not have any information about, I feel it's more about the story design. f.ex the scene in the early gameplay where you wake up and find a sexual partner leaving the apartment. Or other stuff for immersion like small scenes like this. The "morning after" scene I do 100 % assume is because the players need to establish their own sexuality, and since its in focus they don't want to force anything over you. I do however miss more animations, but this game has GREAT cutscenes and this is nothing major. - Train stations and subway : This might been pushed down the line for production, working on the city, its incredible large amount of quests, activities ,voice work, syncing, music and the incredible graphics and bugs. At some point they realised it could ether be added later or that they have problems putting the player into it without problems. Also it might been slow for players, not everyone (#gtakids) would like to fast travel.... in a slow manor... (like really.... fast travel needs to be fast) - No hair dressecosmetic changes after start : I do believe this one was in there, but with the sexuality and transgender options; they might want to track how the crowd reacts to some of the options. I imagine they want to work towards having this as a free DLC pack shortly down the road. Not having a hairdresser alone seems weird tough, but it might just got pushed down the line to be its own pack complete release like Witcher did. - Apartments, I seen people say you were supposed to own multiple apartments, but if the homes don't serve a bigger focus, and there is no cosmetic options present to make the home look good or interact more with (say a garage, with the possibility to customise your car, add items to apartment with actual purpose (say for training, shooting range, and so on) These items are logical to add later, as they serve no direct disruption to launch window of game. They are things i really hope do get added, and of course I understand with the bugs and problems during launch that this was not a priority. On a side note. you do get several homes in the games, but not maybe as you imagine them to be acquired. Will not spoil this. And by all means, contribute with constructive responses. I would love to add ideas to this list also. Share what you think can be added to the game in a realistic manor. Here are some of my thoughts : Generated quests and activities, based on voice work already present. Police, Hits and other activites who are simple but returns and are good way to even fill the world more up. There is no secret, but no "failed" status that this game needs more activities. racing, gambling, and so on. some of these elements I expect. Racing is a thing in the game. But I have actually (even after 200 hours +++ ingame) not done this questline, but I do not think its repeatable after the quest (?), and it's apparently not challenging. So that could be expanded on. I expect gambling to be arriving without a doubt in the casino DLC, as if people are not aware there is a unfinished and closed off area in the game of a casino that serves as a probably and quite guaranteed DLC in the future, or why would they have the area present and not just have nothing there. Image (watermarked for stealing) is below. Concept art from CDPR Roleplaying jobs reflecting careers for f.ex : Corp, trauma, nomad and police. Mostly referring to the generated quests mentioned above in design. While I wont say what the endings are; some did not enjoy it. I would love some small continuation. But then I realise, what if that is one of he awesome expansions comings. Boats..... More cats, I want to be the crazy cat lady at floor 89. Meaningful items or more memorabilia from the adventure to add to the apartment, Arcade machines ( probably also coming) And lastly... remember... Online is coming. We have a hell of a lot of constructive response to give to the developers. Show them what you want, not a soulless hate. Comment adds: Jaomaldito : To me the only thing I was expecting alot before the game came out was the implants, you see so many cool npcs with cybernetic arms and legs, you see those in the previews and I was like: "I cant wait to make my merc look more like a machine than human". ------------------------------ And as said before : You can report any and all bugs here, help the developers bringing the most repeating problems up into prioritising here = https://support.cdprojektred.com/en/ You also have the official forums; who supply known issues, solutions and information in their different subjects both technical and ingame . https://forums.cdprojektred.com/ Here is the concept art next to the area outside the town. No reason to have this present, unless there is a plan for it in the future. https://preview.redd.it/c4rvtuc5r2a61.jpg?width=822&format=pjpg&auto=webp&s=112206a9e05659f81a27ab0fce3ac31bf0625b22 |
AD GTA V Online Casino DLC Leaks Reveal New Mini-Games. Grand Theft Auto V Online is the subject of a lot of speculation today, mostly because there is still nothing definitive to know about its upcoming DLCs. Some speak of Mansion, others of Casino, and some think that the upcoming expansion will have both, as well as a series of other goodies to go around. Name: Seashark3 Hash:-311022263 Cat.: Boats DLC: Executives and other Criminals Casino DLC - Free Download: FiveM Cars: 0: Oct 2, 2020: McDonalds Map: FiveM Maps: 0: Today at 5:39 PM: M: Boxfight Map: FiveM Maps: 0: Today at 5:09 PM : PREMIUM Crossroads - PvP map // EXTREME $20 LEAK // Perfect for factions or skywars // DETAILED SEE: Minecraft Maps: 0: Today at 3:03 PM: PoliceDP Map: FiveM Maps: 0: Yesterday at 4:15 PM: Show map 1.4: XenForo Modifications: 0: Sunday at 4 Is there any way of getting the rest of the new vehicles into as well? I’ve got an in-game menu with ALL vehicles, but some are not available as it tells me that the server isn’t hosting them… Neue Supersportwagen aus dem Casino-DLC für GTA Online wurden bereits geleakt. Wir zeigen euch alle neuen Autos, die das GTA-Update im Juli zu bieten hat. Was wurde geleakt? Der Twitter-Account Vehicles, Vehicles in GTA Online, DLC Vehicles, and 3 more. DLC Vehicles in GTA Online; Exclusive Enhanced Version Content in GTA V ; Exclusive Enhanced Version Vehicles in GTA Online; Vehicles in GTA Online: The Diamond Casino & Resort. Category page. Edit. History Talk (0) Vehicles added as part of The Diamond Casino & Resort update for Grand Theft Auto Online. Trending pages. Paragon R Although the Casino DLC doesn’t include any new weapons, it will have 5 Casino Work Missions, and a grand total of 22 new vehicles to drive. GTA Online Diamond Casino Cost and Penthouse Prices GTA casino cars: all the new vehicles in the GTA Online DLC listed. If you're looking for some new rides to spend your newly-earned coins on, here's what you can buy right now Make sure you spin the Lucky Wheel on the casino floor every day for a 1 in 20 chance to win the nearby podium vehicle, which at the time of writing is a previously released GTA Online casino car How to get the Armored Enus Paragon R car. You’ll know when you’ve successfully completed all casino missions in GTA 5 as Leader because the ‘Full House’ award will pop, and you’ll be
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