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I heard you guys like reading patch notes... So how about a fake one?
General / QoL
Dark Mode is now available as a setting and on by default. We also tied down the guy (who wrote the flashingly bright note about seizures) in a opthalmic speculum, in a dark room while opening and closing the said bright note for 3 hours.
Light Mode uses grayish / genshin-impact-blue color scheme.
Users can now map keys in settings.
New user center setting : Allow Teyvat Times to publish my in-game alias (not username) and last 4 digits of my UID (When you set a world record of hunting fowl and etc.)
Added setting for persistent aiming mode. If turned on, your character will try to get back to aiming mode even when you dash or you are knocked back.
Going in and out of aiming mode is now much smoother. You can still dash, cast skills and still keep the cursor on. Inspired by Tombraider? Idk why I wrote this.
When crafting an item and you run out of materials for it, the item selected stays in place and will not scroll all the way down.
When choosing characters for the abyss, the preview button to see which enemies you will face is also there.
When finishing an abyss floor, you can return to the abyss menu without ending the "run" to collect rewards or browse around.
Fixed a bug with sucrose/xinqiu bonus materials when crafting.
Fixed a bug with razor's c1 constellation not increasing his damage and not displaying a buff indicator.
All buffs are now grouped/stacked by icon category, attack/defense/regen etc. Hovering the cursor in the grouped icon will display verbose info. (e.g. thrilling dragon tales, character talent, gouba pepper etc).
Daily Login Bonus is permanent.
Claim All and Repeat Buttons are now available in Blacksmith, Battlepass, Expeditions and the Like.
VA/CV list is displayed instead of current selected voice language in character details. (e.g. if you go to a character screen, and have english voice language, you will only see english voice actor and you have to change language just to find out who the cn and jp voice actor is)
Hide ui/hud setting and dedicated hotkey is added for creating fan-made cinematics.
Unless it is an artifact or a weapon, an item previously recorded and consumed will no longer display as "new"
Added shield bar on top of health bar
Added party icon on the top right ui and a dedicated hotkey to switch parties
Added hotkey to switch to your saved Comps 1 to 4
Resin is now always visible at the top of UI (without needing to open up the map)
Moved UID a bit further down by 2px so it doesn't overlap with the buttons
Changed UID Opacity by 75% and has grayish text color, inspired by "windows is not activated"
Added a space character on the launcher download text (e.g. "Downloading75%" into "Downloading 75%")
Bonus damage from element-affected status (e.g. "deal 15% increased damage against cryo affected enemies" are enclosed in parentheses
Expedition Slot Remembers Last Character Used
Expedition Slot Remembers Last Hour Used
All map objects are navigatable for consistent experience. and are not overridden by quests. You will always be directed towards the one you choose.
Navigated Map Object Always Display Their Distance and Light Beacon (e.g. Leylines not having those)
Added enemy weakspot zones with varying degrees (green,orange,red) in the adventurer's handbook, if you kill 150 of a certain enemy type. Humanoid types generally have the head as a weakspot.
Fraction of Fraction of a bullet time effect and a red particle glows when you hit the weakest spot of an enemy.
Reading and Clearing Story/Voice Lines syncs across all devices you own.
Statues' Remaning Healing Energy now Visible on the Tower Itself. Dat Glowy thingies deplete when you use them.
Statue's First Healing Tick Revives Fallen Characters by 10hp%. Second Healing Tick is Full Restoration or until Remaining Healing Energy Allows it.
Critical strike Indicator
Enemies in the handbook are dynamically arranged by type , then alphabetically. All hypostasis are lined up.
All enemies are displayed in the handbook regardless of what region you currently are.
Journal (J) is now binded to (F1), since this is where you look commissions for rather than the Adventurer Handbook (F1)
Journal , Handbook and Archive are compressed and combined.
We bought a time machine and went back to the time when we did the hypostasis event. The last challenge in the event is now a new hypostasis after the three old hypostasis.
Andrius's Boss Fight is now properly a Trounce Domain, For consistency with other weekly boss.
Changing a Team Member in your active roster won't override that slot in your saved team comp
Active Roster and Saved Team Comps are now a seperate thing
Selecting a Saved Team Comp will replace the Active Roster (so you can replace one member before "deploying")
Clicking Deploy in a Saved Team Comps will immediately send you back to the game
Switching Party Members is smoother than an oiled tits smooth, regardless of network latency. Especially in Single Player Mode.
Resource and Player Position in the map has better visual clarity. (Imagine klee collecting wolf berries or philly mushrooms)
Option to adjust map size , and resource/player icons.
PC , map pin size collision reduced. If I clicked Taishan Mansion, I meant Taishan Mansion.
Mora , Artifact Limits and etc always visible in inventory screen regardless of which tab you are on
Blacksmith remembers the quantity of ores you refine
Adventurer's Handbook remembers the last filter you used when browsing enemies (all, elite ,boss)
Adventurer's Handbook points you the next enemy you are hunting (when you kill 1 ruin guard, you dont have to open handbook again to see the next one in the map)
Adventure's Handbook knows ALL of the elite enemy locations. The list seem to be manually added instead of dynamic, possibly due to chest concealment similar mechanic. If you hunt ruin guards, I think the book only lists 4 of them in the whole map.
Gameplay
Training dummy added near favonius hq. You have to do a story quest and spend resource to have it constructed.
Enemies now have a difficulty rating. The higher the difficulty rating is, the higher character xp/gold they will provide. XP scales off your adventure rank level. Extra Large enemies have a guaranteed chance to drop 1-4* artifacts. They will respawn longer as a consequence. It doesn't make sense that a huge lawachurl and smol hilichurl both give 20xp.
First and Second Dash now have different color indicators.
If you used 2 dashes consecutively, a subtle glow/indicator pops around your character for when you are able to dash again. Inspired by Deadcells.
Added Treasure Compass for Dragonspire.
All excess anemoculus/geoculus/dendroculus and crimson agate can now be traded in the antiques shop.
Treasure Compass will automatically change depending on what region you are on. If you don't have a treasure compass for that region, it will remain unchanged from what is the last equipped.
Treasure Compass search radius is increased region wide. It will point the "nearest" treasure chest's direction. The color of the direction changes the farther you are.
Treasure Compass will now consider puzzles as treasure, and display a different indicator. It won't tell you what steps to take to open it, though.
Added a domain for gladiator and wanderer's troupe artifact sets. Artifact drop rate from world bosses are FURTHER reduced. Weekly boss artifact drops are unaffected.
Prototypes will now drop at least once in the last weekly boss you face, if you are unlucky. The chance to acquire multiple prototypes within a week is unchanged. Drop rate is reduced consequently.
World Boss Artifact Drop Rates are now visible in the adventurer's handbook.
Prototype Drop Rates are now visible.
Domain Artifact Drop Rates are now visible.
1-3* Weapons are now craftable. They will require a shit ton of ores and materials. Cold Steel for instance will require 200 pieces of mint.
Added 6 new craftable weapons. Of course it will require prototypes you f2p piece of shit.
Craftables, Shops and Loot have higher priority versus signboards and npc.
Monsters and Enemies have higher priority (when attacking or casting skills) versus ores and flaming/freezing flowers and other resource objects.
You can now equip up to 3 gadgets.
New Action : long pressing a gadget opens up Gadget Wheel to switch gadgets without opening the inventory. Gadget goes into long cooldown.
Domains now consider your condensed resin before saying you are out of resin.
After completing a domain challenge, The start challenge object will respawn in the center of the arena. Game will no longer go into a loading screen. This is for the console peasants.
When claiming domain challenge rewards, it also displays how much condensed resin you have (so you know you can still do 1 more, or gtfo) when it asks if you want to continue or leave
Anemo Hypostasis will die if you manage to collect all the orbs, for a more consistent experience with other hypostasis.
Weekly boss timers are now consistent. (Some have none , some at top, some at bottom)
Dvalin's Mini Cutscene will hold your altitude (if you are gliding) when it triggers
Childe's Mini Cutscene is now automatically skippable (named "skip when already viewed once" found in settings).
Food is now sortable by type.
When choosing a revival food, the icon sizes are reduced and displayed in a grid rather than a long line. When in single player mode it slows down time. Like witcher 3 or tomb raider.
MRE can now hold all types of food, up to 3 slots.
You can long click/hold the MRE button and switch the food it holds. Goes into long cooldown.
Charged Longsword and Bow Attacks (for claymoreless comps) will now allow you to mine ores more effectively. This affects rock shield wall hilichurls as well.
No one uses claymore charged attacks, even with stunned enemies. Claymore charged attacks now deal increasing damage the longer it was charged uninterrupted. You will get staggered and take more damage as a consequence. The last attack of a charged attack deals more damage and wipes half of the planet's population.
Constellation can now be toggled on/off
Gacha / Shop
The first cheapest crystal top up (60+60) has been buffed to (80+80) crystals. We realized it wasn't even enough for a single pull and we laughed until our sides hurt. As a tiny token of goodwill this will retroactively affect everyone who purchased this item for n amount of times the person has purchased this item.
All in-game currencies (primo/fate/genesis/future except mora) are always displayed in the topright corner when wishing and shopping.
Pity Counter. When it reaches 75 it glows like christmas.
Gifting of purchase is now possible. In the case of chargebacks , the gifter gets banned. Gifts can only be sent after 60 days of purchase, and usable by the recipient after a week. Maximum of 1 gift per month.
Gifter must have a track record of >= $20 of purchase within the last 3 months.
Gifting is a sensitive topic. Chargeback scams fucks up game companies, banks and third party payment platforms.
Purchase history and total is added to track expenses.
Gambling addicition reminders when you rage spend. Also alerts a mhy employee when huge purchases are being made in error. It displays a huge red alert on the employees screen.
In Consideration
Reworked Elemantal Mastery to also increase Elemental Skill Damage by 25% (base, some current/future characters might interact with less or more) of your total Elem Mastery. Consequently, Skill Damage from Attack Ratios are lowered. Think of ad/ap ratios in League of Legends.
Character skills to deal compound damage of physical+element when using a weapon (e.g. diluc smash bouncing off pyro slimes, despite his big sword being sharp and shiny)
Items
Wind Catcher Gadget now refills with anemo energy particles.
Prototype Aminus/Archaic's proc cooldown refinement is restored. (Used to be 15/14/13/12/10)
Boar Traps are now craftable and equippable as a gadget. You can leave it up to 48 hours to check if you caught something.
Cast net are now craftable and equippable as a gadget. Can be used to catch multiple fish and crystal flies.
Crab Traps , can be left in the wild for 48 hours and catches 3 crabs per trap.
Inflatable balloon for safe swimming. Requires anemo slime materials.
Portable towers no longer expire.
Portable towers max deployed count is increased up to 5.
Condensed Resin can now be used on World Boss
Condensed Resin cap increased to 5.
Artifact Inventory Limit increased to 5000.
Weapon Cooldown Indicator displayed as status icon (sacrificial sword, archaic, etc)
Seelie Companions give 1% passive bonus CharXP(Blue), CompanionXP(Purple), Mora(Gold)
Crafting Table no longer consumable
Portable Cooker no longer consumable (requires fuel , 1 fire stamen = 3 uses)
Portable Warmer no longer consumable (requires fuel , 1 fire stamen = 3 uses)
Items mined are ores
Refined ores are ingots
Option to refine Magical Crystal Chunk without resin, but with immensely increased cost and time
Coop
You can see the general direction and how far an ally is like in pubg.
In-game voice chat for random players in matchmaking
Battlepass / 12 Episode Anime
Battlepass can now have excess points up to 3000xp , for the times when you do your reputation bounty and missions earlier before the next battlepass comes out.
When a new Battlepass starts, it starts on mondays , so no mission gets left out. All excess days until the next new-battlepass-monday are dynamic and flexible.
When using a condensed resin in a domain, it counts as 2 domains cleared in the Battlepass
Cooking ingredients (sugar, bacon, cheese, etc) counts as cooking in the Battlepass
You don't need to switch tabs in the battlepass when using claim all. Clicking claim all, claims all.
New battlepass campaign for 12 episode anime. Milestones are displayed on website and forum. Sales earned are transparent in game and website. Inspired by dota 2 international.
Percentage of battlepass campaign sales will go to anime funding.
Having at least 1 season of anime puts mihoyo in the "mainstream" status in the leagues of Fate, Princess Connect, Grand Blue etc. It solidifies the IP.
Quests
Option to abandon story quests (restart from scratch) to prevent blocking of coop
Repeatable Quests Ideas below. Coop and matchmaking is enabled. 15~30 minutes long, walking pace. Not mandatory for daily activity/event/battlepass for people with little time to play. Gives worthwile rewards (3 pieces of adventurer's wit, 5k mora etc)
Long escort caravan mission, from Mondstadt all the way to Liyue. From Springvale to Liyue. People and Caravan must survive. Enjoy the beautiful world of Teyvat, optional pit stops, coop chat/discord, region guard checkpoints and enemy ambush. Multiple client routes available. Go through dragonspire for a shorter, but more dangerous path. Get harassed by Fatui at borders. Board a ship and load the caravan. Get checked by Border Patrol for smuggled goods and diseases.
Repeatable Town defense without towers. Defend the Town from hordes of invaders. Something fun with coop.
Fatui and Friends Battle Royale. All npcs and doors disabled. You and the fatui bots duke it out. Healing only comes from special food that you pick up. Matchmaking enabled.
Beach Defense. Prevent the Fatui from invading the coastline. Your friends rain arrows from starsnatch cliff.
Beach to Mondstadt/Springvale goods escort services.
Elemental Reactions
Vaporize's Steam deals aoe damage
Overloads damage (electro->pyro) now deals x1.5 (pyro) damage
Overloads damage (pyro->electro) now deals x2 (pyro) damage.
Overload's knockback decreased significantly
Superconduct's damage (electro->cryo) now deals 2x (cryo) damage
Superconduct's damage (cryo->electro) now deals 1.5x (cryo) damage
Superconduct's negative armor debuff is moved to Melt
Melt gains the negative armor debuff due to the sudden temperature change, making surfaces brittle.
Melt damage consequently reduced. (pyro->hydro) at x1.4% , (hydro->pyro) at x1.8%
Geo New Reaction : Smoldering Rock or something (pyro->geo)(reverse not applicable) deals x0.3 (pyro damage) on top of crystallize
Geo New Reaction : Mud or something (hydro->geo)(geo->hydro) deals x0.1 (geo damage) on top of crystallize, slows enemy movement
Geo New Reaction : Snow or something (hydro->geo)(reverse not applicable) deals x0.2 (cryo damage) on top of crystallize, slows enemy attack speed
Geo New Reaction : Seeds or something (dendro->geo) deals x0.1 (dendro damage) on top of crystallize, restores 3% of your hp. Or entangle. Prevents enemy movement (can still attacc and cast spells)
Enemies
Enemies inside domains and abyss have their return-to-spawn-point-then-regenerate-to-full-health disabled.
Enemy AI a bit smarter. Those with mobility skills (whopper, smol geovishap, cycin mages) won't follow you to drown in the water. The game will not check if you are wet , but if you are in a swimming state.
Hydro Abyss Mage's and Hydro Fatui Gunner's Hydro Barrier now takes the same damage rate/ratio from opposing elements (cryo,electro) for consistency.
Hydro barrier new opposing element : Geo. It makes it harder to maintain the water shield due to the mud soaking up the water and adding weight.
Boss Childe's Spirit Whale Attack generates water in the sides of the arena, pushing you towards the center. You must have enough stamina to keep dashing to the sides before he does this, or you will have to perfectly dodge the spirit whale attack.
Hydro SamaChurl now heals at a rate of +300/HoT per AR Milestone instead of percentage. This is for when you are hunting a LawaChurl Bounty that is near dead and healed to full health in 3 seconds. Having a fixed amount of healing ensures that it is big enough for the intended smaller enemies and portionally good enough for large enemies. The other option is to use different healing ratios for small and large enemies.
Queen of Pain , I mean Cycin Mages have a stagger window when they are about to cast their almost-undispellable shield
Zed , I mean Shadow Fatui Agent makes use of his shadows to dodge your attack sometimes.
Smol Geo Vishap now drops less geo shields
Smol Geo Vishap now uses his rolling attack near you, not 150m away from you.
Smol Geo Vishap now burrows a bit less frequently
Ruin Hunter doesn't stay in the air up and raining artillery forever , in consideration of bowless comps
Fatui Cryo and Hydro Gunner Turn Rate Reduced by 10% when on Spray Mode.
Primo GeoVishap now has a tired/exhausted animation, instead of standing still and looking at you and what life could have been for 10 seconds.
Primo GeoVishap spin attack now has a 0.2 dodge window (previously none) and Spin Radius Decreased by 100m.
Characters
Dvalin's Cutscene when you dispel his barrier is removed and much smoother. He just falls in place and no clipping.
Character's "Main Stat" is now visible in attributes. Previously you can only know it when ascending or when using google, or if you really have a big brain.
All characters passive talents are now combat related.
All characters now have their own cooking/exploration/crafting/smithing talents. It is possible not to have OR have multiple talents in each category. We get it , everyone can taste what a good gravy is, but not everyone can make a good gravy.
Ayaka
Alternate sprint binded to a different hotkey.
Yes I came from the future.
Albedo
Elevator can be activated to go up and down by using the F key.
C2 stack counter / indicator via particles (think of razor geo sigils)
C4 plunged attack covers albedo's sword in geo energy (like noelle, but smol)
C6 crystallize shield has a different shape (leaf)
Amber
Increased ultimate radius by a tiny bit.
Allow targeting of ulimate by holding the ultimate button.
If baron bunny is present in the ultimate radius, it will absorb all pyro damage and deal it as bonus damage when it blows up.
If baron bunny was "charged" with pyro rain and hit with a C2 charged shot, it will trigger a micheal bay explosion animation.
Barbara
Restored Barbara's Energetic Voice Lines
New Lines sold seperately as Dark Barbara™ , comes with a Dark Dress
C6 Revive indicator is now visible as a buff.
C4 now generates flying energy particles instead of instantly regaining energy. Mind you that this is a fucking nerf to this piece of shit healer that freezes you. It's just that there's no flying particles when you use this hero.
Beidou
Casting the elemental skill applies a strong taunt and re-initializes enemies attack loop.
Bullet Time effect added when triggering a perfect counter, when playing in single player mode.
The ultimate's chain lightning deals tiny spark damage if it didn't jump.
C2 chain lightning has a different color.
C4 buff is triggered when you do a perfect counter (Taking damage to activate a skill promotes bad gameplay)
C4 perfect counter grants the maximum damage bonus
C4 shield has a different color.
C6 has aura on the ground (inspired by Dota 2's Necrophos , but purple)
Bennet
C6 Ultimate pyro infusion just adds pyro damage to your attacks, and won't convert them fully into pyro.
C6 Ultimate restores up to 100% hp.
Childe
Improved manly posture when in aiming mode
C4 Riptide slash and flash uses different coloparticles/animation
C6 has an indicator when it works and when it is available
Chongyun
Cryo Field's Cryo infusion just adds cryo damage to your attacks, and won't convert them fully into cryo.
Diluc
What seriously? You really want more?
Fuck this guy in particular
Elemental Sword Duration Indicator added
C6 his flames has some bluish tint
Diona
Fixed shield duration bug and increased by additional 1.1 seconds per claw.
Shield ratio based off max hp increased by 10%
C2 reduces skill cooldown by -2 seonds (press) and -4 (hold). The coop shield is added by default out of the box. Anything coop should not be locked behind a paywall because it will hurt the game and fanbase.
C4 has been reworked to grant normal and aimed uncharged shots 25% chance to deal charged attack shots.
C6 radius is increased and uses a different color.
Fischl
Ultimate now deals tiny bit of damage per 0.2 seconds tick when making contact with enemies (aside from getting hit by lightning once)
Ultimate can fly/pass through thorn walls. I'm looking at you Dendro Samachurl.
Shadow Raven Let Night F---!!!
C4 Ultimate hp restored now scales off damage dealt by the ult.
Ganyu
holding the elemental skill allows you to aim and won't make you backdash
C4 Freezing Field changes color intensity per damage increase
C6 free frost charged arrow now works with normal unaimed attacks.
C6 uses a different particle color. Sometime it turns into a bazooka.
Jean
Reduced Increased swaying of boobs by a tiny amount while holding the skill. You can kinda feel them slapping against your face. You can almost describe their softness and warmth in a minimum of 10 pages apart from you going sommelier describing how deep her sweat tastes like.
Jean's Charged Attack Launch Height is too damn high that you cant even hit the enemy, so - Reworked Jean's Charged Attack : Holding the attack button launches the enemy in the air. If you keep holding it down you will perform 3 slashes in the air. If you let go early you will stay on the ground.
Base Attack Increased by +5
Jean can now pick up the slimes dropped by enemies and use it against them for a bighead move
Ultimate radius is increased
Ultimate Wall Mechanic Reversed. Enemies are now trapped inside. When you use your skill (usually to regain energy) you can air-wall slam them. Block Projectiles from outside.
If any of you actually played jean support, a normal person would use ult to heal, cast skill to regain energy, then switch back to other characters. It doesn't make fucking sense to push them outside your wind arena because you want to fight inside the swirl/healing zone.
Ultimate swirls every 0.2 seconds , depending on what elements are inside. Field Changes Color Each Time Like a Disco Ball
Ultimate now slowly succs enemies to the center(without lifting them up)
Ultimate Damage is consequently reduced.
C1 Uses a different colored windblast
C2 Buff Indicator
C4 uses a different color wind field
C6 Ultimate is now an aura and moves with you. To break away from "buffed area" convention.
C6 Ultimate will get you to keep the windsaber for the ult's duration
C6 Shield Buff Indicator via Particle and Status Icon
Kaeya
Base attack incresed by 5
Elemental Skill (Hold) Sprays Ice , think of Igni but Ice in Witcher 3 or DND's Burning Hands
C2 Icicles light up when you defeat an enemy indicating that it really works
C4 Barrier is of different shape
C6 uses a different icicle particle for bling purposes
Keqing
Aiming mode feels a lot smoother. You can aim while moving and cursor immediately shows and the kungfu pose is only done when throwing the stilleto.
When in single player mode, casting your ultimate produces a bullet time effect.
C4 Buff Indicator
C6 Description is confusing as fuck.
C6 Buff indicator
C6 Makes your sword light up like a lightsaber.
Klee
Imroved Torch/Bonfire/Campfire and the likes Lockon (if there's any to begin with)
Throwing Jumpty Dumpty provides 0.1s iframe during her spin
Ult is now no longer greedy. Pyro satellites remain when you switch characters, making our lovable klee open up for support options. Child support.
C4 is now manually triggered, Pressing q again will make her explode, bigger damage based off remaining duration. less duration left, less damage.
C6 klee uses different bombs
Lisa
A lingerie shop is opened in Mondstadt to change her pantsu, socks and garter belt style and colors. Black Leather Tight Suit™ Sold Seperately.
Option to wear glasses as a Librarian added.
Climbing voice volume is re-mastered in asmr microphone, in all languages.
Requires "i am of legal age" consent in the user center
Elemental skill (press) aoe slightly increased.
Base attack increased by 15.
Mona
Alternate dash is now binded to alt key.
Hydro Puppet now deals half damage upon cast and half damage upon explosion.
C6 normal attacks use a different attack animation.
MC (Anemo)
Palm vortex can be casted in midair to break your fall (but not propel you up)
MC (Geo)
When you overlap geo boulders (aimed mode) it will trigger the geo explosion of the older rock, then replace it with a new one
Ningguang
Holding the skill button surrounds her in mini jade screens , unable to perform any action until it is released or ends. Useful for cinematic stuff. Imagine tanking childe's whale attack. Or someone wants to recreate triple rashomon scene.
C6 has a chance to use different attack animation.
C6 star jade now resembles a primo gem.
Noelle
Elemental Sword Duration Indicator added
C1 heals have a special effect and voice line when conditions are met.
C2 upgrade uses a different charged attack animation.
C4 uses a different barrier color
C6 upgrade uses different ult (possibly red with the same hue as her skirt) color.
Qiqi
C2 reworked as -15% attack debuff
C4 reworked as -20% elemental resistance debuff
C6 cooldown/availability indicator.
C6 has a different bling/color
Razor
Transformation Duration Indicator added
C1 increased damage now really works
C1 now has a buff indicator that it really works
C2 now has a special crit indicator
C4 armor shred now has a (claw mark) armor shred indicator that it really works
C4 (hold) has increased damage so it doesn't feel left out. It also has electro explosions similar to when you mine an electric ore as a special effect to indicate that you are C4 and have a big PP.
C6 covers your sword with electricity (like diluc) when it is charged and ready
Yes I play razor a lot.
Sucrose
Fixed crafting bug not producing any bonus when using large quantities (say 100+)
Improved lock on when blowing off dandelion flowers. Idk how she keeps missing them even at point blank range, Hell , at any given range.
C1 if you overlap the wind nukes the second one will be a 0.1s delay then it will go off with a slightly bigger radius
C2 ult has a different color
C4 has an indicator that it works
C6 buff indicator
Venti
Wind current generated by skill (hold) allows him to fall slower without gliding, and allows him to shoot wind lasers. Ehe
C2 Charged Shot produces a bullet time effect when shot at point blank or if all 3 arrows hit a single enemy. Sometimes he draws the holy lyre and it transforms into a primitive shotgun.
C4 buff indicator.
C6 uses different vacuum color
Xiangling
Ultimate deals additional damage when cast at point blank because you get stab and bonk while she is twirling her spear.
C2 last attack leaves a flaming trail special effect (inspired by kyo or iori from king of fighters)
C6 upon cast, Xianling automatically does a speed-up full normal attack combo and then releases the pyronado normally (while covered in flames or some shit). If you are in single player mode and there are no other enemies within 150 radius the ult will cause the screen to black out, like in legend of legaia.
C6 during the ultimate if it contacts with gouba's flames it produces micheal bay effects while raining carpet bombs and shit.
Yes flat is justice.
Xingqiu
Floating Swords Duration added
Fixed crafting bug not producing any bonus when using large quantities (say 100+)
C4 Allows you to hold the elemental skill for double backflips (inspired by law from tekken) cooldown is 1 month.
C4 Elem Skill leaves a faint rainbow (when ulted)
C6 Swords emit faint rainbow color. Rainbow power motherf-
Xinyan
Hitting large enemies counts as 2 enemies.
C1 buff indicator
C2's level 3 shield has some bluish flames
C6 charged attack uses a diffent attack animation or has an indicator that it works
Xiao
Transformation Duration Indicator added
C2 now leaves a trail of anemo energy that deals tiny bit of damage , trail lasts for 1 second and deals at 0.2s intervals.
C6 plunge attack counts large enemies as 2.
C6 plunge-attack-no-cooldown-empowered-dashes uses a different particle color and produces a bullet time effect when used for the 3rd time onwards. useful for cinematic purposes
C6 during the bullet time you can sneak in a normal attack once per dash
Bullet time is always disabled in multiplayer
Zhongli
Increased pillar aoe by a tiny bit
Generates energy particles per pulse, maximum of 1 enemy per pillar
Base attack increased by 5
Travelers can redeem promo code "WHOSYOURDADDY" for additional +5 damage, regardless if they have the hero or not.
Attack ratios increased by 3% per attack category.
C1 has a slightly bigger dong eherm statue
C4 Chaos Meteor errrr I mean Order Meteor has a different rock color
C6 shield uses a different color , come on you get the drift already.
C6 Meteor is affected by the element of the barrier you are wearing. The element is dealt as secondary damage, primary damage is still geo. (flaming space rock?)
Why different coloparticles/animation when you have C1-C6 upgrade?
It makes whales feels special, and it gives F2P players something to aspire for. It makes you want to spend with all the bling. Particle recolor is easy peasy and can be deployed within minutes. Attack animations on the other hand are time consuming. It almost always put smile in people's faces when a whale shows up in a ferrari. "Dude check this out a C6 GeoDaddy joined my domain run. Look at the size of his statue. Oh my what a BIG meteor."
Why are you doing this?
It's just for my amusement. I'm still adding random thoughts now that 1.3 has launched. I don't care if nothing gets implemented. I would nut hard in my shorts with QoL and alleged bug/bugfixes mentioned in this post more than anything.
Afterword
Leave your thoughts below. Sorry and not sorry for the broken engrish , feel free to copy and paste whatever, use it wherever idc as long as it doesn't annoy or harm someone. Translate it in your language etc. No credits needed etc. Let your mind flow
After-Afterword
Thanks for the awards and all kinds of reception
You guys are awesome and insane that's a shit load of awards thank you.
Live maintenance schedule may change. We will update you if any changes occur.
PUBG GLOBAL INVITATIONAL.S
https://preview.redd.it/d8anlqj7q6c61.png?width=1920&format=png&auto=webp&s=c44c416ae857b6538948813afcb21dc6827640d8 Are you ready for the new PGI.S? The PUBG Global Invitational.S sets teams from around the world against each other in a week-long tournament. Teams will battle for placements in weekly tournaments and rack up prize money as the overall tournament goes on. There’s a new Pick’em Challenge available as well, giving you a chance to earn sweet PGI.S gear for predicting the winners. This will be a tournament unlike any other, so tune in, pick’em, and win!
PGI.S Lobby Update
PGI.S themed lobby has been updated for the normal match with kickass BGM.
Other PGI.S Related Updates
PGI.S logo graffiti has been painted around the buildings of Erangel and Miramar.
Starting plane will be dragging PGI.S promo banners in Erangel, Miramar, Sanhok, Vikendi and Karakin.
New PGI.S loading screen splash art has been added.
Due to performance issues, digital screens on Erangel and Miramar will not be supported on console platforms.
https://preview.redd.it/jnuthi8fq6c61.png?width=1920&format=png&auto=webp&s=8749893203dbf5c0347d3f56849499680db4b017 Keeping in-game interactions healthy is important to us. We know passions can run high on the Battlegrounds, but toxic behaviour is never justified. To help keep things more civil while you kill each other, we’re introducing a new Reputation System to PUBG. This system will assign you a Reputation Level from 0-5 depending on how you treat your fellow players. Your Reputation Level will be displayed in the Team Finder, giving players searching for a group an idea of what kind of teammate you’ll be. Your Reputation Level will naturally increase as you play games, as long as you are not exhibiting toxic or otherwise disruptive behaviour. We hope this helps everyone have a better time on the Battlegrounds! https://preview.redd.it/wvkyk8eiq6c61.png?width=1920&format=png&auto=webp&s=2d6d0031e48fadb8618f0ec7f3e58bfa91b3659e New reputation level will be displayed next to the players IGN.
Reputation level designates whether a player is well-mannered or toxic towards others.
Reputation level will be displayed in the Team Finder and team member list next to player IGN.
Reputation levels range from 0 to 5, for a total of 6 levels.
Players reputation level will naturally increase with normal gameplay of Normal/Ranked Battleroyale matches.
Leaving a match repeatedly failing to return may lead to a decrease of reputation level.
Player’s reputation level can be decreased when reported with negative behaviour (obstructing gameplay, verbal abuse, team killing, etc.) or when banned due to violation of terms of service.
Being reported for suspected use of cheats itself does not affect reputation level.
01/21 2021 After live server maintenance – 01/25 2021 4 PM KST
01/20 2021 After live server maintenance – 01/24 2021 11 PM PST
01/21 2021 After live server maintenance – 01/25 2021 8 AM CET
Arena Mode – 2nd Iteration Changes
Perspective – TPP
Only available in TPP.
Changes in default pistol
Changed default pistol to P18C.
For the first Arena Mode, we received feedback that players with the default P1911 pistol did not stand a chance against players with purchased weapons. As such, we’ve replaced it with the P18C, which comes with an auto-fire mode.
Loadout store improvements
Adjusted the amount of ammo given when purchasing a weapon.
Increased helmet price, which is now higher than the vest.
Starting from Round Four, weapons purchased from the loadout store will include attachments.
Players on a winning streak will earn bonus rewards accordingly and the teams who don’t lose any chances before the final round will be rewarded with an upgraded loadout store which has the following items:
Care Package items.
Special consumables like Adrenaline Syringe and the First Aid Kits.
Pistols and shotguns can now be found under the same category.
Loadout point balance adjustment
Reduced points earned for a kill from 150 to 100.
Reduced end of round points earned (both win/lose).
Since squads with fewer players are at a disadvantage, they will earn more kill points depending on their squad size.
Considering player feedback on how hard it is to win the next round after losing your items upon defeat, you’ll now get a small bonus to help you rebuy the gear you need.
UX improvements
To help reduce confusion during combat, we’re disabling kill feed messages from the other arenas, so now only events within your current arena will be shown.
There were quite a few players leaving the game after losing their first chance, thinking the game was over. We’ve added a message to let players know they’re still in it!
When starting a new round, map features such as zoom option and markers will revert to default.
Addition of the reporting system
Players in spectate mode can now report other players for cheating or behaviour that goes against our Rules of Conduct.
New Stunt emotes exclusive for a dirt bike has been added.
6 new default stunt emotes can be played.
The Stunt Emotes are triggerable only mid-air on a Dirt bike – and when the player is not about to hit something.
Hold L3 to trigger a random stunt emote
Release L3 to stop emote
Please note that the Horn functionality has been replaced with the Stunt Emotes for the Dirt Bike.
Other
Adjusted the reload animations of M416, Scar-L, QBZ, G36C to better match the reload speeds.
The reload animations adjustments are a follow-up to the Balance tweaks to the 556 guns in the 9.2 November update.
Haven gameplay mode update
Haven's selectable gameplay mode has been updated
Duo / 1-man-duo → Squad / 1-man-squad
Inventory Improvements
To maximize PUBG’s strategy and the core fun of the Battle Royale, we continue to make improvements, including reducing the steps of unnecessary controls in console PUBG gameplay. The ‘Auto Attachment Options’, ‘Controller Preset C’ and ‘Custom Key Binding’, which were updated in the past, are good examples. We hope that the ‘Inventory Improvement’ will also be an update that will satisfy the survivors. Of course, we don’t want this change to give a negative impact on the UX experience that has already been learned, but to improve the inconveniences. Please, continue to send us your feedback! https://preview.redd.it/tj03wqium8c61.png?width=1439&format=png&auto=webp&s=2843d511f7a8a9512283b631b2c6c06debbd3c67
Keep the existing movement controls and added grid controls
You can navigate around the inventory from right to left and top to bottom with the D-pad and R-stick.
(Tap) R-stick will function the same and the select(A) key.
Intuitive improvements on item pick-up/drops
Added the ‘Quick Pick-UP/Drop’ feature to allow rapid item distribution between squad members.
You can quickly adjust the number of items you wish to pick-up/drop by using the R-stick.
Weapon/attachments UI/UX Optimization
Removed the unnecessary steps when selecting attachment slots in weapon slots.
Swapping from main weapon 1 to 2 can easily be done by selecting the new ‘Weapon slot change’ key.
Displays all attachment slots regardless of weapon type, and intuitively displays the availability of specific slots.
Applied animation to provide feedback on actions such as equipping/removing weapon/attachments
Button guide improvements
Button guides are displayed at the bottom of the inventory in the same location and content.
Tool-tip visual improvements
The tool-tip visuals have been improved to enable intuitive information recognition.
Fixed the issue where some pass missions could not be accomplished in Haven.
Fixed the issue where players could respawn with a ghillie suit equipped when killed while equipping a ghillie suit in TDM.
Fixed the foliage clipping through a vehicle while in FPP mode in certain maps.
Fixed the case where character’s body equipping a ghillie suit could be invisible to others.
Fixed the issue where players could change perspective to TPP when spectating other players in FPP game mode.
Fixed the awkward POV when viewing a kill cam of a character equipped with a ghillie suit.
Fixed the issue where the deaths in Blue Zones were recorded as suicides.
Fixed the issue where the two characters collide after going prone in a moving ferry, they receive fall damage.
Fixed the issue where the headshots were not reflected in the Career page.
Fixed the issue where the AI pillar guard positions are rendered in wrong locations.
Fixed the store issue where it only displays the loading screen after purchasing an item or requires a long loading time for the item popup to be displayed.
Fixed the issue where the completed missions were displayed in the System Menu’s Mission List.
Fixed the issue where sending a cross-platform invite to another player in a custom match causes abnormal behaviour.
Fixed the issue where players are able to use the emergency parachutes while in a DBNO state when falling from non-fatal heights.
Fixed the issue where certain bots would constantly walk around.
Fixed the issue where “Enemy Spotted” ping would function while navigating through the inventory when it is bound to the RB/LB buttons using the custom key binding feature.
Fixed the issue where the message ‘Invalid Season’ is displayed when checking out the profile of an invited friend.
Fixed the issue where you cannot navigate either GNB, LNB after pressing the Options button two consecutive times.
Fixed the issue where the character’s wrist is bent too much when equipped with certain weapons in preview.
Fixed the issue where the localization was not complete in the Team finder guide popup.
Fixed an issue where partially accomplished missions were not visible in the mission list.
Sound
Fixed the unclear sound of UMP45 if another player is firing from a distance.
Fixed the duplicate click sound played when clicking on the preview button in the customize screen.
World
Fixed the issue where players could clip through a certain building in Abbey, Vikendi.
Fixed the issue where enlarging the minimap while flying in the helicopter, makes the minimap glitch.
Fixed the issue where the last Blue Zone was set as a non-playable area in Haven.
Fixed the issue where the vehicles collided with the land when driving over low hills.
Fixed the issue where it was hard or impossible to enter certain buildings in Georgopol of Erangel.
Fixed the issue where the buildings were not loading properly in the southern village of Georgopol, Erangel.
UI/UX
Fixed the issue where inappropriate RP changes were displayed in the match history section during placement matches.
Fixed the issue where starting plane’s seat UI were sometimes displayed as empty.
Fixed the issue where some pages of the store page not loaded when entering store page after restarting a lobby.
Fixed the issue where profiles of players located in ‘Unassigned’ ‘Observer’ section of custom match session cannot be loaded.
Fixed the issue where centre pointer not displayed in replays.
Fixed the issue where the earned/lost RP was displayed in the Match History in Ranked.
Fixed the issue where the currency and system UI are not displayed when returning after completing the TDM.
Skin & Item
Fixed the issue where the visor of Mad’s Motorcycle – Helmet (Level 1) is not displayed when equipped by a male character.
Fixed the issue where the nose of Killer Clown Mask could clip through when equipping face-covering helmet items.
Fixed the issue of the clipping issue when Gas masks and Helmet skins are equipped at the same time.
Fixed the issue where the hood of the Survivalist Parka costume blocks the view in FPP Mode.
Fixed the issue where the Battlestats were printed on the Mk47 Mutant Skin.
On Spells and Society, or how 5e spells completely change everyone's lives.
Today i have a confession to make: i'm a little bit of a minmaxer. And honestly, i think that's a pretty desirable trait in a DM. The minmaxer knows the rules, and exploits them to maximum efficiency. "But wait, what does that have to do with spell use in society?" - someone, probably. Well, the thing is that humans are absolutely all about minmaxing. There's a rule in the universe that reads "gas expands when hot", and suddenly we have steam engines (or something like that, i'm a political scientist not an engineer). A rule says 1+1 = 2, and suddenly we have calculus, computers and all kinds of digital stuff that runs on math. Sound is energy? Let's convert that shit into electricity, run it through a wire and turn it back into sound on the other side. Bruh. Science is just minmaxing the laws of nature. Humanity in real life is just a big bunch of munchkins, and it should be no different in your setting. And that is why minmaxing magic usage is something societies as a whole would do, specially with some notable spells. Today i will go in depth on how and why each of these notable mentions has a huge impact on a fantasy society. We'll go from lowest level to highest, keeping in mind that the lower level a spell the more common it should be to find someone who has it, so often a level 2-3 spell will have more impact than a level 9 spell. Mending (cantrip). Repair anything in one minute. Your axe lost its edge? Tore your shirt? Just have someone Mend it. Someone out there is crying "but wait! Not every village has a wizard!" and while that is true, keep in mind any High Elf knows a cantrip, as can any Variant Human. A single "mender" could replace a lot of the work a smith, woodworker or seamstress does, freeing their time to only work on making new things rather than repair old ones. Prestidigitation (cantrip). Clean anything in six seconds. Committed axe murders until the axe got blunt, and now there's blood everywhere? Dog shit on your pillow out of spite? Someone walked all over the living room with muddy boots? Just Prestidigitate it away. This may look like a small thing, but its actually huge when you apply it to laundry. Before washing machines were a thing housewives had to spend several hours a week washing them manually, and with Prestidigitation you can just hire someone to get it done in a few minutes. A single "magic cleaner" can attend to several dozen homes, if not hundreds, thus freeing several hours of the time of dozens of women. Fun fact: there's an interesting theory that says feminism only existed because of laundry machines and similar devices. Women found themselves having more free time, which they used to read and socialize. Educated women with more contacts made for easy organization of political movements, and the fact men were now able to do "the women's work" by pushing a button meant men were less opposed to losing their housewives' labor. Having specialized menders and magic cleaners could cause a comparable revolution in a fantasy setting, and help explain why women have a similar standing to men even in combat occupations such as adventuring. Healing in general (1st-2nd level). This one is fairly obvious. A commoner has 4 hit points, that means just about any spell is a full heal to the average person. That means most cuts, stab wounds, etc. can be solved by the resident cleric. Even broken bones that would leave you in bed for months can be solved in a matter of seconds as soon as the holy man arrives. But that's nothing compared to the ability to cure diseases. While the only spell that can cure diseases is Lesser Restoration, which is second level, a paladin can do it much more easily with just a Lay on Hands. This means if one or two people catch a disease it can just be eradicated with a touch. However doing that comes with a cost. If everyone is instantly expunged of illness, the populace does not build up their immune systems. Regular disease becomes less common, sure, but whenever it is reintroduced (by, say, immigrants or contact with less civilized humanoids) it can spread like wildfire, afflicting people so fast that no amount of healers will have the magic juice to deal with it. Diseases become rare, plagues become common. Continual Flame (2nd). Ok, this one is a topic i love and could easily be its own post. There's an article called "Why the Falling Cost of Light Matters", which goes in detail about how man went from chopping wood for fire, to using animal fat for candles, then other oils, whale oil, kerosene, then finally incandescent light bulbs, and more recently LED lights. Each of these leaps is orders of grandeur more efficient than the previous one, to the point that the cost of light today is about 500,000 times cheaper than it was for for a caveman. And until the early 1900s the only way mankind knew of making light was to set things on fire. Continual Flame on the other hand allows you to turn 50gp worth of rubies and a 2nd level spell slot into a torch that burns forever. In a society that spends 60 hours of labor to be able to generate 140 minutes of light, this is a huge game changer. This single spell, which i am 99% sure was just created as an excuse for why the dungeon is lit despite going for centuries without maintenance, allows you to have things like public lighting. Even if you only add a new "torchpost" every other week or month sooner or later you'll be left with a neatly lit city, specially if the city has had thousands of years in which to gather the rubies and light them up. And because the demand of rubies becomes so important, consider how governments would react. Lighting the streets is a public service, if its strategically relevant to make the city safer at night, would that not warrant some restrictions on ruby sales? Perhaps even banning the use of rubies in jewelry? Trivia: John D. Rockefeller, the richest man in history, gained his wealth selling kerosene. Kerosene at the time was used to light lamps. Gasoline was invented much later, when Rockefeller tasked a bunch of scientists to come up with a use for some byproducts of the kerosene production. This illustrates how much money is to be had in the lighting industry, and you could even have your own Rockefeller ruby baron in your game. I shall call him... Dohn J. Stonebreaker. Perfect name for a mining entrepreneur. Whether the ruby trade ends up a monopoly under the direct supervision of the king or a free market, do keep in mind that Continual Flame is by far the most efficient way of creating light. Gentle Repose (2nd). Cast it on a corpse, and it stays preserved for 10 days. This has many potential uses, from preserving foodstuffs (hey, some rare meats are expensive enough to warrant it) to keeping the bodies of old rulers preserved. Even if a ruler died of old age and cannot be resurrected, the body could be kept "fresh" out of respect/ceremony. Besides, it keeps the corpse from becoming undead. Skywrite (2nd). Ok, this one is mostly a gag. While the spell can be used by officials to make official announcements to the populace, such as new laws or important news, i like to just use it for spam. I mean, its a ritual spell that writes a message on the sky; what else would people use it for? Imagine you show up in a city, and there's half a dozen clouds reading "buy at X, we have what you need", "get your farming supplies over at Joe's store" or "vote Y for the city council". The possibilities are endless, and there's no way the players can expect it. Just keep in mind that by RAW the spell can only do words, meaning no images. No Patrick, "8===D" is not a word. Zone of Truth (2nd). This one is too obvious. Put all suspects of a crime into a ZoT, wait a couple minutes to make sure they fail the save, then ask each one if he did it. Sure its not a perfect system, things like the Ring of Mind Shielding still exist, but it's got a better chance of getting the right guy than most medieval justice systems. And probably more than a few contemporary ones. All while taking only a fraction of the time. More importantly, with all the average crimes being handled instantly, the guards and investigators have more time to properly investigate the more unusual crimes that might actually involve a Thought Shield, Ring of Mind Shielding or a level 17 Mastermind. There is a human rights argument against messing with people's minds in any way, which is why this may not be practiced in every kingdom. But there are definitely some more lawful societies that would use ZoT on just about every crime. Why swear to speak the truth and nothing but the truth when you can just stand in a zone of truth? Another interesting use for ZoT is oaths. When someone is appointed into an office, gets to a high rank in the military or a guild, just put them in a ZoT while they make their oath to stand for the organization's values and yadda yadda. Of course they can be corrupted later on, but at least you make sure they're honest when they are sworn in. Sending (3rd). Sending is busted in so many ways. The more "vanilla" use of it is to just communicate over long distances. We all know that information is important, and that sometimes getting information a whole day ahead can lead to a 40% return on a massive two-year investment. Being able to know of invasions, monsters, disasters, etc. without waiting days or weeks for a courier can be vital for the survival of a nation. Another notable example is that one dude who ran super fast for a while to be the first to tell his side of a recent event. But the real broken thing here is... Sending can Send to any creature, on any plane; the only restriction being "with which you are familiar". In D&D dead people just get sent to one of the afterlife planes, meaning that talking to your dead grandfather would be as simple as Sending to him. Settling inheritance disputes was never easier! Before moving on to the next point let me ask you something: Is a cleric familiar with his god? Is a warlock familiar with his patron? Speak With Dead (3rd). Much like Sending, this lets you easily settle disputes. Is the senate/council arguing over a controversial topic? Just ask the beloved hero or ruler from 200 years ago what he thinks on the subject. As long his skeleton still has a jaw (or if he has been kept in Gentle Repose), he can answer. This can also be used to ask people who killed them, except murderers also know this. Plan on killing someone? Accidentally killed someone? Make sure to inutilize the jaw. Its either that, being so stealthy the victim can't identify you, or being caught. Note on spell availability. Oh boy. No world-altering 4th level spells for some reason, and suddenly we're playing with the big boys now. Spells up to 3rd level are what I'd consider "somewhat accessible", and can be arranged for a fee even for regular citizens. For instance the vanilla Priest statblock (MM348) is a 5th level cleric, and the standard vanilla Druid (MM346) a 4th level druid. Spells of 5th level onward will be considered something only the top 1% is able to afford, or large organizations such as guilds, temples or government. Dream (5th). I was originally going to put Dream along with Sending and Telepathy as "long range communication", but decided against it due to each of them having unique uses. And when it comes to Dream, it has the unique ability of allowing you to put your 8 hours of sleep to good use. A tutor could hire someone to cast Dream on him, thus allowing him to teach his student for 8 hours at any distance. This is a way you could even access hermits that live in the middle of nowhere or in secluded monasteries. Very wealthy families or rulers would be willing to pay a good amount of money to make sure their heirs get that extra bit of education. Its like online classes, but while you sleep! Another interesting use is for cheating. Know a princess or queen you like? She likes you back? Her dad put 400 trained soldiers between you? No problemo! Just find a 9th level Bard, Warlock or Wizard, but who am i kidding, of course it'll be a bard. And that bard is probably you. Now you have 8 hours to do whatever you want, and no physical evidence will be left. Raise Dead (5th). Few things matter more in life than death. And the ability to resurrect people has a huge impact on society. The impact is so huge that this topic needs topics of its own. First, diamond monopoly. Remember what i said about how Continual Flame would lead to controlled ruby sales due to its strategic value? This is the same principle, but a hundred times stronger. Resurrection is a huge strategic resource. It makes assassinations harder, can be used to bring back your officials or highest level soldiers over and over during a war, etc. This means more authoritarian regimes would do everything within their power to control the supply and stock of diamonds. Which in turn means if anyone wants to have someone resurrected, even in times of peace, they'll need to call in a favor, do a quest, grease some hands... Second, resurrection insurance. People hate risks. That's why insurance is such a huge industry, taking up about 15% of the US GDP. People insure their cars, houses... even their lives. Resurrection just means "life insurance" is taken more literally. This makes even more sense when you consider how expensive resurrection is: nobody can afford it in one go, but if you pay a little every month or year you can save up enough to have it done when the need arises. This is generally incompatible with the idea of a State-run monopoly over diamonds, but that just means different countries within a setting can take different approaches. To make things easier, i even used some microeconomics to make a sheet in my personal random generators to calculate the price of such a service. Just head to the "Insurance" tab and fill in the information relative to your setting. With actual life insurance resurrection can cost as little as 5gp a year for humans or 8sp a year for elves, making resurrection way more affordable than it looks. Also, do you know why pirates wore a single gold earring? It was so that if your body washes up on the shore whoever finds it can use the money to arrange a proper burial. Sure there's a risk of the finder taking it and walking away, but the pirates did it anyway. With resurrection in play, might as well just wear a diamond earring instead and hope the finder is nice enough to bring you back. I got so carried away with the whole insurance thing i almost forgot: the possibility of resurrection also changes how murders are committed. If you want someone dead but resurrection exists, you have to remove the vital organs. Decapitation would be far more common. Sure resurrection is still possible, but it requires higher level spells or Reincarnate, which has... quirks. As a result it should be very obvious when someone was killed by accident or an overreaction, and when someone was specifically out to kill the victim. Scrying (5th). This one is somewhat obvious, in that everyone and their mother knows it helps finding people. But who needs finding? Well, that would be those who are hiding. The main use i see for this spell, by far, is locating escaped criminals. Just collect a sample of hair or blood when arresting someone (or shipping them to hard labor which is way smarter), and if they escape you'll be almost guaranteed to successfully scry on them. A similar concept to this is seen in the Dragon Age series. If you're a mage the paladins keep a sample of your blood in something called a phylactery, and that can be used to track you down. There's even a quest or two about mages trying to destroy their phylacteries before escaping. Similarly, if you plan a jailbreak it would be highly beneficial to destroy the blood/hair sample first. As a matter of fact i can even see a thieves guild hiring a low level party to take out the sample while the professional infiltrators get the prisoner out. Keep in mind both events must be done at the same time, otherwise the guards will just collect a new sample or would have already taken it to the wizard. But guards aren't the only ones with resources. A loan shark could keep blood samples of his debtors, a mobster can keep one of those who owe him favors, etc. And the blood is ceremoniously returned only when the debt is fully paid. Teleportation Circle (5th), Transport Via Plants (6th). In other words, long range teleportation. This is such a huge thing that it is hard to properly explain how important it is. Teleportation Circle creates a 10ft. circle, and everyone has one round to get in and appear on the target location. Assuming 30ft. movement that means you can get 192 people through, which is a lot of potential merchants going across any distance. Or 672 people dashing. Math note: A 30ft radius square around a 10ft. diameter square, minus the 4 original squares. Or [(6*2+2)^2]-4 squares of 5ft. each. Hence 192 people. Getting hundreds of merchants, workers, soldiers, etc. across any distance is nothing to scoff at. In fact, it could help explain why PHB item prices are so standardized: Arbitrage is so easy and cheap that price differences across multiple markets become negligible. Unless of course countries start setting up tax collectors outside of the permanent teleportation circles in order to charge tariffs. Transport Via Plants does something very similar but it requires 5ft of movement to go through, which means less people can be teleported. On the other hand it doesn't burn 50gp and can take you to any tree the druid is familiar with, making it nearly impossible for tax collectors to be waiting on the other side. Unfortunately druids tend to be a lot less willing to aid smugglers, so your best bet might be a bard using spells that don't belong to his list. With these methods of long range teleportation not only does trade get easier, but it also becomes possible to colonize or inhabit far away places. For instance if someone finds a gold mine in the antarctic you could set up a mine and bring food and other supplies via teleportation. Major Image (6th level slot). Major Image is a 3rd level spell that creates an illusion over a 20ft cube, complete with image, sound, smell and temperature. When cast with a 6th level slot or higher, it lasts indefinitely. That my friends, is a huge spell. Why get the world's best painter to decorate the ceiling of your cathedral when you can just get an illusion made in six seconds? The uses for decorating large buildings is already good, but remember: we're not restricted to sight. Cast this on a room and it'll always be cool and smell nice. Inns would love that, as would anyone who always sleeps or works in the same room. Desert cities have never been so chill. You can even use an illusion to make the front of your shop seem flashier, while hollering on loop to bring customers in. The only limit to this spell is your imagination, though I'm pretty sure it was originally made just to hide secret passages. Trivia: the ki-rin (VGM163) can cast Major Image as a 6th level spell, at will. It's probably meant to give them fabulous lairs yet all it takes is someone doing the holy horsey a big favor, and it could enchant the whole city in a few hours. Shiniest city on the planet, always at a nice temperature and with a fragrance of lilac, gooseberries or whatever you want. Simulacrum (7th). Spend 12 hours and 1500gp worth of ruby dust, and get a clone of yourself. Notably, each caster can only have one simulacrum, regardless of who the person he cloned is. How this changes the world? By allowing the rich and powerful to be in two places at once. Kings now have a perfect impersonator who thinks just like them. A wealthy banker can run two branches of his company. Etc. This makes life much easier, but also competes with Continual Flame over resources. It also gives "go fuck yourself" a whole new meaning, making the sentence a valid Suggestion. Clone (8th). If there's one spell i despise, its Clone. Wizard-only preemptive resurrection. Touch spell, costs 1.000gp worth of diamonds each time, takes 120 days to come into effect, and creates a copy of the creature that the soul occupies if the original dies. Oh, and the copy can be made younger. Why is it so despicable? Because it makes people effectively immortal. Accidents and assassinations just get you sent to the clone, and old age can be forever delayed because you keep going back to younger versions of yourself. Being a touch spell means the wizard can cast it on anyone he wants. In other words: high level wizards, and only wizards, get to make anyone immortal. That means wizards will inevitably rule any world in which this spell exists. Think about it. Rulers want to live forever. Wizards can make you live forever. Wizards want other stuff, which you must give them if you want to continue being Cloned. Rulers who refuse this deal eventually die, rulers who accept stick around forever. Natural selection makes it so that eventually the only rulers left are those who sold their soul to wizards. Figuratively, i hope. The fact that there are only a handful of wizards out there who are high enough level to cast the spell means its easier for them organize and/or form a cartel or union (cartels/unions are easier to maintain the fewer suppliers are involved). This leads to a dystopian scenario where mages rule, kings are authoritarian pawns and nobody else has a say in anything. Honestly it would make for a fun campaign in and of itself, but unless that's specifically what you're going for it'll just derail everything else. Oh, and Clone also means any and all liches are absolute idiots. Liches are people who turned themselves into undead abominations in order to gain eternal life at the cost of having to feed on souls. They're all able to cast 9th level wizard spells, so why not just cast an 8th level one and keep undeath away? Saves you the trouble of going after souls, and you keep the ability to enjoy food or a day in the sun. Demiplane (8th). Your own 30ft. room of nothingness. Perfect place for storage and a DM's nightmare given how once players have access to it they'll just start looting furniture and such. Oh the horror. But alas, infinite storage is not the reason this is a broken spell. No sir. Remember: you can access someone else's demiplane. That means a caster in city 1 can put things into a demiplane, and a caster in city 2 can pull them out of any surface. But wait, there's more! There's nothing anywhere saying you can't have two doors to the same demiplane open at once. Now you're effectively opening a portal between two places, which stays open for a whole hour. But wait, there's even more! Anyone from any plane can open a door to your neat little demiplane. Now we can get multiple casters from multiple planes connecting all of those places, for one hour. Sure this is a very expensive thing to do since you're having to coordinate multiple high level individuals in different planes, but the payoff is just as high. We're talking about potential integration between the most varied markets imaginable, few things in the multiverse are more valuable or profitable. Its a do-it-yourself Sigil. One little plot hook i like about demiplanes is abandoned/inactive ones. Old wizard/warlock died, and nobody knows how to access his demiplanes. Because he's at least level 15 you just know there's some good stuff in there, but nobody can get to it. Now the players have to find a journal, diary, stored memory or any other way of knowing enough about the demiplane to access it. True Polymorph (9th). True Polymorph. The spell that can turn any race into any other race, or object. And vice-versa. You can go full fairy godmother and turn mice into horses. For a spell that can change anything about one's body it would not be an unusual ruling to say it can change one's sex. At the very least it can turn a man into a chair, and the chair into a woman (or vice-versa of course). But honestly, that's just the tip of the True Polymorph iceberg. Just read this more carefully: > You transform the creature into a different creature, the creature into a nonmagical object, or the object into a creature This means you can turn a rock or twig into a human. A fully functional human with, as far as the rules go, a soul. You can create life. But wait, there's more! Nothing there says you have to turn the target into a known creature on an existing creature. The narcissist bard wants to create a whole race of people who look like him? True Polymorph. A player wants to play a weird ass homebrew race and you have no idea how it would fit into the setting? True Polymorph. Wizard needs a way to quickly populate a kingdom and doesn't want to wait decades for the subjects to grow up? True Polymorph. Warlock must provide his patron 100 souls in order to free his own? True Polymorph. The sorcerer wants to do something cool? Fuck that guy, sorcerers don't get any of the fun high level spells; True Poly is available to literally every arcane caster but the sorcerer. Note: what good is Twinned Spell if all the high level twinnable spells have been specifically made unavailable to sorcerers? Do keep in mind however that this brings a whole new discussion on human rights. Does a table have rights? Does it have rights after being turned into a living thing? If it had an owner, is it now a slave? Your country will need so many new laws, just to deal with this one spell. People often say that high level wizards are deities for all intents and purposes. This is the utmost proof of that. Clerics don't get to create life out of thin air, wizards do. The cleric worships a deity, the wizard is the deity. Conclusion. Intelligent creatures not only can game the system, but it is entirely in character for them to do so. I'll even argue that if humanoids don't use magic to improve their lives when it's available, you're pushing the suspension of disbelief. With this post i hope to have helped you make more complex and realistic societies, as well as provide a few interesting and unusual plot hooks Lastly, as much as i hate comment begging i must admit i am eager to see what spells other players think can completely change the world. Because at the end of the day we all know that extra d6 damage is not what causes empires to rise and fall, its the utility spells that make the best stories. Edit: Added spell level to all spells, and would like to thank u/kaul_field for helping with finishing touches and being overall a great mod.
Offseason Blueprint: The Detroit Pistons are an NBA basketball team. Hopefully, they can remind fans of that in the next few years.
The playoffs continue to rage on, but there are 26 teams sitting at home with nothing to do but twiddle their thumbs, watch the Conference Finals, and wait for next season to start. For their sake, we wanted to look ahead with the next edition of the OFFSEASON BLUEPRINT series. In each, we'll preview some big decisions and make some recommendations for plans of attack along the way. Today, we're looking at the Detroit Pistons. step one: weave a new narrative Some teams are good, some teams are bad -- but almost all of them have a general direction. Are you a young team on the rise? Or a veteran team trying to squeeze out as many wins as possible? Right now, the Detroit Pistons are in a wonky grey area. They're missing an identity. When they tried to make the playoffs, they were fairly mediocre (records of 37-45, 39-43, 41-41). When injuries hit this past season, they plummeted down to 20-46. While that generally suggests a young and rebuilding team, the roster doesn't reflect that yet. Their marquee players are Blake Griffin (age 31) and Derrick Rose (age 31.) They also have a veteran coach in Dwane Casey who's more accustomed to competing than rebuilding. All in all, they feel like a confused, forgotten franchise. Fortunately, there's a new sheriff in town. The team hired a new GM in Troy Weaver, who had been Sam Presti's right-hand man in Oklahoma City. Weaver's been on the verge of a GM job for several years now, and his hire represents something of a coup for this embattled organization. Going forward, the franchise needs to hold the keys over to Weaver and allow him free reign to do whatever he wants. Back in OKC, he had experience with a variety of makeups: with a rebuilding team, with a contending team, with a rebuilding-wait-whoops-we're-accidentally-pretty-darn-good team. It's up to him to look at this roster and this payroll and determine the best path forward from here. step two: hold a garage sale for your old homeowner's property Presumably, Troy Weaver will treat this project as more of a teardown than a remodel. Mainstay center Andre Drummond is already out of the door, and the other veterans may join him on the bus out of Detroit. Unfortunately, that may be easier said than done. It makes a lot of sense to trade star PF Blake Griffin to a veteran team, but his injuries and his contract ($37M + $39M player option) would make that difficult from a logistical perspective. There's a chance that a desperate team may be willing to roll the dice on Griffin. Throughout his career, he's been one of the more misunderstood players in the league. People want to treat him as an athlete-dunker only, but he's actually a skilled ballhandler and passer. In his last healthy season in 2018-19, he averaged 24.5 points, 7.5 rebounds, and 5.4 assists, and even showcased an improved three-point shot (36.2% on 7.0 attempts per game.) If healthy, he'd be a major difference maker to a team like Portland. Still, teams aren't going to give up major assets for Blake Griffin until he proves that he is healthy. From Detroit's perspective, it makes more sense to wait to trade him. They need him to come back, put up some good stats, and then float him in offers. Right now, you'd be trading Griffin for 20 cents on the dollar. In contrast, Derrick Rose's stock may be at a high. He put up good raw numbers this year (18.1 points, 5.6 assists), and he's on a reasonable $7.5M expiring contract. He'd be a positive addition to a playoff team, best served as a Sixth Man scorer. The Pistons and their fans like Rose (and he likes playing here), but it'd be irresponsible for them to not consider trade options. If they get any decent offers, they have to pull the trigger. If the offers are weak -- R2 picks or so -- then the team can keep him around as a veteran leader and placeholder starter. step three: don't let your breakout break out As bad as the Pistons were, they had a few bright spots. Derrick Rose played better than expected. Luke Kennard looks on track to be a rising starter. And, most surprising of all, rando Christian Wood broke out as a legitimate NBA player. As a starter, Wood averaged 21.9 points and 9.4 rebounds per game. Wood is a springy, energetic player who also has an improving range (40% from three as a starter.) You can read a longer deep dive about Christian Wood here, but to sum it up. A) His production looks legitimate, as he's been putting up numbers in virtually every stop as a pro. But B) His breakout may be poorly timed for the Pistons, because he's slated for free agency and about to get more expensive. He's a 24 year old whose best days should be ahead of him. Based purely on his stats and scouting profile, you could talk yourself into a contract closing in on $15M a year for Wood. However, players with his "pedigree" (undrafted, limited sample size) rarely get that type of contract right away. To me, paying him somewhere in the range of 3 years, $36M would be a fair deal on both sides. There's too much uncertainty to justify much more of a commitment. Of course, the Pistons should know better than any of us whether to trust Wood. Prior to this year, he had a mixed reputation in terms of his basketball IQ and work habits. If Coach Casey can sign off on Wood's character, then the team can feel more comfortable with him as a building block. If there are still red flags, perhaps it's better not to get too attached. The Pistons have more cap room than most teams this offseason, so the money shouldn't be a major deterrent to this decision. It should be entirely about Wood as a person and a player. If you believe that he's the real deal, then you keep him around. step four: find your next field general Christian Wood is a solid young player -- Luke Kennard is a solid young player -- but these aren't franchise players. They're secondary scorers and members of a supporting cast. To truly advance to the promised land, the Detroit Pistons are going to need to find transcendent talent, somehow and some way. Unfortunately, the NBA Draft Lottery didn't help. The Pistons slipped down from the # 5 slot to the # 7 pick, making it unlikely that they'll land a future star. On the bright side, the "supply and demand" may be on their side. This draft class happens to be heavy with point guards. There's LaMelo Ball (the # 1 prospect on ESPN), Killian Hayes (the # 1 prospect on The Ringer), and Tyrese Haliburton (one of the safer picks in the class.) If any of them slip down to # 7, the Pistons should strongly consider them. It usually takes a point guard a year or two to find their footing, but they can sit behind Derrick Rose for a year and then get unleashed in 2021. From a personality standpoint, Rose isn't going to mentor and educate like Aristotle, but he's capable of soaking up 25 minutes and allowing the next PG some time to develop. If those top guards are not available (and they are unlikely to be), the Pistons may have to take some chances. One name I'm intrigued by is R.J. Hampton. On face value, that'd be a "reach." Like LaMelo Ball, Hampton was a top high school prospect who went off to play in the Australian league. Unlike Ball, his NBA stock suffered as a result. While Ball put up numbers (17-8-7), Hampton put up weak stats -- 8.8 points, 2.4 assists on 41-30-68 shooting splits. As a result, Ball is now locked into top 3 pick status, and Hampton is seeing his name ranked around the 10-20 range in mock drafts. However, I'd defend Hampton to some degree. We have to consider the context here. LaMelo Ball joined a struggling team called Illawarra. With Ball, the team went 3-9 (and finished 5-23.) When you're playing on a bad team like that, you can be the "star" and jack up as many shots as you want. In contrast, Hampton joined the New Zealand Breakers, a better team that relegated him to 20.6 minutes a night and a more limited role. His raw stats may not do him justice. No doubt, Hampton has a long way to go, especially as a shooter. At the same time, he's a big lead guard (6'4" with a 6'7" wingspan) who flashes a lot of explosive scoring ability when he's getting downhill to the hoop. He's also a smart kid and allegedly a good worker. There's some legitimate "star" potential here, even if it's a narrow bull's eye. Hampton doesn't have the same athleticism as Russell Westbrook (hardly anyone does) but maybe there's a parallel here. After all, Weaver and OKC selected Westbrook after he'd been a little under the radar after playing off the ball at UCLA. To be clear, I'm not urging Detroit to take R.J. Hampton at # 7. I'm not endorsing him as a future star like Westbrook. I don't know enough to do that; I don't sit around and splice up tape of New Zealand basketball. Still, the point is, the Pistons should be looking at upside players in that vein, knowing that they're going to need to hit a home run in the future. step five: keep one hand on the detonator The Detroit Pistons only have $68M committed on the books for next season, which means they could be players in free agency even if they re-sign Christian Wood. If the team decided to go "all in" in a desperate attempt to compete, then you could maybe talk yourself into retaining Blake Griffin, handing out a big contract for Fred VanVleet, and shooting for the playoffs. That may work. But to what end...? The 7th seed? The 8th seed? Is that the end goal here? More realistically, the team should (as discussed) try to get Blake Griffin back and fully healthy in order to showcase him for a trade. After that, they'd then dive into a full rebuild. Presuming that's going to be the ultimate destination, then the Pistons may as well get a jump on that with free agency. With their remaining cap space, they can take on a toxic asset that comes attached with future picks, or take some fliers on young and promising players. Among my favorite gamblers of this offseason may include PG Kris Dunn (CHI), SG Denzel Valentine (CHI), SF Josh Jackson (MEM), and C Harry Giles (SAC.) None of them should draw huge money offers, making them reasonable purchases and lottery tickets. If the Pistons end up blowing it up, then they should play their younger players over the course of the season. That should mean a lot of Sekou Doumbouya (entering Year 2) and even some Thon Maker (entering Year 42). If that means you only win 25-30 games, that's all right. It'll only help your odds for next year's lottery. I've mentioned this before with some potential tankers (CLE, CHA, etc), but next year's draft could be quite strong. The group is headlined by point forward Cade Cunningham (heading to Oklahoma State) and scoring swingman Jalen Green (heading to the G-League), but there are about 4-5 other players who have the potential to join the # 1 pick conversation in time. The Detroit Pistons aren't likely to be bad enough to get a top 3 pick on their own, but the flattened lottery odds make it possible for the 7th or 8th worst team to leapfrog into that territory. Of course, before Weaver and the Pistons officially press the detonator and go into full-blown rebuild/tank mode, they need to have a heart to heart with Coach Casey. He's 63 years old already, and entering the third year of a five-year deal. Is he going to embrace the rebuild? Is he going to be the scapegoat if they rack up losses? They need to get on the same page, out of fairness to Casey and out of fairness to this franchise. A reasonable solution would be to promise Casey that, if he does tank like a good soldier, he'll still be retained for next season. Rome wasn't built in a day, and neither will chrome. previous offseason blueprints ATL, CHA, CHI, CLE, DAL, IND, GS, LAC, MIL, MIN, NYK, POR, SA, SAC, UTA
Pikmin 3 Deluxe is the definitive version of a Wii U classic. More content, gameplay improvements and co-op make this installment a must have for Nintendo fans.
...Pikmin 3 Deluxe is the same amazing game it was before. Figuring out how to traverse levels and defeating huge bosses is still great fun. The visuals, audio, and performance are up to the standard of every first-party Nintendo Switch game, capturing that superb family-friendly tone. The new side-missions, multiplayer modes, and accessibility options simply add more value to an already fantastic game.
Pikmin 3 has this charm to it that makes it hard to put down and the lengthy campaign is incredible and the design choices in play make this one of the smartest games I’ve played recently. If you need a game that wants to challenge you with excellent exploration, tons of strategy and cute creatures; go out and get yourself Pikmin 3 Deluxe!
If you need some optimism and pure joy injected into your life, Pikmin 3: Deluxe Edition is for you. A fantastic remaster that adds a healthy chunk of new content to what was already a bulky game, that improves the overall experience.
There's nothing quite like Pikmin, as it perfectly captures the same magic as Miyamoto's other masterpieces. While the Wii U itself was a sales disappointment, it hosted some absolutely wonderful titles that deserved a better home and it has been great to see them finally receive that with Nintendo's initiative to bring them to Switch. Pikmin 3 was already a superb game, and while this release is not a remaster, the extra elements added to Pikmin 3 Deluxe elevate it to something special. While the price point may be exclusionary for some, this is completely worth the asking price, even as a double-dip for those who already have it on Wii U. Perfect for families to play together, for friends to grab a Joy-Con each, or for solo play sessions to track down every badge and master the highest rank.
It's great to see such a different game that revels in its weirdness ported to the Switch, but disappointing that is still full price despite being a game from 2013. Pikmin 3 is a breath of fresh air, offering simple yet addictive gameplay as you explore a massive, magical world full of surprises. Despite the age of the game, this is defiantly an adventure not to be missed.
Pikmin 3 Deluxe is another re-release that isn't going to blow some people away, but provides another means with which to play a potentially forgotten Wii U classic. For me, it still holds up, and then some.
So Pikmin 3 isn't the massive game. It never has been. It wasn't on the Wii U, and it's no "bigger" on the Switch. What it is, however, is a load of fun, and the charm is irresistible. Have we had more impressive remasters of games that were, to be frank, more impressive in the first place? Sure, but Pikmin isn't meant to be "AAA" and it doesn't try to be. Whether you've played this game previously or not, it's still a charming delight.
With the Deluxe edition on Nintendo Switch Pikmin 3 remains a wonderfully cute and clever real-time strategy game. On the technically side the WiiU title in the first place could have been more enhanced for the new platform. But if you did not play it so far, the Switch version is best way to catch up on Pikmin 3.
Pikmin 3 Deluxe manages to have cheearfull and colorfull style of Nintendo titles, while at the same time presenting quite unique take on real time strategy genre. If you never tried Pikmin before, this game can be a perfect starting point. And now we just can't wait for Pikmin 4.
As fun and refreshing as it was on the original Wii U, Pikmin 3 Deluxe offers a second chance to a very good strategy game. Despite the loss of a second screen, this Switch port add many extras, like an entire bonus arc with well tied challenges, but also very interesting difficulty modes.
Pikmin 3 Deluxe has blossomed on Nintendo Switch into the complete package. With excellent coop and bags of content, it's an experience not to be missed
7 years after its original release, Pikmin 3 for Nintendo Switch is a great strategy and exploration game, with unique characters and interesting additions (prologue, epilogue and main story multiplayer).
Pikmin 3 Deluxe makes an already excellent game even better with some small but enjoyable content additions and a boatload of quality of life improvements.
After years out of the limelight Pikmin 3 has resprouted, with its mellow take on real-time strategy more enjoyable than ever, especially thanks to the expanded co-op options.
Visually, Pikmin 3 Deluxe doesn't push the boat out much further than the original Wii U version did. Where its changes lie are in its revamped control system and the addition of a new Side Stories mode. Neither are necessarily transformative enough to warrant double dipping if you're perfectly happy with your Wii U copy, but if you're one of the vast majority who don't have a Wii U copy, this Switch update is unquestionably the best way to play it.
Pikmin 3 Deluxe is very close to being the definitive version of a modern classic. Now please, bring me more Pikmin adventures. I would like to visit more areas with these little plant aliens.
When it comes to Wii U ports that have made their way over to the Nintendo Switch, Pikmin 3 has probably received the most love, care and new content of any of them. The game is much more accessible than it was before, making it perfect for newcomers to the series with enough new content to give fans of the series a reason to come back.
This is the best version of one of the most unique, funny and quirky Wii U titles. A new control scheme, some QOL improvements and new content make it palatable even for returning players.
While the gameplay remains strong, and is improved in this Deluxe repackaging, Pikmin 3 is visually a dated game, and it’s a shame Nintendo refuses to remaster last-gen games, whilst still charging full price. Nevertheless, the cracks are covered up to a degree in handheld mode, as Pikmin 3 almost rounds out the full Wii U collection on Switch.
Pikmin 3 Deluxe represents the ultimate version of the title, and even though the experience is over way too quickly, the game is easily one of the Nintendo Switch's best titles, and a must-play for fans, new and old!
Pikmin 3 is still fresh, engaging and eventually challenging after all these years and we hope that this Deluxe Edition is just the beginning of a new era for this sweet and hard-working little creatures.
Nintendo continues to revive what some might call their lost generation of games. Pikmin 3 Deluxe is yet another Wii U transplant though one that slots seamlessly into Switch's first party line-up. Although unwieldy and slow to start, Nintendo's charming inventiveness has produced an intriguing, if not excellent, entry in the strategy genre.
After playing through the opening hours of this new and improved classic, I'm already smitten with its clever mixture of strategy and resource management. It does a tremendous job of making the genre accessible for a younger audience while seldom taking your intelligence for granted.
Pikmin 3 Deluxe is a nice and simple finely-tuned Wii U port that’s perfect for newcomers to jump right into. It’s a charming and enjoyable take on the real-time strategy genre that’s not going to make you bash your head against a wall.
This is probably the best Pikmin game, and this is undoubtedly the best version of it. It's a bit of a shame that this isn't full-HD like many Wii U ports have been, but the quality of Pikmin 3 Deluxe is unmistakable. An excellent action-strategy adventure that'll tempt you into 100% completion, and probably leave you in tears when you see your Pikmin eaten at the end of a complicated day.
The Correlation Between Sonic the Hedgehog and the New York Knicks (Pt 1)
Sonic the Hedgehog: a popular video game franchise of a cocky, quick-witted, free-spirited blue hedgehog who is as fast as the speed of sound and fights the forces of evil with a colorful cast of companions. The New York Knickerbockers: a professional NBA basketball team that resides in Madison Square Garden in Manhattan, New York City. Now you might be thinking, “What do these two things have in common? A video game mascot and a sports team aren’t similar?” And you’re probably right, they just seem too different from each other. It’s not like they are polar opposites, but that they are just so different that it seems almost impossible for them to have similarities. They are in two totally different realms of existence. But if you are a fan of both, you start to see through the overlining aspects and can find some significant connections between the two. You come to find that a prosperous start eventually led to many miserable downfalls. You find that the ones pulling the strings and running the show are the ones that are driving these two franchises straight into the ground. You find that the loyal fans are given false hope and promises nearly every year. And you come to find that these two franchises timelines are somewhat parallel to each other. Bright Beginnings If we are going to talk about how it all started with these two, let’s do the Knicks first, since they have been around longer. The winter of 1891 was the year that physical educator James Naismith had an idea. It was too cold for the Massachusetts boys to go outside and get active. So, Naismith decided to nail up some peach baskets indoors, got a leather ball, made some rules and regulations, and then the rest is history. The game for young boys quickly became a trend. Recreational centers and schools embraced this new game and basketball became known to all. But playing on a school team wasn’t enough. Where do these kids and young men go with this talent? It was then decided that just like baseball and football, America needed a professional league for basketball. And so, on June 6, 1946, in New York, the Nation Basketball Association was born. And with it, a new team called The New York Knickerbockers (more commonly known as Knicks for short). Yeah, that’s right, the Knicks are as old as the goddamn NBA. The Knicks have seen it all in the NBA. The best, the worst, wins, losses. It was only until the 70s where the Knicks began to prosper for the very first time. With Walt “Clyde” Frazier, Dave DeBusschere, Willis Reed, Bill Bradley, and Dick Barnett, Phill Jackson, under Coach William 'Red' Holzman, New York got their very first championship. And even another 3 years later. They beat out guys like Jerry West, Wilt Chamberlin, and many more. After those years, the rest of the 70s were an “iffy” time for NY. Their records were great at first, getting into the playoffs and Eastern Conference semi-finals just to be eliminated each time. Then the 80s came around and things started to look up for them again. Their records improved, Bernard King was great but were eliminated in the playoff each time they got there. Then, after a terrible season, the Knicks were placed in the NBA Draft Lottery for the very first time in 1985. And got one of the greatest players and best-known Knicks of all time with the 1st round pick, Patrick Ewing. Then the 90s came around, which was also an electric and most memorable time for New York basketball. Patrick Ewing, John Starks, Charles Oakley, Charlie Ward, Anthony Mason, the list goes on. Coached by the famous Pat Riley, it was an unforgettable time. Did they win any championships? No. But the Garden was never truly the same after that. And for the next 2 decades, it only seemed to change for the very worst. During all of this, and World War 2, Service Games were making coin-operated slot machines for entertainment for the war effort. After the war, the company sent employees to Japan for expansion. The company began to grow worldwide. It was then shut down when the US government found illegal business practices (which was just some good ole tax evasion). But then one of the original creators, Martin Bromley, made other companies in order to take over its assets and activities, so nothing really changed. Service Games of Japan (more commonly referred to as Sega) was bought out by other companies as time went on, but never really seemed to leave Japan. From slot machines, to photo booths, to pinball machines, to eventually, the brand-new world of video game entertainment. Competition was fierce, games were created, their famous “Sega Genesis” console was made, until the faithful day of June 23, 1991, one of the most famous video game characters to ever exist was created. In the form of an 8-bit, blue, fast hedgehog named Sonic. It was the only character to out beat the worldwide beloved, Italian, plumber, and the Super Nintendo Entertainment System (SNES) that we all know far too well at the time. The fast-paced and exciting gameplay was riveting. Players awed as Sonic raced to defeat Dr. Robotnik and his robot army to take over the world and stealing the mysterious and infinity powerful Chaos Emeralds was exhilarating for all. Sonic the Hedgehog was a staple of an iconic video game and video game character. And a staple of Sega’s success. The only logical thing to do now is to ride this success, and they sure did. With a multitude of sequels both canon and non-canon, spinoff shows, comic book series, merchandise, and some reboots, it seemed like Sega’s #1 mascot was at the top and continued to rise. But it only takes so long for something to keep rising in fame. Isaac Newton said himself, “What goes up must come down.” And if Sonic was on top, there is only one other place it can go. The Roaring ‘90s From the early 90s to the present day, these two have coexisted at the same time, but in different worlds. One related to video games, one related to live professional sports, both in the name of worldwide entertainment. Then the universe made their paths in time parallel to each other. When Sonic was created in 1991, The Knicks got Pat Riley to coach the team. Acquiring the originally undrafted John Starks, who was an electrifying scorer, as he went hand in hand with Patrick Ewing. They went as far as to beat the Pistons in the first round but fell short of succeeding forward because of some guy from the Chicago Bulls that I have never heard of, named Michael Jordan. I guess he was big deal but I’m not too sure. They had had an even better season the following year. Going from a 51–31 record to a 60–22 record. They made it to the Eastern Conference finals only to get swept by Jordan’s Bulls. For Sega, they released Sonic the Hedgehog 2. The story of the battle between Sonic and Robotnik continued. In this game, there was a player 2 option for a friend of a younger sibling. They introduced Miles "Tails" Prower, a young, yellow fox with a knack for mechanical engineering. He would be considered Sonic’s closest friend, almost like a brother. It was a commercial success as well. It was a good year for both Sonic and the Knicks, even though Sonic many have had a better one. 1993 and 1994 was also a prosperous year for both. For the Knicks, with a 57–25 record, defeating all the other teams in the playoff (including Jordan), and returned to the Eastern Conference finals. They would have made it to the NBA finals if it weren’t for the most hated player in New York at the time, Reggie Miller, and the rest of the Indiana Pacers. With two missed free-throws from Starks, an angry/stubborn Pat Riley, to a missed finger-roll layup by Ewing, the Knicks lost 97–95. But ‘93 and ‘94 was a memorable year for the Knicks, as well as for Sega. In the same year, Sonic CD came out in Japan. In it, they introduced Metal Sonic, a robot made by Robotnik to combat Sonic, and Rosy the Rascal (Amy Rose) a pink hedgehog saved by Sonic who is madly and blindly in love with him. Metal was a great adversary for Sonic because it always kept up with him. Sonic the Hedgehog 3 rolled out in ‘94. In it, they continued the story with the brand-new setting of the Floating Island (later to be named Angel Island). Robotnik goes there to repair his “Death Egg” that was damaged in the last game. He tricks the newly introduced character, “Knuckles the Echidna”, a strong, stubborn, and at times dense, who was the guardian of the Island into thinking the Sonic and Tails were the enemies. Knuckle became a quick and notary rival of the blue hedgehog, until the end of the game where Knuckle learns the truth and is then helps Sonic to defeat Robotnik. The game, including Knuckles, was loved by fans. They found success in the game. Their new console, the “Sega Saturn”, not so much. It was outshined and outsold by Sony’s new console, The PlayStation. It couldn’t meet up to what its predecessor, the Genesis, did in the gaming industry. Funny how the Knicks and Sonic mirrored each other that year. They were both on a fiery trail only to be halted by another. The Pacers for the Knicks, and The PlayStation for Sega. They were so close to ultimate success that year. Nevertheless, a pretty solid year for both. At this point, you can’t talk about the best games without mentioning Sonic. And you can’t talk about the best basketball teams without mentioning the Knicks. The next couple of years were a stagnant few for the blue hedgehog and the New York team. For the Knicks, Pat Riley resigned and moved on to coach the Miami Heat. After firing the new head coach, Don Nelson, the Knicks gave the position to the assistant coach, Jeff Van Gundy. They acquired the big-man Larry Johnson and pure scorer and Allan Houston. The Knicks were eliminated playoff series after playoff series due to the Bull, Heat, and Pacers. In the ’98-’99 season, things started to get cooking. They traded greats like John Starks and Charles Oakley for Latrell Sprewell and Marcus Camby. While Ewing was aging and having constant injuries, the new players began to step up. They climbed over all the competition and became the first eighth-seeded playoff team to make it to the NBA Finals. Sweat, but short-lived because the powerful San Antonio Spurs beat them to win it all. It proved that the Knicks were still a top caliber NBA team. Being able to dominate the entire East, while striking fear in the West. Sega after 1994 were the same as the Knicks, as they found themselves in the same position and not progressing forward. Making many Sonic titles that felt more like fillers than actual pure Sonic games. The story didn’t progress, and the games were not innovative. New modern technology allowed for new 3D modeled games. The world of 2D was starting to take a seat, and everyone wanted the next best thing. In 1998, they released the “Sega Dreamcast”, in attempts to participate in that year's new upcoming set of consoles that ran 3D games. And with it, the next Sonic title was ready to shake the world, as it did once before. Titled “Sonic Adventures”, it was so critically acclaimed, that 2.5 million copies sold in total, making it the Dreamcast’s bestselling game ever. On Knuckles home of Angel Island, the Master Emerald (one similar to the 7 Chaos Emerald but much bigger and with even greater power and the one he was sworn to protect), is in danger of Dr. Robotnik new plan to release “Chaos”, an immortal and god-like being made out of concentrated energy who was sealed away buy Knuckles ancestors, in order to rule the world. Different characters have different abilities you can play with. We all know Sonic can run fast, but now we can see Tails fly, Knuckles climb, and Amy smash baddies with her large new hammer. It showed the world what Sonic can do in the world of 3D games. Also, the killer original soundtrack to add to the fast-paced excitement, truly made it more memorable. Great level designs mixed with wonderful storytelling and amazing game mechanics, it is widely accepted as one of the greatest Sonic game ever created. The Dreamcast itself didn’t have such a happy ending. Poor manufacturing rates in Japan caused not enough units to be shipped out to please the general public and the massive amounts of orders. Plus, Sony’s new PlayStation 2, Nintendo’s new GameCube, and Microsoft’s first-ever console, the Xbox, crushed the Dreamcast’s chances at full success, despite Sega’s confidence in it. Yet again, Sonic and the Knicks face the mirror and have the similar outcome. In the forms of a superb season with failed Finals expectations, and a stellar game with failed console expectations. So close to a perfect year. It doesn’t really matter now though. Everyone did what Prince said and partied because it was 1999. It was the start of a new decade. Sonic and the Knicks were ready to leave their wonderful pasts in the past. Indicative of an era, preprepared to look ahead into the unknown future. What could possibly go wrong? Oh, just what…...could possibly…… go……. wrong. The Dark Decade The year 2000, a brand-new start for all. Forget what happened last year. It now a decade behind you. At the start of a new year, everyone tries to make it his or her own. Before the clock struck 12 on January 1, the Knicks drafted Frédéric Weis from France, instead of the home-grown Ron Arrest. This was done without an official General Manager though. They did hire Scott Layden later on. Charles Dolan, who was the owner of MSG, the Knicks, and Rangers, stepped down. And on November 2nd, 1999, his son James Dolan became the head, a day which will forever live in infamy. 2000, the Knicks are back where they belong in the playoffs. Allen Houston and Latrell Sprewell had amazing seasons. They swept the Toronto Raptors and were quickly denied the chance to go any further, due to nonother than the bane of the Knicks himself, Reggie Miller, and the Indiana Pacers. The Knicks were ready to make improvements. What was their first move? Trading the legendary, home-loved, adored, big man himself Patrick Ewing to (ironically) the Seattle Supersonics. A great start to the new year. Trading away the best player in franchise history, especially after he wanted an extension on his contract. The Ewing Era was officially over. It would have been somewhat reasonable, if it weren’t for the fact that it was a terrible trade deal. Overseas in Japan, despite the Dreamcast launch, it did kinder up some good sales. They did keep up with the other console at first, but the high pre-orders mixed with the poor manufacturing rates made consumers unhappy. Another problem was they were expensive. Many disappointed people traded it in and used the money to buy another console. The delayed (but high selling) Sonic Adventure was good but just couldn’t save it from the slowly declining sales. Sonic himself in 2000 had a quiet year. “Sonic Shuffle”, a board-game-based game similar too Mario Party. It had mixed thoughts. The game was alright, but surely was no Sonic Adventure. Similarly, Sonic and the Knicks’ first year in the 2000s was so-so. Nothing too special but had a slight decrease in shine. 2001: After losing to the Raptors in the playoffs, the Knicks needed some time to regroup. During the offseason, Layden decided it would be a good idea to opt-out of the draft (missing many great players) to resign Allen Houston to a 6 year-100-million-dollar contract. Keep in mind, this was the biggest contract in franchise history at the time. Oh, and he got rid of Glen Rice (one of the guys acquired in the Ewing Trade). He replaced him with guys who also had beefy, long contracts for no reason. Larry Johnson retired, the Knicks new season started badly, and the promising Jeff Van Gundy resigned, and AC Don Chaney was promoted. He didn’t do much to help. To end off on an even worse note, the Knicks had themselves a 30–52 season and missing the playoffs. Fun fact: it was the first time since the 1986–87 season they did not qualify for the playoffs. On Sega’s end, the production for the Dreamcast was discontinued. They took a major step back and became a third-party developer, meaning they will only make games for other consoles and no longer make consoles of their own. They lowered the price of the remaining stock they had, and their net-worth decreased greatly. It just couldn’t keep up and hurt Sega more than it helped it. Just like a dream itself, the Dreamcast was sweet, short-lived, and then faded away. The Sonic game they released, however, would be a fan favorite for generations to come. They released “Sonic Adventure 2”, the official sequel to the first Sonic Adventure. It had extremely high reviews and Sonic fans adored it. It introduced any new characters and innovative game mechanics the series has never seen before. The game can be played more than once, due to it having 2 campaigns that overlap in parts and conclude at the same time. 50 years in the past, Gerald Robotnik (the grandfather of Dr. Robotnik) works on the “Ultimate Life Form” in “Space Colony ARK.” There, his granddaughter, Maria, is born with Neuro-Immune Deficiency Syndrome making her unable to leave the ARK in fears of her dying. Gerald (who is actually a genuinely good soul) tries everything to cure Maria. He creates “Project Shadow”, a powerful hedgehog with immortality. He and Maria bond and become close friends. Then the “Guardian Units of Nations”, or G.U.N for short, saw that Shadow was too dangerous and raided the ARK in attempts to liquefy all information and personnel involved. Instructed to escape, Maria puts Shadow in an escape pod before being gunned down in the crossfire from G.U.N agents to kill Shadow. He escapes, is recovered by the government, put into stasis until Robotnik reawakens him 50 later to use him in his plan for world domination. Shadow, having amnesia, can only remember the last moments with Maria. Filled with hate and anger, he believes Maria’s wishes were to get revenge on humanity. He helps Robotnik acquire the Chaos Emeralds. Sonic is framed for doing so, and thus he and the rest of the team venture out to stop Robotnik once again. The character Rouge the Bat, the independent and flirtatious jewel thief made her first appearance. Playing multiple sides as she helps Shadow acquire the emeralds, works as an undercover agent for G.U.N, and even stealing part of the Master Emerald from Knuckle, making for some interesting and funny interactions. It ended as Shadow realizes that Maria wanted Shadow to give people another chance for a better future. His alignment changes as he and Sonic team up to defeat the final boss and save the day. Shadow was last seen falling to earth after the battle, and the day was saved. A great/complex story and a legendary OST with Crush-40 helping with it. gave the Sonic series a little bit of a mature look. Fans fell in love with Shadow’s serious and edgy personality. Quite possibly, the already amazing Sonic Adventures was matched with an amazing sequel. This year, Sonic and the Knick’s outcomes were quite different. Sonic seemed to get the better end of the stick. But this luck won’t last forever. 2002: an overall poor year for both. The Knicks extended Don Chaney’s contract. They had the seventh pick in the draft (which is solid at most), but instead of rebuilding through the draft, the front office made the terrible decision of packaging the pick the star Marcus Camby and Mark Jackson for veteran Antonio “the-dealing-with-knee-problems” McDyess. Did he play for them during the season? No. He ended up destroying his knee in an exhibition game and missed the entire season. Latrell Sprewell broke his hand on his yacht due to the rough waters. Or he punched a guy, not sure. Doesn’t really matter he missed the beginning of the season. “Fire Layden”, would echo through the garden because of his poor and rash decisions. Their season ended with a 37–45 record, missing the playoffs for the second year in a row. Over in the land of the Rising Sun, Sega executives were comprising a deal with pachinko machine developer, “Sammy Corporation” and Japanese video game company, “Bandai Namco Entertainment.” The president of Sammy had a history with Sega in the past, so it was likely for some agreement to go through. Namco on the other hand withdrew. Sammy was upset with Sega as they attempted to persuade Namco more. This prompted both companies to withdraw, and Sega gained nothing. In the States, some high business workers left Sega due to being unhappy with Japan's refusal to shift with the demand for more mature games. As for Sonic, they had to now make games for companies they once rivaled. They released the “Sonic Advanced” series (from 2001-2003) for the Nintendo “Game Boy Advanced.” It had mixed reviews. Fans enjoyed them while criticizing them for being too short, having imbalanced gameplay, and some bad level designs. The total net-loss even forced them to file for bankruptcy around this time. It could have been all over then. Things are starting to slowly dip for these two. No improvement, no noise in the world of games. The tides are starting to shift. 2003-2009: (let’s just group together these painfully terrible years altogether since they are all painfully terrible) the quicksand has now gotten a firm grip on the iconic red shoes of Sonic and the Nike Air Force 1s of the Knicks and was slowly sinking them down to their necks. Knicks continued to give girthy salaries to C tier players, were bad enough to get to the playoff but good enough to get high draft picks, Sprewell was given up for Keith Van Horn and an old Dikembe Mutombo. This was the last straw for Layden. Retired NBA legend Isiah Thomas became the Knicks president after the chants in the garden have finally been answered. He got right to work. He fired Chaney for Hall of Famer Lenny Wilkens. Great. Then made a big move in releasing McDyess, NY legend Charlie Ward, and 2 future first-round picks for all-star Stephon Marbury and Penny Hardaway. After no real sign of rebuilding and a bad start, the Knicks miraculously snuck into the playoffs. Perfect. Except they got swept by the New Jersey Nets. That season was sort of like the Sega Dreamcast. High expectations and then shockingly short-lived. The newly acquired ball-handling wizard, Jamal Crawford wasn’t enough for the Knicks the next season. Wilkens stepped down and the Knick missed another playoff season. Larry Brown was the new coach, but Isaiah made the best of their draft picks and trades. They fan-favorites like Trevor Ariza, David Lee, and Nate Robinson (who was not fighting Jake Paul yet). They also got Channing Frye, Jerome James, and Eddy Curry, in hopes that they could acquire a reincarnation of Patrick Ewing. This move would have been almost 100 percent perfect. Maybe if they didn’t give them unnecessary contracts and lots of first rounds picks away. Maybe. Allen Houston also finally retired. It was good, since he was washed-up and still had a ridiculous contract, but at the same time sad, since he was the last Knick to come from a beautiful time period in the history of the franchise. So how was the overall team? Pretty trash. They couldn’t rack up a good number of wins, there was that whole feud with Marbury and Brown, the players didn’t form good chemistry, even Isaiah and Brown bumped heads. So much so, Isaiah fired him finishing with a 23–59 record. And then (if this didn’t sound like some crazy written soap opera) he literally hired himself as head coach. Isaiah had a tremendous amount of pressure on him. James Dolan (every time I say his name it just makes me ball my hands into fists) wanted improvement or he was gone. The new season was going well at first until the big brawl that took place against the Denver Nuggets where multiple players received suspensions for it. They did have that one play that David Lee did where he put the ball into the hoop at 0.1 seconds in double overtime, which was one of the most stellar plays in franchise history. It was quickly looked over when a former MSG executive sued Isaiah ad MSG for sexual harassment, which they lost. The old “Fire Layden” chants were turned into “Fire Isiah.” The season once again started terribly, and the Knicks lost to the Boston Celtics in 104–59 game. Remember that mess of a deal with Sega and Sammy that never happened? Well, Sammy ended up buying 22.4 percent of Sega's shares anyway. That same year Sega shifted all focus on the arcade business side of the company in order to patch up the open wounds that the home-console development left on them. Sammy then completely took over Sega, becoming “Sega Sammy Holdings.” They now split the company into 4 special quadrants, Consumer Business (video games), Amusement Machine Business (arcade games), Amusement Center Business (Sega's theme parks and arcades), and Pachislot and Pachinko Business (Sammy's pachinko and pachislot business). Even though the main focus was on the arcade aspect of Sega, the video game branch was still at work, and so was Sonic. Comic books, TV spinoffs, and of course his favorite platform, games. Only a few really made any real impacts. For example, “Sonic Heroes.” 4 separate and interwoven storylines, the return of lovable and familiar faces, the long return of Team Chaotix (originally from a game back in 1995 which is a surprise), the ability to switch characters mid-level, and the continued story, it had high expectations from the last blockbuster game. Team Sonic races to defeat Robotnik’s new weapon, Rouge finds a though-to-be-dead Shadow and the robot, “E-123 Omega” who form Team Dark who set to defeat Robotnik while Shadow tries to uncover some of his past, Team Rose finds Amy, the comically slow “Big the Cat”, and the sweat young pure-hearted “Cream the Rabbit” who go off in search of Sonic, and Team Chaotix, a band of quirky detectives, “Vector the Crocodile”, “Espio the Chameleon”, and “Charmy Bee” gets a mysterious job offer that they can’t refuse. A fan-favorite for sure, but to the extent of mixed reviews. Fans loved it; others hated it. Overall, it was a serious game in the franchise, but a very, very mediocre one. After some filler games, Sega saw all the popularity Shadow the Hedgehog has received ever since his debut. He was as famous as Sonic was (maybe even more at the time) and fans loved his personality, as it accompanied a lot of the angsty/emo/goth/rebellious/alternative-punk rock/edgy teen personality of the early 2000s. It supported what was about to come. “Shadow the Hedgehog”, his very own standalone game. Shadow laments his existence, trying to figure out who he really is. An alien armada invades the city. Shadow is confronted by the leader of the “Black Arms” alien forces, “Black Doom” and tells him of some old agreement made to bring him the Chaos Emeralds, in exchange for the truth of his past. Shadow goes on to slowly regain memories. This game is unique in the series, with its branching stories that affect how the game ends through what missions the player chooses. It has a good ending, a bad ending, or a true ending, in which Shadow learns he was created with Black Doom’s blood. Shadow is reminded of Maria to break from Black Doom’s mind-control over him and defeats him. This game is a major addition to the series. Unfortunately, it received a poor review. Some people thought Sega tried too hard to be edgy and dark and ended up making it somewhat cringeworthy. Now Shadow was being made fun of for this reason. They also ruined his character a bit. Going from a broken victim, blinded by hate and anger to realize that his promise to the person he cared about was to protect others and giving them a second chance, to a gun-toting, I-hate-everything-and-everyone-so-don’t-get-in-my-way, anti-hero, edge lord (Oh yeah he uses guns in this game). The next line of titles will be more mediocre than the next. Until one unholy game was created. Only titled, “Sonic the Hedgehog” (more commonly known as Sonic 06), was the game for the new generation of consoles, the “X-Box 360” and “PlayStation 3”. “Silver the Hedgehog”, a pure, determined young hero is from the doomed future. Engulfed in flames from the monster “Iblis” he, and his close female friend “Blaze the Cat”, try to save their present. A mysterious person gives him the chance to go back in time to stop the sequence of events that will eventually lead to the futures doom. Desperate he is assigned to kill a blue hedgehog from the past in order to stop it. The villain, “Mephalis the Dark” manipulates the many heroes in the story to get to his goal. It turns out that the artifact Rouge steals contained him in it. He is released to get to his godly form of nonother than Iblis and tricks Silver into thinking Sonic was the reason for the future being destroyed. Sonic, Shadow, and Silver then team up to defeat him once and for all. This game……was absolutely horrendous. Buggy glitches, some bad voice acting, a nearly impossible boss fight to beat with Sonic and Silver, and one of the worst chopped up and overly complicated stories with an unbelievable amount of major plot holes and bad story planning. It is easily considered the worst Sonic game ever created. Sega and Sonic’s reputation will forever be stained by this awful game. The good that did come out of it was smothered by how terrible it was. Silver was a good character (and my personal favorite). Mephalis was actually a good villain that used manipulation (who also killed Sonic (he was the only one to do so)). Shadow’s character was fixed a little. But now, this colossal failure will scar the franchise for eternity. It doesn’t matter how fast Sonic runs; he will never live past it. For the remainder of the decade, Sega put out more either bad or mediocre Sonic games. They go so far as to turn Sonic into a Werehog. A werehog! Literally a werewolf/hedgehog. They have no impact on the gaming world, as for the games during the classic era did. Sonic is drowning (and he actually can’t swim) and Sega is throwing him uninflated floaties in attempts to save their iconic mascot. The Knicks also ended up firing Isaiah Thomas and replacing him with Mike D’Antoni. They made many trades, including traded Jamal Crawford for Al Harrington, and then traded a bunch of guys that barely played or barely made in impact for others who will later do the same. These two failing and failing badly. The Knicks and Sonic are now the laughingstocks of sports and gaming. The once-powerful Knicks who once had a titan-like grip on the East, are now a small, non-serious threat to all. It was once mainstream to be a fan of Sonic, now it's mainstream to point and laugh at the cringy/bad games it produces. There seems to be no let-up. Every time they try to turn it around, they end up 10 feet from where they last were. These two got lost walking down a long dark tunnel and there is no light at the end. What will become of them? Hope is fading away by the second. I’m getting nauseous, I think I’m going to be sick.
Thanks for everyone being amazing during these trying times in the Portland area. I appreciate everything you’ve done. But still more for sale. Repost from 3 weeks ago. Still have more for sale! Added a new set here too. MEGA MAN 1-6 on NES. All cartridges. 1 Has minor label damage. $250
Atari 2600
Combat
TRUE
$8.00
Space Invaders
TRUE
$12.00
Warlords
TRUE
$7.00
Donkey Kong
TRUE
$20.00
Journey Escape
TRUE
$15.00
KABOOM!
TRUE
$13.00
Combat
FALSE
$3.00
Combat
FALSE
$3.00
Defender
FALSE
$4.00
Donkey Kong Jr
FALSE
$6.00
Donkey Kong
FALSE
$6.00
Raiders of the Lost Arc
FALSE
$7.00
Breakout
FALSE
$7.00
Chopper Command
FALSE
$4.00
Yar's Revenge
FALSE
$5.00
Asteroids
FALSE
$4.00
Mario Bros
FALSE
$16.00
Pitfall!
FALSE
$6.00
Atari 7800
Xevious
TRUE
$8.00
Dig Dug
TRUE
$8.00
Joust
TRUE
$15.00
Galaga
TRUE
$12.00
Robotron: 2084
TRUE
$13.00
Pole Position
FALSE
$3.00
Xevoius
FALSE
$6.00
Choplifter
FALSE
$5.00
Ms. Pac-Man
FALSE
$6.00
Food Fight
FALSE
$8.00
Centipede
FALSE
$5.00
NES
Blades of Steel
FALSE
$6.00
Castlevania
FALSE
$22.00
Dr. Mario
FALSE
$6.00
TMNT III (Messed Up Label)
FALSE
$15.00
Strider
FALSE
$10.00
Solar Jetman
FALSE
$6.00
Milon's Secret Castle
FALSE
$4.00
Mike Tyson's Punch Out
FALSE
$25.00
Excitebike
FALSE
$6.00
X-Men
FALSE
$8.00
Tetris
FALSE
$9.00
The Legend of Zelda (Gold)
FALSE
$21.00
8-Bit Xmas 2015 (Retro-Bit LIGHTS UP)
FALSE
$90.00
The Clash at Demonhead
TRUE
$35.00
Game Genie
FALSE
$15.00
NES Cartridge Slot Cleaner
FALSE
$5.00
Elminator Cartridge Slot Cleaner
FALSE
$2.00
Super Mario Bros/Duck Hunt
FALSE
$5.00
Super Mario Bros 2
FALSE
$13.00
FAMICOM
Dragonball Z
FALSE
$5.00
Dragonball Z II
FALSE
$1.00
Dragonball Z III
FALSE
$2.00
SNES
Disney's Aladdin
FALSE
$13.00
Castlevania IV
FALSE
$35.00
Contra III: The Alien Wars
FALSE
$35.00
Game Genie
FALSE
$20.00
Secret of Mana
FALSE
$40.00
Donkey Kong Country
FALSE
$15.00
Donkey Kong Country 2
FALSE
$20.00
Goof Troop
TRUE
$40.00
The Legend of Zelda: A Link to the Past
FALSE
$22.00
Super Mario World
FALSE
$15.00
Super Mario World
FALSE
$15.00
Super Metroid
FALSE
$50.00
Madden 94
FALSE
$3.00
The Magical Quest starring Mickey Mouse
FALSE
$15.00
SNES Cartridge Slot Cleaner
FALSE
$5.00
Super Famicom
Jikkyo Powerful Pro Baseball 2
TRUE
$6.00
Front Mission
TRUE
$9.00
Final Fantasy VI
TRUE
$30.00
Seiken Densetsu 2
TRUE
$16.00
N64
Super Mario 64
TRUE
$100.00
Wave Race 64
FALSE
$8.00
Excitebike 64
FALSE
$10.00
The Legend of Zelda: Ocarina of Time (Grey Cart)
FALSE
$30.00
Pokemon Stadium
FALSE
$22.00
Mickeys Speedway USA
FALSE
$15.00
Beetle Adventure Racing (missing front label)
FALSE
$10.00
Robotron 64
FALSE
$12.00
Diddy Kong Racing
FALSE
$25.00
Gamecube
Beach Spikers
TRUE
$10.00
Harry Potter: Quidditch World Cup
TRUE
$9.00
Godzilla: Destroy All Monsters
TRUE
$25.00
Mario Kart: Double Dash (Reprinted Cover)
TRUE
$45.00
Metroid Prime (Player's Choice)
TRUE
$15.00
Metroid Prime 2: Echoes
TRUE
$35.00
Pac-Man VS - Pac Man World 2 (Player's Choice)
TRUE
$15.00
Resident Evil 4
TRUE
$15.00
Sonic Adventure 2 Battle
TRUE
$35.00
Sonic Heroes
TRUE
$20.00
Sonice Gems Collection
TRUE
$35.00
Spider-Man 2
TRUE
$12.00
SSX On Tour
TRUE
$12.00
Star Wars: Rouge Squadron II: Rouge Leader
TRUE
$18.00
Star Wars: Rouge Squadron III: Rebel Strike
TRUE
$18.00
Super Smash Bros Melee
TRUE
$55.00
Wii
Battalion Wars 2
TRUE
$8.00
Bust-a-Move Bash
TRUE
$5.00
Donkey Kong Country Returns
TRUE
$15.00
House of the Dead 2 & 3 Return
TRUE
$20.00
Kirby's Epic Yarn
TRUE
$11.00
Mario Kart Wii
TRUE
$25.00
Mario Party 8
TRUE
$25.00
Metroid: Other M
TRUE
$7.00
Nights: Journey of Dreams
TRUE
$8.00
Punch-Out
TRUE
$17.00
Resident Evil 4
TRUE
$8.00
Resident Evil: The Umbrella Chronicles
TRUE
$10.00
Sonic Colors
TRUE
$12.00
SNK Arcade Classics Vol 1
TRUE
$16.00
Speed Racer: The Video Game
TRUE
$5.00
New Super Mario Bros Wii
TRUE
$18.00
Super Mario Galaxy
TRUE
$17.00
Super Mario History
TRUE
$6.00
Super Smash Bros Brawl
TRUE
$17.00
Toy Story Mania
TRUE
$11.00
One Piece: Unlimited Adventure
TRUE
$18.00
WarioWare: Smooth Moves
TRUE
$17.00
Wii Fit
TRUE
$5.00
Wii Play
TRUE
$6.00
Xenoblade Chronicles
TRUE
$35.00
The Legend of Zelda: Twilight Princess
TRUE
$13.00
The Legend of Zelda: Skyward Sword
TRUE
$32.00
Wii U
Bayonetta 2
TRUE
$16.00
Donkey Kong Country: Tropical Freeze
TRUE
$14.00
Hyrule Warriors
TRUE
$11.00
Mario Kart 8
TRUE
$19.00
Mario Party 10
TRUE
$23.00
NES Remix Pack
TRUE
$17.00
Nintendo Land
TRUE
$8.00
Rayman Legends
TRUE
$11.00
Rodea: The Sky Soldier
TRUE
$15.00
Shovel Knight (Sealed)
TRUE
$15.00
Sonic & All-Stars Racing Transformed
TRUE
$11.00
Super Mario 3D World
TRUE
$18.00
New Super Mario Bros U
TRUE
$20.00
Super Mario Maker
TRUE
$15.00
Super Smash Bros for Wii U
TRUE
$15.00
Tekken Tag Tournament 2 Wii U Edition
TRUE
$18.00
Wii Party U
TRUE
$40.00
The Legend of Zelda: The Wind Waker HD
TRUE
$25.00
The Legend of Zelda: Breath of the Wild (Sealed)
TRUE
$38.00
Switch
Super Bomberman R
TRUE
$15.00
Sega Master System
Afterburner (Custom Case and Art)
FALSE
$8.00
Choplifter (Custom Case and Art)
FALSE
$7.00
Double Dragon
TRUE
$20.00
Ghostbusters
TRUE
$20.00
Gangster Town
TRUE
$12.00
Hang On/Safari Hunt
TRUE
$7.00
F-16 Fighting Falcon (Sega Card)
TRUE
$13.00
OutRun
TRUE
$16.00
Rambo First Blood Part II
TRUE
$17.00
Rambo III (Custom Case and Art)
FALSE
$11.00
Shinobi
TRUE
$25.00
Where in the World is Carmen Sandiego?
TRUE
$14.00
Wonder Boy (Custom Case and Art)
FALSE
$28.00
Sega Genesis
Aladdin
TRUE
$11.00
Asterix and the Great Rescue
TRUE
$11.00
The Adventures of Batman & Robin (Printed Cover)
FALSE
$20.00
Batman Forever
TRUE
$8.00
Beauty and the Beast: Roar of the Beast
TRUE
$15.00
Castle of Illusion: Starring Mickey Mouse
TRUE
$40.00
Decap Attack
TRUE
$30.00
Dr Robotniks Mean Bean Machine
TRUE
$19.00
Earthworm Jim (Printed Cover)
FALSE
$25.00
Earthworm Jim 2 (Printed Cover)
FALSE
$26.00
Ecco the Dolphin
TRUE
$16.00
Ecco the Tides of Time
TRUE
$12.00
Eternal Champions
TRUE
$7.00
The Great Circus Mystery: Starring Mickey and Minnie
TRUE
$25.00
Greendog: The Beached Surfer Dude
TRUE
$12.00
Dynamite Headdy
FALSE
$17.00
Cool Spot
FALSE
$10.00
Sports Talk Football
FALSE
$2.00
Mario Lemieux Hockey
FALSE
$5.00
Maximum Carnage
FALSE
$20.00
Tinhead
FALSE
$7.00
Outrun 2019
FALSE
$11.00
The Lion King
TRUE
$12.00
Madden 94 (Limited Edition)
TRUE
$7.00
Mortal Kombat
TRUE
$13.00
Mortal Kombat II (Printed Cover)
FALSE
$10.00
Mutant League Football
TRUE
$35.00
NBA Jam Tournament Edition (Printed Cover)
FALSE
$10.00
NHL 94 (Printed Cover)
FALSE
$10.00
Rocket Knight Adventures
FALSE
$25.00
Street Fighter II Special Champion Edition
TRUE
$9.00
Sonic The Hedgehog 2
TRUE
$10.00
Sonic Classics (Printed Cover)
FALSE
$8.00
Sports Talk Baseball
TRUE
$9.00
Super Street Fighter II
TRUE
$20.00
Taz-Mania
TRUE
$11.00
Toy Story (Printed Cover)
FALSE
$7.00
Vectorman (Printed Cover)
FALSE
$9.00
World of Illusion starring Mickey Mouse and Donald Duck
TRUE
$25.00
Sega CD (All With Custom DVD Case)
After Burner III
FALSE
$15.00
Mortal Kombat
FALSE
$28.00
Rise of the Dragon
FALSE
$21.00
Sega Classics Arcade Collection
FALSE
$15.00
Sewer Shark
FALSE
$9.00
Sherlock Holmes
FALSE
$15.00
Sonic CD
FALSE
$50.00
Sega 32x
Cosmic Carnage (Custom Case and Art)
FALSE
$11.00
Doom (Custom Case and Art)
FALSE
$12.00
Mortal Kombat II (Custom Case and Art)
FALSE
$30.00
Star Wars Arcade
TRUE
$20.00
Farenheit (Requires Sega CD)
FALSE
$16.00
Sega Saturn (All NA Region With Custom DVD Case)
Daytona USA
FALSE
$7.00
Nights: Into Dreams
FALSE
$28.00
Virtua Cop
FALSE
$6.00
Virtua Fighter Remix
FALSE
$10.00
Sega Ages: Space Harrier (JPN)
TRUE
$35.00
Sega Ages: After Burner II (JPN)
TRUE
$37.00
Panzer Dragoon (JPN)
TRUE
$28.00
Lunar: Silver Star Story (JPN)
TRUE
$22.00
Lunar 2: Eternal Blue (JPN)
TRUE
$9.00
Sega Dreamcast
GUNLORD
TRUE
$70.00
Neo XYX
TRUE
$100.00
Playstation (With Custom DVD Case unless Checked)
Castlevania: Symphony of the Night
TRUE
$98.00
Wheel of Fortune
TRUE
$3.00
Tony Hawk Pro Skater 3
TRUE
$13.00
Crash Bandicoot: Warped
FALSE
$8.00
Final Fantasy VII
TRUE
$55.00
Final Fantasy VIII
FALSE
$17.00
Final Fantasy IX
FALSE
$8.00
Gran Turismo
FALSE
$5.00
Final Fantasy Chronicles (IV/Chrono Trigger)
TRUE
$25.00
Grand Theft Auto (Collector's Edition)
FALSE
$13.00
Grand Theft Auto: London 1969 (Collector's Edition)
FALSE
$13.00
Grand Theft Auto 2 (Collector's Edition)
FALSE
$13.00
Legend of Dragoon
FALSE
$15.00
Mega Man Legends
FALSE
$22.00
Mega Man X4
FALSE
$8.00
Um Jammer Lammy
TRUE
$12.00
Crash Bash
FALSE
$9.00
Metal Gear Solid
TRUE
$22.00
Oddworld: Abe's Oddysee
FALSE
$8.00
Toy Story 2
FALSE
$12.00
Pocket Fighter
TRUE
$40.00
Shadow Madness
FALSE
$8.00
Tekken 2
FALSE
$6.00
Tekken 3
FALSE
$9.00
Tomb Raider
FALSE
$7.00
Tony Hawk Pro Skater
FALSE
$10.00
Tony Hawk Pro Skater 2
FALSE
$10.00
Warcraft II Dark Saga
FALSE
$25.00
Xenogears
TRUE
$90.00
Playstation 2
Wheel of Fortune
TRUE
$6.00
Activision Anthology
TRUE
$8.00
Burnout 3: Takedown
TRUE
$15.00
Secret Weapons Over Normandy
TRUE
$6.00
Star Wars: Episode III: Revenge of the Sith
TRUE
$8.00
Street Fighter Anniversary Collection
TRUE
$9.00
Super Bust-A-Move 2
TRUE
$7.00
Tekken Tag Tournament (Greatest Hits)
TRUE
$7.00
Spongebob Squarepants: The Battle for Bikini Bottom (Greatest Hits)
TRUE
$21.00
Sega Classics Collection
TRUE
$10.00
FRIENDS: The One with All The Trivia
TRUE
$6.00
Final Fantasy X
TRUE
$7.00
Final Fantasy X-2
TRUE
$6.00
Gran Turismo 3: A-Spec
TRUE
$5.00
Grand Theft Auto: Liberty City Stories
TRUE
$12.00
Grand Theft Auto: San Andreas
TRUE
$10.00
InuYasha: The Secret of the Cursed Mask
TRUE
$30.00
Jak and Daxter
TRUE
$8.00
Manhunt
TRUE
$18.00
Ultimate Spider-Man
TRUE
$15.00
Tony Hawk's Underground 2
TRUE
$15.00
Rayman Arena
TRUE
$6.00
MDK 2 Armageddon
TRUE
$8.00
Neo Geo Battle Coliseum
TRUE
$10.00
X-Men: Legends
FALSE
$6.00
Katamari Damacy
TRUE
$12.00
TimeSplitters
FALSE
$10.00
Devil May Cry
FALSE
$4.00
Dragonball Z Budokai 3
TRUE
$20.00
Dragonball Z 3 (JPN)
TRUE
$20.00
Metal Gear Solid 3 Subsistence Limited Edition
TRUE
$70.00
Playstation 3
Dishonored
TRUE
$5.00
Farcry 3
TRUE
$6.00
God of War III
TRUE
$7.00
Grand Theft Auto IV
TRUE
$8.00
Ni No Kuni: Wrath of the White Witch
TRUE
$10.00
Inustice: Gods Among Us
TRUE
$6.00
Ratchet and Clank Future: A Crack In Time
TRUE
$12.00
Valkyria Chronicles
TRUE
$6.00
The Last of Us
TRUE
$12.00
Metal Gear Rising Revengeance
TRUE
$8.00
Mortal Kombat (9)
TRUE
$11.00
Splatterhouse
TRUE
$35.00
Ratchet and Clank Future: Tools of Destruction
TRUE
$9.00
Assassin's Creed
TRUE
$6.00
Assassin's Creed II
TRUE
$5.00
Assassin's Creed Brotherhood
TRUE
$4.00
Assassin's Creed Revelations
TRUE
$4.00
Assassin's Creed III
TRUE
$4.00
Assassin's Creed Rogue Limited Edition (Sealed)
TRUE
$8.00
Brutal Legend
TRUE
$8.00
Bulletstorm Limited Edition
TRUE
$5.00
Playstation 4
River City Melee Battle Royal SP
TRUE
$21.00
Titanfall 2
TRUE
$5.00
Final Fantasy X/X-2 HD Remaster
TRUE
$13.00
Borderlands The Handsome Collection
TRUE
$8.00
Final Fantasy XV Day One Ediiton
TRUE
$8.00
Crash Bandicoot: N-Sane Trilogy
TRUE
$20.00
Tomb Raider: Definitive Edition
TRUE
$10.00
LEGO Marvel Super Heroes
TRUE
$10.00
Ratchet and Clank
TRUE
$8.00
Guilty Gear Xrd Sign Limited Edition
TRUE
$30.00
Xbox
Amped
TRUE
$4.00
Blood Omen 2
TRUE
$9.00
Fable The Lost Chapters
TRUE
$6.00
Forza Motorsport
TRUE
$5.00
Grabbed By The Ghoulies
TRUE
$10.00
Guilty Gear X2
TRUE
$8.00
Halo
TRUE
$8.00
Harry Potter Quidditch World Cup
TRUE
$6.00
Oddworld: Munch's Oddysee
TRUE
$7.00
Panzer Dragoon Orta
TRUE
$35.00
Panzer Dragoon Orta DEMO DISC
TRUE
$10.00
Elder Scrolls III: Morrowind (Platinum Hits)
TRUE
$10.00
Phantom Dust
TRUE
$13.00
RollerCoaster Tycoon
TRUE
$15.00
Jet Set Raido Future/Sega GT 2002
TRUE
$11.00
Shemue II (Printed Cover)
TRUE
$11.00
Splinter Cell Chaos Theory
TRUE
$7.00
Tony Hawk Pro Skater 2X
TRUE
$20.00
Dead or Alive Ultimate
TRUE
$12.00
Knights of the Old Republic (Printed Cover)
TRUE
$10.00
Xbox 360
LEGO Harry Potter Years 1-4
TRUE
$8.00
Otomedius Excellent
TRUE
$15.00
Saints Row
TRUE
$12.00
Naruto: Rise of a Ninja
TRUE
$15.00
Halo Reach
TRUE
$7.00
Mass Effect
TRUE
$6.00
Mass Effect 2
TRUE
$5.00
LEGO Star Wars: The Complete Saga
TRUE
$13.00
Elder Scrolls IV: Oblivion (Game of the Year Edition)
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