Decided to make another post as the "leaker" allegedly had another AMA on 4chan (taken down again) where he clarified a few things that were misinterpreted and also decided to reveal more things about the game. I decided to clarify a few things about my last post as well as some people seem confused about a few details that I mentioned. Credits to u/Elena_xoxo for bringing the second AMA to light in a post in the GTA6 subreddit and also u/roughpreference991 for the screenshots of the AMA. The archived version of the first AMA can be found here. Again, take it with a huge grain of salt because of it being a 4chan leak and no way to know if both the AMAs are done by the same person. This time around the leaker comes with a bolder claim about the credibility that they have been working at R* since 2004 and is primarily a developer. The leaker claims that they know the staff in every area of the dev team. The leaker mentions multiple times to capture the thread and 99% of it will be confirmed "sooner than you think"(Of course, this does not prove shit but could be interesting in retrospect). Now to jump into the details of the second AMA:
Same engine as RDR2 and GTAV but definitely improved upon. Ray tracing is in use but limited to reflections and shadows. Leaker mentions not to expect ray-traced light until the PC release.
They also mention that what they said about the map size of the game in the previous AMA was misunderstood. What they meant was that the fastest transportation in RDR2 takes roughly 15-20 minutes to travel the longest possible route whereas GTA VI is around 13-15 minutes. They mention that the map is bigger than RDR2's in landmass. (The inconsistency of their details of the map from the previous thread is a big red flag imo)
Complete freedom regarding exploration, you aren't forced to play through the main story and can go exploring anytime you want.
They also mention that one of the confirmed songs is "Always on my Mind" by the Pet Shop Boys. (Mentioned in the previous AMA as well but they mention the song name this time.)
Large number of building enterable and they all have textures unique to them but not every building is enterable as it is just too hard to implement.
Better physics than GTAV as RDR2 was taken as the base for it and then built upon for the modern world. Driving feels less arcadey than GTAV but not as weighted as GTA IV's.
The gap between consoles and PC release estimated to be 12 months by the leaker.
The leaker again refuses to leak the MC's name but does mention that he has a mother and a sister. The MC calls the sister Frankie and also the father is dead. (Maybe you play as the father in the 1970s part of the game as I mentioned in the last post who dies when the MC is a kid and then maybe you play as the MC in the modern-day counterpart).
The game has "deceptive" amount of content already according to the leaker.
There's a famous 80s singer hosting one of the radio stations.
Monetization at the launch of Online will be a lot lighter than GTA Vs due to the company being concerned about bad press.
More hair and facial types that can be mixed and matched and also supposed to be period-specific for the online counterpart. Also, there will be a choice of body type but nothing specific like Fat, average, fit, muscular, etc,
There will be a morality meter for the first time similar but not identical to RDR2's system. This will affect certain missions and outcomes.
2 limited maps within the game. Liberty City (pretty much on rails) and a "Cuban" island.
Supposed to be a satirical representation of America in the 1980s.
There's one side mission that's pretty much just one giant easter egg for the Goonies. It is not given to the player by an NPC but started by finding a map (Like one eyed willies).
There is one interesting detail, the leaker first states that the protagonist is older than Tommy Vercetti but then, later on, admits that he made a mistake and that the protagonist is actually 2 years younger than Tommy. (This is the most interesting detail as it can actually be an honest mistake on their part or it could be a clever and subtle way to fake their credibility by acting as if it was an honest mistake.)
The North Point Mall looks really good now and it's way bigger.
There's a scarface style montage that holds a lot of meme potential. (This was an answer to someone asking the leaker if there are any memeable moments)
Main forms of transport stated to be cars, motorcycles, boats, helicopters, and seabirds.
Controls are just a refined version of what you've seen in previous titles. Gunplay is essentially a modified version of RDR2 mechanics. No parkour-style traversal mechanics in the game.
Full body nudity in strip clubs and even during some cutscenes. Also, if you build up a good enough affinity with certain women, you can "make love".
Fidelity and Performance mode similar to something like Miles Morales.
You can work out but transformation won't be as dramatic as GTA SA. You have to also make sure that you're eating or you won't grow. Some more side activities mentioned by the leaker are gambling, dancing, and roller derby which they also previously mentioned in the last AMA.
NPCs are like RDR2 but in a GTA setting. The police don't just shoot you to death for small crimes anymore. If you get the option to bribe the officers for petty crimes.
Using fists have better development than the previous GTA. You can grab people and punch them in a clinch. There are unique animations for stealthy kills.
One example of better car detailing that the leaker gives is of Ferrari Enzo (not called that) and it looks as if it could be in a GT7.
The leaker states that there are a lot of 80s references in GTA Online recently. Also, the song choice for casino update was 80s related.
When someone asked if there is a protagonist replacement point like in RDR2, the leaker declined to say as it might spoil some of the story. The prologue and 1st chapter are set in the 1970s all the way till 1987.
Again I can't stress enough to take all of this with a huge grain of salt as a lot of details could easily be educated guesses, there is no way to even know if both the AMAs were done by the same person and the credibility itself but had to compile it for my Reddit peeps. I also wanted to clarify a few things from my last post as well:
I did mention that the first 2 chapters are set in the late 1970s, to be more specific the prologue and 1st chapter are set in that time period, and it goes from the late 1970s till 1987.
The Ricardo codename mentioned for the protagonist in the last game was indeed based on the Ricardo Milos meme. (The leaker stated that the protagonist has "sun-kissed" tan so maybe that's why the codename.)
RDR1 is technically being "remastered" as the map was already made in the newer engine so it's not a remake. The leaker also did state in the last AMA that it looks like a next-gen game.
A lot of people mentioned that Ken Rosenberg and Tommy Vercetti cannot exist in the HD universe as R* has stated that the HD universe is different than the previous games. While I don't deny that but at the end of the day, it's R*'s intellectual property so it wouldn't be surprising if they did it. The other possibility could be an alternate version of the same characters that exist in the HD universe.
Decided to make another post as the "leaker" allegedly had another AMA on 4chan (taken down again) where he clarified a few things that were misinterpreted and also decided to reveal more things about the game. I decided to clarify a few things about my last post as well as some people seem confused about a few details that I mentioned. Credits to u/Elena_xoxo for bringing the second AMA to light in a post in this subreddit and also u/roughpreference991 for the screenshots of the AMA. The archived version of the first AMA can be found here. Again, take it with a huge grain of salt because of it being a 4chan leak and no way to know if both the AMAs are done by the same person. This time around the leaker comes with a bolder claim about the credibility that they have been working at R* since 2004 and is primarily a developer. The leaker claims that they know the staff in every area of the dev team. The leaker mentions multiple times to capture the thread and 99% of it will be confirmed "sooner than you think"(Of course, this does not prove shit but could be interesting in retrospect). Now to jump into the details of the second AMA:
Same engine as RDR2 and GTAV but definitely improved upon. Ray tracing is in use but limited to reflections and shadows. Leaker mentions not to expect ray-traced light until the PC release.
They also mention that what they said about the map size of the game in the previous AMA was misunderstood. What they meant was that the fastest transportation in RDR2 takes roughly 15-20 minutes to travel the longest possible route whereas GTA VI is around 13-15 minutes. They mention that the map is bigger than RDR2's in landmass. (The inconsistency of their details of the map from the previous thread is a big red flag imo)
Complete freedom regarding exploration, you aren't forced to play through the main story and can go exploring anytime you want.
They also mention that one of the confirmed songs is "Always on my Mind" by the Pet Shop Boys. (Mentioned in the previous AMA as well but they mention the song name this time.)
Large number of building enterable and they all have textures unique to them but not every building is enterable as it is just too hard to implement.
Better physics than GTAV as RDR2 was taken as the base for it and then built upon for the modern world. Driving feels less arcadey than GTAV but not as weighted as GTA IV's.
The gap between consoles and PC release estimated to be 12 months by the leaker.
The leaker again refuses to leak the MC's name but does mention that he has a mother and a sister. The MC calls the sister Frankie and also the father is dead. (Maybe you play as the father in the 1970s part of the game as I mentioned in the last post who dies when the MC is a kid and then maybe you play as the MC in the modern-day counterpart).
The game has "deceptive" amount of content already according to the leaker.
There's a famous 80s singer hosting one of the radio stations.
Monetization at the launch of Online will be a lot lighter than GTA Vs due to the company being concerned about bad press.
More hair and facial types that can be mixed and matched and also supposed to be period-specific for the online counterpart. Also, there will be a choice of body type but nothing specific like Fat, average, fit, muscular, etc,
There will be a morality meter for the first time similar but not identical to RDR2's system. This will affect certain missions and outcomes.
2 limited maps within the game. Liberty City (pretty much on rails) and a "Cuban" island.
Supposed to be a satirical representation of America in the 1980s.
There's one side mission that's pretty much just one giant easter egg for the Goonies. It is not given to the player by an NPC but started by finding a map (Like one eyed willies).
There is one interesting detail, the leaker first states that the protagonist is older than Tommy Vercetti but then, later on, admits that he made a mistake and that the protagonist is actually 2 years younger than Tommy. (This is the most interesting detail as it can actually be an honest mistake on their part or it could be a clever and subtle way to fake their credibility by acting as if it was an honest mistake.)
The North Point Mall looks really good now and it's way bigger.
There's a scarface style montage that holds a lot of meme potential. (This was an answer to someone asking the leaker if there are any memeable moments)
Main forms of transport stated to be cars, motorcycles, boats, helicopters, and seabirds.
Controls are just a refined version of what you've seen in previous titles. Gunplay is essentially a modified version of RDR2 mechanics. No parkour-style traversal mechanics in the game.
Full body nudity in strip clubs and even during some cutscenes. Also, if you build up a good enough affinity with certain women, you can "make love".
Fidelity and Performance mode similar to something like Miles Morales.
You can work out but transformation won't be as dramatic as GTA SA. You have to also make sure that you're eating or you won't grow. Some more side activities mentioned by the leaker are gambling, dancing, and roller derby which they also previously mentioned in the last AMA.
NPCs are like RDR2 but in a GTA setting. The police don't just shoot you to death for small crimes anymore. If you get the option to bribe the officers for petty crimes.
Using fists have better development than the previous GTA. You can grab people and punch them in a clinch. There are unique animations for stealthy kills.
One example of better car detailing that the leaker gives is of Ferrari Enzo (not called that) and it looks as if it could be in a GT7.
The leaker states that there are a lot of 80s references in GTA Online recently. Also, the song choice for casino update was 80s related.
When someone asked if there is a protagonist replacement point like in RDR2, the leaker declined to say as it might spoil some of the story. The prologue and 1st chapter are set in the 1970s all the way till 1987.
Again I can't stress enough to take all of this with a huge grain of salt as a lot of details could easily be educated guesses, there is no way to even know if both the AMAs were done by the same person and the credibility itself but had to compile it for my Reddit peeps. I also wanted to clarify a few things from my last post as well:
I did mention that the first 2 chapters are set in the late 1970s, to be more specific the prologue and 1st chapter are set in that time period, and it goes from the late 1970s till 1987.
The Ricardo codename mentioned for the protagonist in the last game was indeed based on the Ricardo Milos meme. (The leaker stated that the protagonist has "sun-kissed" tan so maybe that's why the codename.)
RDR1 is technically being "remastered" as the map was already made in the newer engine so it's not a remake. The leaker also did state in the last AMA that it looks like a next-gen game.
A lot of people mentioned that Ken Rosenberg and Tommy Vercetti cannot exist in the HD universe as R* has stated that the HD universe is different than the previous games. While I don't deny that but at the end of the day, it's R*'s intellectual property so it wouldn't be surprising if they did it. The other possibility could be an alternate version of the same characters that exist in the HD universe.
A couple of weeks ago, I posted a comment in response to a question about ETFs. This question comes up very often; usually two or three times a week. Maybe more than that. Several people suggested that it be "pinned." I obviously cannot do that, however if a mod wants to pin this, feel free to do so. I did make a few modifications and additions to that comment and for those who haven't gone back to see the changes, I thought I'd post it again here. Hopefully, this helps people who are interested in an investing approach that is either made up of ETFs or that includes ETFs as a part of their portfolio. ______________________________________________________________________________________________________ QQQ - This one uses the NASDAQ 100 as its benchmark. Obviously it's an Indexed, non-managed ETF. XTF used to rate this one as a perfect 10.0 out of 10 rating, but recently dropped it to 9.9 out of 10. It has one of the highest rates of return over the past 10 years of any ETF. It does tend to be tech-heavy, especially with the FAANG +M stocks. (Facebook, Apple, Amazon, Netflix, Google and Microsoft). Other top holdings include TSLA, NVDA and ADBE. (The rating dropped recently when the portfolio of the NASDAQ 100 was re-balanced). VOO/SPY - VOO and SPY are non-managed funds indexed to the S&P 500 Index. These funds are very popular on this subreddit, for good reason. They are well diversified, broad market funds investing in mostly US stocks. XTF rates these funds at 9.6 out of 10 because their return on investment over the long term is somewhat tempered by some of the blue chip stocks in the funds. But those stocks also help reduce volatility relative to some other ETFs. These are solid investments, but keep in mind that in the top 10 holdings there will be a lot of crossover between these funds and other broad market funds that hold US stocks like QQQ, VTI, VGT, VOOG and SPYG. There are differences, of course, as well, but you always want to know where those duplications exist. IWF - This is a Russell 1000 Growth fund. It is one of my favorites that doesn't get talked about much. It does have a lot of crossover with the other funds mentioned above, but the mix is slightly different. Other funds that use the Russell 1000 Growth Index include RWGV and VONG. I would describe this fund as more aggressive than VOO/SPY, less volatile than QQQ. VONE and IWB use the Russell 1000 Index as their benchmark. SPYG and VOOG use the S&P 500 Growth Index for their benchmark and would be similar (but not identical) to IWF, VONG and RWGV. IWM - for someone looking to diversify a little bit, this is a great fund to look into. This fund is a non-managed, indexed fund that uses the Russell 2000 index as its benchmark. The big difference between the Russell 2000 index and many of the the other indexes is that the Russell 2000 index looks at small and mid-cap companies, rather than large-cap companies. Thus, there is zero crossover between this one and the funds mentioned above. While this fund will move up and down with the market, it is often less volatile than the market overall. If you look at the charts, this fund has under-performed some of the other funds over the past few months while the market has been very volatile in an upward direction, but in a crash, this fund would probably outperform the rest of the market. It has a 9.0/10 XTF rating. VXUS - Vanguard Total International Index Fund ETF - top holdings include BABA, Tencent, Samsung, Taiwan Semiconductors, Novartis, Toyota. This is a broad market fund investing only in companies overseas. I'm not generally bullish on foreign markets, but this one is a very solid ETF with some companies that are likely to do extremely well for the foreseeable future. XTF rates this one a perfect 10.0 out of 10. EEM - iShares MSCI Emerging Markets ETF - This one is going to have a lot of crossover with VXUS. It is an Emerging Markets ETF with a lot of focus on China. It includes Alibaba, Tencent, JD.com, along with companies like Samsung and Taiwan Semiconductors. This one should be a solid performer as long as our trade relations with China remain normal. EFA - This is another international ETF, but here the focus is mainly on more established companies in Europe and Japan. This is a Large Cap ETF that includes companies like Nestle SA, Roche, Toyota, Novartis and AstraZeneca. Sector fund ETFs: ICLN/TAN/FAN - These funds are clean/renewable energy ETFs. ICLN is more broad while TAN focuses more specifically on solar energy and FAN specifically on wind generated energy. I think renewable energy companies are the future. There is no crossover in the top holdings of this fund with the top holdings of QQQ and most of the other broad market funds. Also, these are global, not just US based companies. QCLN and PBW are also renewable energy funds, but they also contain a lot of TSLA, NIO and W.K. H.S. in their top holdings making them "electric vehicle" funds, as well. No problem if you want to add that, but you'll find a lot of Tesla in some of the funds mentioned above. ARK group of funds: ARKG, ARKF, ARKK ARKW, ARKQ, PRNT and IZRL. These are managed funds investing in companies that invest in disruptive companies in their respective industries. Most posters on this subreddit are bullish on these funds. They are aggressive growth ETFs, but should be considered somewhat risky and volatile.
ARKG - Genomic Revolution
ARKF - Fintech
ARKK - Disruptive Companies (broader market)
ARKW - Internet/computetechnology (Telsa is a top holding)
ARKQ - Robotics and artificial intelligence
PRNT - 3D printing technology
IZRL - disruptive companies based in Israel
XL series of funds. Similar to the ARK series, these tend to be more aggressive growth funds, however these are passively managed indexed funds with various benchmarks that usually are overloaded in the better companies within a sector:
XLV - Health Care
XLK - Technology
XLY - Consumer Discretionary
XLF - Financial
XLU - Utilities
XLE - Energy
XLB - Materials
XLC - Communications
XLG - S&P Top 50
XLI - Industrial
XLP - Consumer Staples
XLRE - Real Estate
CLOUD COMPUTING:WCLD, SKYY, CLOU, BUG and XIKT. Of these WCLD has the best 52 week performance. Top holdings in WCLD include ZM, PLAN, CRM, CRWD, ZEN, WDAY, TENB, PCTY, DDOG, BL. Many of these are likely to also appear in QQQ, however, they would be in very small percentages as the Cap on these companies is much smaller. Aerospace and Defense: XAR, ITA, PPA Real Estate: VNQ, FREL, SCHH, IYR, PSR, BBRE Transportation: FTXR, XTN, IYT, RGI, JETS Oil/Energy: IYE, FENY, VDE Consumer Staples: FSTA, VDC, IECS Media/Entertainment: IEME, PBS, PEJ, IYC Robotics, AI, Innovative Technologies: THNQ, ROBO, XITK, SKYY, GDAT Semiconductors: SOXX, QTEC, QTUM, SMH, FTXL IT: FTEC, VGT, IWY, IGM, FDN Cyber Security: HACK, CIBR, IHAK, BUG, FITE Consumer Discretionary: FDIS, VCR, IEDI, JHMC, IYC 5G, Connectivity: FIVG, NXTG, WUGI Self Driving EV: IDRV, DRIV, MOTO Gaming/Esports: NERD, HERO, ESPO, GAMR, SOCL Casinos/Gambling: BETZ, BJK Online Retail: IBUY, EBIZ, ONLN, CLIX, GBUY, BUYZ Utilities: IDU, VPU, FUTY, RYU Health Care: FHLC, VHT, IYH Medical Devices and Equipment: IHI, IEHS, XHE Other Unique ETFs, non-sector based: CHGX: US Large Cap Fossil Fuel Free ETF VIRS: Biothreat Strategy ETF A nice portfolio might look something like this: 20% - Broad market US fund such as QQQ, VOO or IWF 20% - VXUS - International 20% - IWM - Small/Mid-cap broad market fund 10% each in four sector funds of your choice I'm not a financial expert or advisor and this is not financial advice, just an opinion from a random internet person. I do own shares in several, but not all of the funds listed above, including QQQ, IWF, some ARK funds, ICLN, VXUS, etc. __________________________________________________________________ Edit: In one of my previous edits, I accidentally erased a bunch of the sector funds. Please feel free to comment with your favorite sector funds and let me know if I forgot to add back some that I had before.
*Rant* Blowing up someone’s Nightclub delivery is such a douchebag thing to do.
This makes me not even want to play. Maybe I’m taking it too seriously, but I lost 800k. I really don’t like the online community. I get run over by cars for standing on corners. I get shot for standing outside the casino. I get blown up driving out of SA customs. I think its mostly stupid kids that do these things, but it’s still super annoying. I wish there was a second more chill online version where people could log into that didn’t want to pvp in free roam. I’ve turned off the game for now, not sure when or if I’ll return.
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People frequently bring up the argument that vehicle speed can contribute to the feeling of size of the map They say that RDR2 feels bigger than gta 5 even though it’s smaller because the horses aren’t as fast as cars I’m gonna have to say this isn’t entirely true. GTA 5 feels smaller because the majority of its area isn’t playable, you play a bit in sandy shores and paleto bay and aside from that the whole map is just Los Santos. You don’t use most of the right side of the map that’s past the casino, none of the mountains are useful, the game isn’t playable in those areas When talking about map size it’s important to consider playability, having shit to do. If the majority of businesses can be entered in gta 6, and you can rob NPCs with mechanics that require actual skill and finesse, if you can get paid for stunts you do while off roading, or look for any of 50 different treasures that are hidden around the map worth actual money, those are the things that will make the game feel big. Because the entirety of the map you have something fun to do In gta 5 if you aren’t in a populated area the only thing you have to do is find a way to get back to a populated area, meaning that the majority of the game is unplayable In terms of actual playable area I’m sure that gta San Andreas is bigger than gta 5, because although gta 5 has a much bigger map, the majority of it is mountains. In gta SA there were 3 full sized cities and each was playable All I want is a map that’s 100% playable. This is why RDR2 can be fun despite sometimes being a mile away from another human. At any time you can hunt, or tame a horse, what have you.
What we need in gta 6 to avoid it feeling like the playable area is small
No more than one mountain should be in the game, all it does is serve as a barrier in gta 5 so that you can’t see the desert from the top of maze bank tower. That’s probably the only reason it’s there
NPCs should have interaction, even online. The ability to pick pocket NPCs or hold them up for money or whatever trinkets that are in their pockets would be nice. Maybe with a certain skill and finesse needed so that they’ll call the cops if you’re too aggressive or make your pick pocketing to noticeable or whatever. This allows for areas with minimal playability like paleto bay to seem playable
Animals should wonder the land, especially in online. There was a bit of this in gta 5 story mode but even that was lacking. There should be birds that walk around the metro, rats that rarely spawn that freak out NPCs, dogs which can be tamed and trained to find buried goods out in the desert, animals allow the less playable areas to still feel lively
The ocean should be playable. Maybe add buried treasure collectibles you can dive for that pay you, add ships that can be raided, and small islands with rich peoples houses. Maybe a weird rock formation that a treasure hunt leads you to which is too weird of an angle for you to get to by helicopter. Things like this would encourage boat exploration. Also, I can’t stress this enough. There should be actual fish models, seagulls that eat fish, and dolphins.
More animations. While not necessary for increasing the playable area size it means that the interaction with unique and obscure places will seem unique. Maybe there’s a specific marsh area where you trudge through different from anywhere else in the map. Maybe your character enters certain cars different, like jumping over the door into the seat if a top is down.
Maybe you could even choose animations which have different pros and cons. So maybe holding pistols sideways and gangster decreases accuracy but increases the amount of RP you get per kill, or hip firing a machine gun rather than holding it proper decreases accuracy but has a 1/8 chance of auto locking to the head rather than the body. Maybe you can choose between diving away from bullets which allows you to stay shooting while dodging or rolling which allows you to get back up to your feet faster Imagine if gta 5 has 100 brand new animations how much more interesting it would be to play. Animation variety absolutely increased the playability of a game because it doesn’t feel stale, and if you want a game to feel playable even in the most boring of places, a ton of animations is the way to do it
DanMemo News - June 16, 2020 - 3rd Anniversary Details!
Check out the DanMemo Discord for the live translations! Credit to Cyb in the Astraea Discord for making the information easily accessible in one channel! Before we go any further, a couple quick notes. - There are some minor spoilers for the story of the 3rd Anniversary event. This includes a rather vague summary of the story and character reveals. Wanted to give you that heads up. - We do have Unit Details. As per the usual, I will be giving my own evaluation of the units. You by no means have to place weight in my opinion of the units. I am in a Top 5 NA Familia and have played since Day 1. But that doesn't change that I have been VERY WRONG before, nor does it change that there are people who are significantly better at this game than I am. - Lastly, this is going to be LOOOONG. Just another heads up. Ok, let's get into it.
--- NEW COMBAT MECHANIC We need to talk about this new combat mechanic before we talk about the units, since multiple of them use it. (ADDITIONAL ACTIONS) You are going to see units that have abilities that read something like this. "& For 2 actions after this, additional effect of [Foe] Low Wind M.atk" There is now an "Additional Action Phase". The clarifying details they provided are below. - During the additional action phase, more than 1 character can act at once (via these additional actions) - The additional actions cannot be removed (like assist skills) - The additional actions do not increase the SA gauge - After using an SA / combination SA / countering, these additional actions will not be used. - The additional actions cannot be countered With those clarifications, I would expect to see this "Additional Phase" at the end of your turn and everyone's actions will all execute at relatively the same time. So basically, you use an ability that gives you extra actions on your next ability used. You use an ability, and then at the end of turn you get an extra whack/effect. --- NEW UNITS (Strap in) (Also, I didn't find and we didn't get clear translations for all of the units titles, so I am just going to make a couple of them up.) --- [Wind of Purity] Ryu Lion - Stat Block - She is the Free Unit for the Event - Get a copy for free, the bonds come from the event Special Arts:[Foes] Ultra Wind M. Atk with temp mag boost & [Allies] Mag and Wind DMG +40% for 3 turns. Skill 1 (29 MP): [Foes] Low Wind M.Atk & [self] Mag, Wind DMG +40% for 5 turns. Skill 2 (41 MP): [Foes] Hi Wind M. Atk with Ultra Uncounter. & [Foes] Str, Mag, Mag Res, Wind res -20% for 3 turns. Skill 3 (23 MP): [Foe] Hi Wind M. Atk with Ultra Pen & For 2 actions after this, additional effect of [Foe] Low Wind M.atk. Notable Passives: - Counters are wind elemental - Earth Res +25% - HP and MP 4% Regen every turn - Worm Killer (Free Units are normally a notch or two below decent. The same goes for our Best Girl here. [Fight me BeatHokage].) (She has a subpar stat block, and her skill pool is mediocre at best. A fairly Low Mag Stat and none of regular skills even have Temp Boost. So she is going to tickle at best.) (I could see her being used as a Sac Unit for Wind Teams that need her S2 but don't have a similar effect. But beyond that, she will at least be an easy for anyone to see/experience the new mechanic.) (Worm Killer will mean she can at least find some niche use in specific PvE events.) ---- [Scarlet Harnel] Alisa Lovell - Stat Block Special Arts:[Foes] Ultra Fire P. Atk with temp GREAT Str boost and Ultra crit. & [Allies] Str, Mag, Fire dmg +60% for 3 turns. Skill 1 (52 MP): [Foes] Fast Hi Fire P. Atk with Ultra Uncounter. & [Self] Str & Fire dmg +60% + [Foes] Fire Res -40% for 5 turns. Skill 2 (54 MP): [Foes] Super Fire P. Atk with temp Str boost and Ultra Crit. & [Allies] Critical Rate and Penetration Rate +30% for 3 turns. Skill 3 (31 MP): [Foe] Hi Fire P. Atk with Ultra Pen and temp GREAT str boost. Notable Passives: - Wind Res +35% - Counters are Fire elemental - Counter dmg +50% - Crit dmg + 15% - Worm Killer (Yeah... This is just the first unit. There are 5 more... and this is only Part 1 of the Anniversary event...) (Alise is an absolute monster. I don't know why WFS loves making Fire Units the strongest. But here they go again.) (Her S1 is one of the strongest single unit damage differentials we have seen. It is a Fast, Safe Hit that will cause her to deal effectively 160% more damage on her own, and also provide a substantial damage increase to the rest of your fire team. Even the mega-self buffers like Aisha and Bete, they only achieve a 140% boost and they are on Low Modifer Attacks that they are likely to get smacked up on. Now, we do have units that buff their damage and lower enemy resistances, but they aren't on the SAME ability. Or they are on non-damaging abilities like Ryu.) (OH LOOK, THERE'S MORE. Her S2 is going to hit RIDICULOUSLY hard and provides a straight damage consistency buff to the entire crew which she will get on her next use of S2. This WILL hurt more than you think. Especially with her stupid high STR stat.) (S3 is just a throw-in ST ability so she can be universally useful. SA is a powerful steroid to give units like Idol Aiz even more damage.) (Alise is strong. Scary Strong. The only thing that might hurt her, is her rather high mana costs. That won't matter for WarGames or Familia Rush. But it will be a constraint in RecordBuster or Seventh Zone. Other than that, she is a juggernaut.) ---- [Vyasa] Ardee Varma - Stat Block Special Arts: [Allies] For 4 turns, Agi, Dex +40%, and 50% HP regen. [Allies] Prevents Death if HP > 1%, if HP < 1% this buff is removed. Skill 1 (241 MP) : Fast Buff [Allies] Prevents death if HP > 1%, if HP < 1% this buff is removed. & [Allies] P.Res and M.Res +30%, 35% HP Regen for 4 turns. Skill 2 (32 MP) : [Allies] 30% heal. & [Foes] P. Res and M. Res -30%, Crit Rate and Pen Rate -40% for 2 turns. Skill 3 (39 MP): [Foe] Super Water P. Atk with Ultra Crit & Removes all str and mag buffs except assist skills Notable Passives: - 35% dmg reduction on guard - Fire res + 35% - HP and MP 5% regen every turn (We don't get BALANCED TYPE units very often. They are normally a bit awkward because their stats are just a bit awkward. The same is true here. Even more so. Ardee does Physical Damage on her S3, but loses a huge chunk of her P. Atk stat to inflate her Mag stat. This MIGHT make sense if she had a Modifier Style Heal. But since her Heal is just a flat percentage, rather than something like a MID heal, her Mag stat is completely waster. She doesn't even heal on counter, so that mag stat is doing LITERALLY nothing. Now, that doesn't mean she sucks. Good lord.) (Ok, her S1 costs 241 MP. Which means she is using this ability ONCE. MAYBE twice. That 5% HP/MP Regen will not be enough to cover this cost. It will be a "one-time" save that comes along with a pretty insane team buff. The ability is great in WarGames/ RecordBuste 120+ Difficult PvE / and more. It is a use and forget in WarGames, in everything else, I expect to use it once, and then extend the buff with Priestess/Haruhime.) (Goodbye Goblin Slayer. You aren't ever needed anymore. Seriously, this debuff is just better. Unless you are fighting with a Physical Based Dark Team, Ardee is going to be better in every other circumstance. Ardee covers both damage types, and her Crit/Pen debuffs are 10% over Goblin Slayer. No matter what, youa re going to want at least ONE copy of Ardee to use as a Sac in PvE events.) (I expect you will see some WarGames teams that feel unbeatable because of Ardee. But I don't see her as a MUST-HAVE MLB/MHA. She is good and you absolutely want and borderline need one copy to use her S2 for things like RecordBusteSeventh Zone.) --- [Modest Royal] Riveria Ljos Alf - Stat Block Special Arts: [Foe] Ultra Water M. Atk. +70% Skill DMG for every water dmg buff on self & removes all str and mag buffs on Foe except assist skills. Skill 1 (37 MP): Fast Buff [Self] SA Charge and Water DMG +100% for 4 turns & For the next 3 actions, additional effect of [Foe] Low water M.atk Skill 2 (55 MP):[Foe] Slow Hi Water M.atk with Ultra Crit with Temp Mag Boost. & [Self] Crit and Pen rate +50% for 1 turn. Skill 3 (32 MP):[Foe] Hi Water M. Atk with ultra Unguard. & [self] Mag and Dex +50% for 3 turns. Notable Passives: - Fire Res +35% - Counters are Water Elemental - Crit Damage +25% - Counter dmg +50% - Worm Killer (Good lord that kit is a lot. There is SO MUCH here. Where to start? Ok, let's start with ability order. Her normal "Cycle" is going to be 1-3-2-2-2-2. So let's take the abilities in that order and cap it off with the SA and final thoughts.) (*This is Probably the first unit that has the Self SA buff that doesn't feel like garbage. Yes, Idol Ais has it, but it is on her SA, so that doesn't count in this circumstance. Riveria is more than doubling her damage while also getting that 100% increase to SA charge. This is an insane self buff. The only question I have here. Is I am not sure on the exact "math" of the Additional Action of a Low Attack. She doesn't have a SUPER Damage modifer on any of her Skills. This is probably because she is going to be doing an "extra hit" because of her S1. I don't know if this is actually better or equivalent. *) (The other issue here is that I am 99.99% certain you won't be able to extend those actions to additional turns with units like Haru/Priestess. Which means that in order to "maintain" that extra damage. You are going to have to waste a turn reapplying her S1 to get the additional actions. Which, her S1 doesn't deal damage. So again, there is some BIG BRAIN math here to do on whether "losing a turn" to get the extra whack is worth it, compared to just spamming her S2.) - (This won't matter in Riv/Ottarl Recordbuster, where you will have to re-buff ANYWAY, but it will matter everywhere else.) (Her S3 is a considerable self-buff that puts her total self-buffs up to 150% in straight damage. Which is very considerable. Especially since this S3 is on a High-Damage mod and should have that additional whack on it from the S1. Follow that up with a great throughput buff on her S2. She should be dealing very VERY consistent high levels of damage) (Her SA is a big nuke. The StMag cleanse is basically meaningless, since you will want someone like Rogue Bell or NY Anya to consistently clear those off.) (Riveria LOOKS good. But if I sound confused about her actual effectiveness, it is because I am. I can't truly make a verdict on this unit because there is just a LOT of math here that is hard to determine. She needs to use all 3 of her abilities to be "online", compared to people like NY Bete that only need to use 1. That is a lot of "set-up" time. It may very well be worth it, but with this new mechanic and the interaction of that with the lower damage modifiers. It is hard for me to say exactly.) --- [Strong Back] Gareth Landrock
Special Arts: [Foes] Ultra Earth P. Atk with temp Str boost and Ultra Unguard. & [Allies] P Res and M res +50% for 4 turns. Skill 1 (187 MP): Fast Buff [Allies] Earth dmg +50% for 5 turns. & For the next 3 actions, additional effect of [75% chance to null a p. atk on allies, except for SA]. Skill 2 (54 MP): [Foes] Super Earth P. Atk with temp Str boost and Ultra Unguard. & [Allies] Removes all str and mag debuffs except assist skills. Skill 3 (27 MP): [Foe] Hi Earth P. Atk with Ultra Pen. & skill dmg +50% for every str buff on self. Notable Passives: - Counters are Earth Elemental - Thunder Res +35% - P res and M res +20% - Penetration Damage +15% - Worm Killer (Ehhhhhhhhhhhh. Gareth is... not that exciting. If each unit has a "budget", the majority of his was spent on his S1. Which, don't missunderstand, that Additional Effect will be absolute ASS in WarGames...... if you roll into a Physical Team. But he just doesn't DO much beyond that. The Team-Wide Earth Damage buff is nice. But it is JUST Earth Damage., He doesn't boost anything else at all.) (We saw some people running [Catty] Chloe to some success, although limited. Same with Halloween Bell. But both have fallen out of Meta pretty hard. Sure 75% is better than their 50%. But it doesn't even happen on his first action. With every team that isn't Stall (and even then...) just frontloading SO MUCH DAMAGE, and a lot of WarGame'sm matches being largely decided in the first turn, maybe the 2nd. I don't see Gareth getting the chance to have an actual impact. If his S1 provided something like P.Res and M.Res while also then giving him this additional effect. He might have a stronger home. But I see him finding a home in some super niche teams, and otherwise being an overall disappointment.) (I mean, even his SA isn't that exciting. 50% resistance is nice. But Ardee provides 30% on a basic skill. I can't recommend pulling for Gareth at ALL. Maybe get a copy on the idea of using his S1 as a Sac buff for Earth Teams. But beyond that, he just kinda seems bad. I could be wrong, of course.) --- [Celestial Libra] Astraea - Stat Block Assist Effect: [Allies] 30% HP regen, null 1x Phy. & Mag Atk. except for SAs (Uhhhhhhhhhhhhhh. Well. She is really good. She is a WarGames Goddess if there ever was one. We are seeing more and more "mixed Damage" teams, and she gives you a null for each. Her HUGE Agi stat will contribute to the still Agi based Meta. She allows some solid AF frontline protection against basically any team you come up against, and allows you to have backline Nulls that will be even more protection. Yeah, she is pretty insane.) (As a note. She isn't a MUST HAVE for anything. You could absolutely still have a MURDEROUS WarGames team that doesn't include her. She doesn't do a TON for PvE events. Her HP Regen as an assist is the highest in the game by a WIDE margin. She is great, but not a MUST HAVE.) --- [Wise Prum] Finn Deimne - Stat Block Assist Effect: [Allies] SA charge gain +33%, Str, Mag, Agi, End, Dex +10% (On the other hand. Finn is an ABSOLUTE MUST HAVE MLB unit. I can not express enough how absolutely insane Finn is as a unit.) (Before this, Casino Syr was still the only assist that provided SA Charge Boost. And at MLB she provided 100% increase charge to a single unit. Even basically 2 years after she came out, Casino Syr is STILL used ALL THE FUCKING TIME. Having the SA Boost enables a ton of strategies in things like Familia Rush or Record Buster that just Aren't possible otherwise.) (Finn is literally just a drastically better Casino Syr. If you aren't using Sacs, you are getting 132% SA Charge every turn. Which beats out Syr by 32%. And even if you ARE using sacs. You are still going to get one 33% boost on the first Sac Unit. Which means, that while you are going to be getting 99% a turn from your units instead of 100%, you would need to go for 33 turns before Syr starts to give you more SA Charge than Finn. Which, I don't want to see the event that asks you to go for 40 turns.) (Even beyond that. Casino Syr ONLY provides the SA Boost. Finn also comes with a 10% Stat Boost in every category. Sure you might use something like Artemis for a larger STR buff. But you likely won't be getting better boosts in literally every stat.) (Finn is a MUST HAVE unit that you will need to MLB. He is the all-star unit of the event that will likely be used for 2+ years to come.) (Also, there is the very VERY real possibility, that him existing completely opens up new strategies. Currently, we just CAN'T get 3 SA's in Familia Rush. Even with units like Tiona that give themselves the 100% SA Charge buff, you still just BARELY come up short. Finn + Casino Syr + A SA Buff Unit, might mean 3 SAs in 7 turns is possible.) - (Looking at you, Riveria-Chan.) --- Banners - Banner #1 - Alise, Riveria, Finn - Banner #2 - Ardee, Gareth, Astraea (IMO. Banner 1 is about 50x Stronger than Banner 2.) Banners are going to have 2x Rate for 4★ Units Heroic Trials (Thankfully, they are throwing us a couple bones here as well....)
--- Quick College of Everything Actual Summary Image - (Dates are in JST, So it starts for most of the world on Thursday Evening, June 18) Thanks for reading and thanks for playing! Schwahn Find me on the DanMemo Discord or the Astraea Discord. - or on my Discord Server(I do my own creative content) or on my Twitter Account --- (Oh my sweet lord. That took 3 hours and is creeping up on 30,000 characters.) (I am ultimately pretty happy with the new units. I didn't really have a direct "wishlist" for the new event beyond something we hadn't seen before. I wanted to see something in a new design space, and the "Additional Actions" are exactly that.) (I am a bit concerned that this 3rd Anniversary is broken into THREE parts) (+1) (That is a LOT of events, and a LOT of units. They have historically pushed the envelope with the Anniversary units, and the Argonaut units are STILL relevant today. I am expecting very similar things with these units. I imagine that Alise is going to just be a staple unit for a LONG time. Finn as well. Ardee will always see use, at least as a Sac.) (I can only imagine what we are going to see in Part 2 and 3. Especially if we look at just how good the Part 2 Argonaut Units were.) (Regardless of all that. I am most excited to see the story of the Astraea Familia. Ryu has been my favorite since the very beginning of my introduction to the series. Her Story is one that is only vaguely told by herself, and hinted by others. This will be an absolutely incredible event. I am quite excited, and I hope all of you are as well.)
Flatten the Curve. Part 14. Rotten Egg & Mystery Smell. They've been smelling it everywhere and a lot of people have gotten sick. Has it happened to you?
Part 13 is here. If you have anything relevant, please share your thoughts in the comments I found an article by Robert Scribbler describing what is starting to transpire here on earth. Awakening the Horrors of the Ancient Hothouse It's by far the best written explanation that I could find. Give it a read. Look folks, I know this all is really hard to believe. Trust me, I do. Most of you are at least open to this as a possibility, which means you will be more cognizant and critical of future news reports. But there are some who aren't willing to get by their programmed cognitive dissonance and will only accept the answer that gives them the least amount of physical discomfort. That's not good. This is happening. We don’t know how bad it will get. We don't know how bad it is. All I can do is show you what I've found, it's up to you whether or not choose to believe it. I do believe some governments know. At this point I do believe this wasn't foreseen. This was their worst nightmare, a black swan event. They knew we would be facing abrupt climate change, I don't think they conceived of toxic gas in that scenario. Their are too many variables in play when it comes to our biosphere. I believe this is why the sudden acceleration has occurred to get 5G operating and get Artificial Intelligence operating. They view it as the savior to our problem. An intellect so capable that it can equate all the variables and come up with a solution. This is why every single major tech company and University is working with the government and the military. This isn't a conspiracy. Google, Facebook, and Microsoft employees have actual positions on boards within the military. Let that sink in. Why do you think all of these companies had antitrust lawsuits vanish? They strong-armed them into cooperation. Go look at the timeline for the Microsoft antitrust. It ends in 2001. And then this starts happening. Gates Foundation Buys Stakes in Drug Makers. By David Bank and Rebecca BuckmanStaff Reporters of The Wall Street Journal. May 17, 2002. The Bill and Melinda Gates Foundation has purchased shares in nine big pharmaceutical companies valued at nearly $205 million. With the aforementioned in consideration, please remember, the driving philosophy will be, survival of the fittest. Now that I've given you a small part of complicity to cooperate on keeping this knowledge of possible impending events hidden from us, I'm going show you proof that the warning signs have been here for a while. Do you remember all the tourists getting sick in the Dominican Republic and the other islands? Of course most of you won't, because they have done a masterclass on distracting every single one of us. But it happened. Taken on it's own as an anomaly, it looked harmless. After all, unexplainable events happen all the time. This wasn't one of them. It was the canary in the coal mine. https://www.cnn.com | After deaths, more tourists to Dominican Republic say they were stricken with illness. https://www.dailymail.co.uk | Mystery surrounds American deaths in Dominican Republic As usual, there is more. I don't have the necessary resources to spend the time linking everything. The information is there for you to dig further. But people get sick there all the time. Maybe they drank the water? Nearly 70 tourists to Dominican Republic reported illness since March - New York Post 2018. That's up from just 10 reported illnesses in the country for all of 2018, according to iwaspoisoned.com. In June alone, 52 tourists reported symptoms of vomiting, diarrhea and fever. More than 45 of them identified themselves as guests at the Hard Rock Hotel & Casino Punta Cana.Jun 10, 2019. It wasn't normal. But maybe it was new normal. https://www.foxnews.com California man died in April at Dominican Republic resort after drink from hotel. While saying little publicly, however, teams of experts and inspectors from several international agencies, including the Centers for Disease Control and Prevention, conducted tests Thursday at the Bahia Principe properties where U.S. tourists died. It was unclear whether they inspected other resorts. The FBI confirmed to Fox News on Friday it was assisting Dominican authorities in investigating the deaths. The testing and the FBI's involvement marked the first public indications that officials in the U.S. and the Dominican Republic have considered the possibility of something other than natural causes. “It’s a complete fabrication,” Felecia Nieves, Sport's sister, said, “that you could have as many people and they all have the same cookie-cutter outcome. It’s impossible.” Ok. CDC and the FBI. Gotcha. If I didn't know better we're watching one of those disaster porn movies. Now we just need that guy that discovers it by accident, and the hero who's going to save the day. But maybe it was a one time thing? Possibly? Hopefully? https://www.ctvnews.ca | Families report more cases of viral illness in children who visited Dominican resorts. https://www.wigantoday.net Wigan dad demands answers after mysterious illness 'ruins' Dominican Republic holiday. But maybe it was Covid-19! That's it! That's the ticket! They were warned not to go there on March break, and they didn't listen! Serves the Covidiots right! https://www.garda.com Dominican Republic: Government confirms first COVID-19 case March 1. Crap. So what was the mystery illness? Who knows? Seriously.https://www.cbsnews.com › Dominican Republic deaths: Mystery deepens after new autopsy results. They gave so many possible answers that you couldn't begin to figure it out, because the authorities were being unreliable narrators. Because here's the canary in the coal mine, you can build up a certain degree of tolerance to hydrogen sulfide exposure. This is the one constant in the narrative, the locals didn't get sick, only the tourists. And there are sources of hydrogen sulfide outgassing on the Caribbean Islands that I will explain in more detail at a later post. Ok. You get it now. No problem. Just don't go to the Dominican Republic. Good as done. I'm safe and sound. Time for some Netflix and Doritos. Thank God that's done and over with. Wrong. Let's look deeper. www.komonews.com › news › local 'Foul odor' sickened more than a dozens students & staff. https://www.leicestermercury.co.uk › Mystery smell in Blaby investigated as stink makes residents feel sick - Leicestershire Live. https://www.wtsp.com › Mysterious odor causes nine to fall ill at Largo Medical Center. https://www.stuff.co.nz › Mystery of the smell and sickness at Carterton school lingers for those affected. Again, do your own research, there are more cases out there, and the search algorithms are designed to keep the majority away from you. This isn't an accident, it's by design. You have to constantly vary your search terms to keep getting results. I had a couple of dissenting remarks over the toxic gas emission from our planet, and my subtle suggestion linking it to Covid-19. I truthfully can't address these doubts on an individual basis. I don’t have time. But the connections are there, and I will be posting the information in the future. Why don't I just jot it all down at once? Because I can't. There is too much background that needs to be established for one post. I'm not using my imagination and engaging in entertaining 'what if' scenarios on this matter. I saw a possibility, and when I looked deeper, the concept that this could be real only grew. My only concern in life was to live well, fall in love, and be happy, and those were accomplished. It certainly wasn't a goal to be spending hours a day looking into a subject with deadly implications if it turns out to be true. I will leave you with these last two internet headlines. If you can draw the obvious parallel, leave your thoughts in a comment. If you can cast doubt on this link, definitely leave a comment. I'm not trying to be right. I want to be wrong. The main goal here is to figure out whats happening, and what's true or false. Now here are my final links. https://www.abc.net.au | Anosmia: Nasty viral infection leaves woman without her sense of smell or taste - ABC News 2018. Hmmm, what else makes you lose your sense of smell? https://www.theguardian.com | Thousands of Covid-19 cases missed due to late warning on smell loss, say experts. But not all the time. https://www.nationalgeographic.co.uk | Lost your sense of smell? It may not be coronavirus. | National Geographic And look at that, in some people the symptoms keep going after their viral infection is over. https://www.ft.com | Mystery of prolonged Covid-19 symptoms adds to unknowns | Financial Times Do you know what else causes smell loss? Hydrogen sulfide (H2S) is a dangerous gas. Hydrogen sulfide can “paralyze” the sense of smell and workers can lose the ability to smell. And. The effects depend on how much hydrogen sulfide you breathe and for how long. Exposure to very high concentrations can quickly lead to death. Odor threshold when rotten egg smell is first noticeable to some. Odor becomes more offensive at 3-5 ppm. That's all for today. I need to stress this hasn't reached a level of where it poses an imminent threat. There is too much that isn't known, but i honestly believe if the threat was imminent, you would be seeing a vastly different reaction by the security apparatus. And this isn't a constant effect. At the moment it appears (except in locations where the outgassing is dependent upon other biomass factors, like the Dominican Republic, and even then they've developed a natural tolerance to the gas) to be occurring in isolated water emissions, and anything closer is weaker in strength and is quickly diffused into the atmosphere. Upcoming more information that you have read but not given the real explanation for. June 11th | Geophysical evidence for this occurring that you have read online. June 12th | Hydrospheric evidence that our governments are actively hiding. Take care. Be safe. Stay aware and be prepared.
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Litecoin Foundation announces new partnership with Atari®
Hi All, Jay from the Litecoin Foundation here.. yes yes I'm new. We've been working on some really incredible new things over here at the Foundation and it's about time I introduce myself. I'm sure everyone will have a lot to say about this one! To show you a quick window inside, the Foundation is firing on all cylinders, we have an global team of really dedicated and smart individuals working on everything. It's a real honor to be involved and expect a few more announcements this summer. Jay Atari® and Litecoin Foundation, Adding Litecoin As Means of Payment for Upcoming Atari Token, Atari VCS Game System, and Other Future Products The Litecoin Foundation announced today a multi-faceted partnership with Atari, one of the world’s most iconic consumer brands and entertainment producers. The partnership between Atari and the Litecoin Foundation will extend into multiple areas, to include the use of Litecoin across gaming platforms within the Atari ecosystem, along with other potential ventures, such as joint merchandising. Atari VCS Consol Atari, known globally for some of the most beloved video games in history such as Asteroids®, Breakout®, Centipede®, and others, will provide Litecoin users the ability to use their coins in multiple ways throughout the Atari ecosystem. The first is as a means of investment, Litecoin being accepted as a payment method into the soon to be released Atari Token. The Atari Token will have multiple uses, including the ability for holders of the token to manage purchases, and track digital assets within the Atari ecosystem, and as a payment method in the recently announced Atari Casino. Litecoin will also become an option for purchasing the much-anticipated new Atari VCS game console at a discount. The VCS is Atari’s all-new PC/console hybrid, that will allow users to not only play hundreds of modern and classic video games and stream 4K video, but also allow users to create and upload their own games and apps for others to enjoy. “Many of us remember growing up and playing games from Atari,” said Charlie Lee, Managing Director of the Litecoin Foundation. “It is great to see Litecoin being used in a variety of different ways within the Atari ecosystem, from purchasing the new Atari VCS gaming console to being used as a way to invest in Atari Tokens. The Litecoin Foundation is excited to see the possibilities a partnership like this can have for not only Litecoin and cryptocurrencies but also the gaming industry and lifelong fans of Atari.” “We are pleased to have Litecoin as a means of payment for the Atari Token sales.” said Fred Chesnais, CEO of Atari. “Litecoin’s ease-of-use and low transaction costs make it a perfect fit for use alongside the Atari Token and other projects.” Atari Chain Ltd. is a subsidiary of Atari SA, created to lead the development of ongoing projects in the field of cryptocurrencies in entertainment-based industries. The Atari Token, currently slated to launch by September of 2020, is issued by Atari Chain, Ltd (Gibraltar), a company equally owned by Atari and the ICICB Group. Learn more and pre-order the Atari VCS now at www.AtariVCS.com, or sign up for the Atari VCS Wish List to be notified when the Atari VCS is available to purchase. More information on the Atari Token is available on the dedicated websitewww.atarichain.com. To stay up-to-date on all things Atari and retro-pop-culture, follow onFacebook,Twitter, andInstagram. About Litecoin Foundation The Litecoin Foundation is a non-profit organization whose mission is to advance Litecoin for the good of society by developing and promoting state-of-the-art blockchain technologies. Litecoin is a peer-to-peer digital currency that enables instant, near-zero cost payments to anyone in the world. The Litecoin Foundation Ltd. is headquartered in Singapore (registered UEN# 201709179W) with an active team contributing from around the globe. For more information, visitlitecoin-foundation.org. About Atari Atari® is an interactive entertainment company. As an iconic brand that transcends generations and audiences, the company is globally recognized for its multi-platform, interactive entertainment, and licensed products. Atari owns and/or manages a portfolio of more than 200 games and franchises, including world-renowned brands like Asteroids®, Centipede®, Missile Command®, Pong®, and RollerCoaster Tycoon®. Atari has offices in New York and Paris. Visit us online atwww.atari.com.
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I’ve been completing some deeply disturbing crosswords
I latch onto specific problems and when I do everything else around me diminishes into nothingness until I complete the task at hand. I line these problems up and solve them, one-by-one, and I find updating the task list awfully difficult. If I am on my way to do a job, breaking off to attend to something else is almost impossible. I once finished buttering my toast before putting out a fire by the stove. I once lost a girlfriend after she trapped her fingers in a food processor, and I quietly went over to the fridge and put the milk away before turning to help her. She couldn’t believe that I hadn’t rushed over straight away, but of course it wasn’t really like that. I was unable to review or address my priorities until my mind had freed itself from the current task. I have to manage these tendencies. And I learned at an early age that it helps to focus on discrete tasks that, if things get really bad, I can remind myself don’t matter. That, at least, limits the anxiety of abandoning them. I have my work and that gets me through the day, but outside of those hours I need other things to pull me through. I can paint and read and they’re involving, for sure, but they don’t tend to have the sense of completion that I get from a simple puzzle. Jigsaws, sudoku, word searches, videogames; these all make up part of it but oddly enough it’s crosswords that have taken over my mind. It started because they weren’t too taxing and if I was pushed to cheat then it didn’t really matter. They let me say things like, “Right, I’ll do 9 across while on the toilet and that’s it.” Like most things I put my mind to, I quickly turned the hobby into an obsessive pursuit of completion. The harder they were, the better. If I had to watch a film, read a book, or even visit a real-life location to get an answer, I would. And I credited it all with pushing me out of my comfort zone in order to experience new things. I would have never watched Breakfast at Tiffanies, read Little Women, or visited the London Museum of Natural History without needing to get answers from them. And they were all new experiences for me, some better than others, but I enjoyed the feeling of expanding my little bubble with each new puzzle. Crosswords, like everything, have communities surrounding them and I even found a few friends online. For some, the compulsion to get obscure answers was a vital lifeline to the outside world, and you’d be surprised at some of the cultures lurking at the fringe. A good crossword is more than just a puzzle, it’s a curated string of experiences picked to evoke a deliberate journey. A common example might be the kind of thing some tourists could use to guide them around a city: Below the Phoenix of a Blinded Saint, 8 down. Resurgam – the answer can be found carved on a stone beneath a statue of a phoenix at St Paul’s Cathedral. But what about something like the following: The final song of a thunderous singer, 5 across. The answer was Toxic, the final song lip-synced by a Drag Queen (Daytona Thunder) at a popular club in Manchester. I went a long way for that one and had a surprisingly good night, albeit one a little outside my wheelhouse. But still, I got the answer and it wasn’t like I’d find it just by reading the forums (posting answers is a big no-no if you want to get into the best clubs). The creator was a well-known Queer academic working out of London who has a popular following in the community. I appreciated their work but perhaps not as much as those by one anonymous Berliner. A companion’s lips tasted through the looking glass, 6 across. Her name was Alice and she was an escort for an agency called Intimate Companions. She was wearing Cherry lip gloss, something I found through a process of elimination. Over the last few years I’ve discovered more about myself than I ever would have at home. I have learned that I can lie very well, that when I know who I am meant to be, who others want me to be, I can be confident and even charming. I have learned that I am not a jealous person, that I am not a vain person, and that there are times when I can be as reckless and adventurous as anyone else. I just need a reason to, a job to complete with routes to success I understand. The name of a one-eyed watchmen’s gun, 12 across. There was a policeman—with two eyes, I might add, but the unfortunate Christian name of Dick—and the answer was the serial number of his gun, converted to letters. That was an odd one, but absolutely invigorating. The crossword had been made with clearly defined geographical boundaries which helped (many of us attended it as a communal event although I largely acted alone), and for a moment I almost thought the policeman was in on the game. Right up until he tried to shoot me. Like I said, the experiences can be invigorating. But the good ones, the really good ones, they can be a struggle to find. You have to be accepted into the right groups, often you’ll be vetted, even tested, but the reward can be worth it. I’ll never forget the day I had a hand-delivered envelope deposited at my doorstep and the anticipation I felt opening it, unknotting the brown twine so delicately tied around the heft. God, some of them even had wax seals. I liked those the most. I found the violet and crimson seals delicious to look at. But they were so, so much more than simple puzzles. A principled affair, 5 down. The headmaster of the local school was having an affair with her sister-in-law, Sarah. It was hard to find that out. It wasn’t exactly public knowledge. Frankly, I had to resort to stalking and it wasn’t a good look, but it was a new experience nonetheless and the few times I nearly got caught were quite exhilarating. But what was truly amazing was that this was at the school just a few blocks from my house! You have to understand, it wasn’t just a template handed out to everyone. I still don’t know how big any of these communities really are but I imagine they’re quite small and involve people from all over the world. It was truly remarkable to think someone had laboured over a tailor-made puzzle just for me. There are quite a few groups I belong to now. Some aren’t even organised online, instead requiring that you ferret them out, sometimes as clues in other puzzles, sometimes as their own elaborate games. But there are always more to be found and in the best circumstances, they find you, choosing you out of all the people in the world to rise to the challenge at hand. The right ones will push you to do things you never thought possible. A baker’s jewels, 7 down. Harriet Baker who died in 2012 at the age of 86 and was buried with an emerald necklace in the local graveyard. I still have it, kept away somewhere in a special drawer along with news clippings of the crime. It even has some of the soil from the grave still muddying its shimmering gems, and admittedly they do still smell a bit. But I bet that I know something most people don’t, and that’s what happens to little old Grandma five years after being sealed up in a box beneath the Earth. Not just the abstract, either. I know the specifics, I know exactly what she looks like, smells like, and even what her cold lumpen flesh feels like. I spent years as a child wondering what happened to the many relatives of mine who passed away, but it was an adult I finally found the answer. People have lived their whole lives looking down on me. Teachers assumed I was slow at learning, my parents mourned that I cared more about organising my wargaming miniatures than I ever did about girls or friends, everyone around me treated me like I was a timid mouse in a world of thundering giants. But I’ve lived a more exciting life than they could ever imagine, and it hasn’t been in spite of who I am. Only someone like me could pursue these clues to such dogged ends and I gladly take the bad with the good. The colour of the tea plates served by the Biellier Historical Society, 9 up. Don’t let the name fool you. The Society is a private organisation for some rather unusual gentlemen who serve tea after their annual conference is finished. Crazy bastards, I can see why they need a drink once they’re finished and I’m not surprised half of them didn’t take a seat during refreshments. I’m just not sure I’ll ever look be able to look a farm animal in the eye again. Oh, and turquoise, by the way. That was the answer. I know things very few people know. That’s a rare privilege and, like I said, it comes with a price. It would be ridiculous to think one might look upon the fraying edges of our world without having to face some uncomfortable sights. And you might think the worst of it is a leather-bound orgy in a dungeon or perversions you can safely find on Wikipedia, but there are other lingering truths buried in the Earth and I am one of the few who have seen them. There is always more to learn, always another word to find, another puzzle to complete. And I have come a long way in my education since I first received that letter on my doorstep years ago. The inheritor of Maeson’s oldest home, 6 down. Albert. Albert was the named inheritor of the first house built and designed by obscure architect Harold Maeson. It was not, as almost everyone first expected, the current owner’s first born son named Alexander, but instead the old man’s male sexual interest Albert who was a rather unwilling 17 year old. Perhaps the old man thought it made up for his actions towards the boy he had kept around as a family friend for years, disguising his abuse as mentorship. Either way it caused a tremendous uproar and poor Albert wasn’t exactly thrilled to have his face all over the papers. No one could have possibly known he would be the inheritor. The will was written up in total secrecy, something I spent considerable resources finding out. Credit where it’s due, the old man put up a fight but his death was the only way I would get my answer. I can’t speak for others, but I found the experience quite a revelation. I felt as if I’d learned profound hidden knowledge, a truth about reality found in the glassy bloodshot eyes of a man violently dying. There’s something in there, you know, something that lies just beneath our own reality. I saw a glimmer of it that night, just like I had so many others before it. It’s quite beautiful, a confusing glittering mess of contradictions and unknowable madness. It is, by definition beyond our ability to every truly know but you can still see facets of it, one bit at a time. It’s beautiful. But… well, it’s not always so painless. The missing piglet counted right to left, 5 up. Eight. That was the answer. I spent all night researching fairy tales and children’s rhymes only to fall asleep at my desk sometime around 2 in the morning. When I awoke I had been moved to the sofa and my left foot was raised on the armrest and bandaged heavily. The whole tingled from anaesthesia and it wouldn’t be until noon before I could walk on it again. Anxiously, I undid the white swaddle of blood-tinged gauze and winced at the sight of my mutilated foot. The middle toe on my left foot had been amputated cleanly, the wound sewn up neatly like a cross-stitched grin. Counting right to left, I noticed it was the eighth toe missing and I have to admit I pumped my fist in the air and rejoiced at having the answer. But the experience caught me off guard, and it might not surprise you to know that I have since looked into slowing down and maybe even taking a short break from this hobby. I’ve had to manage these tendencies in the past and I suppose this one should be no different. But there have been some difficulties. For one thing, they won’t stop sending new puzzles to me and it’s all but impossible for me to ignore them. And for another, the clues are becoming increasingly pointed. A sea of white and flakes of gold to flood a castle of ivory, 6 down. Cereal, right? That’s what I thought, at least until I had the unpleasant surprise of discovering a needle hidden in my cornflakes. That, it turned out, was the correct answer and I was lucky to catch it before it wound up anywhere near my mouth. The thought of that thing sliding down my throat or catching in the roof of my mouth, spearing the gum and cartilage, left me riddled with an ever-growing anxiety. Clubs have pushed things in the past, boundaries take a backseat when it comes to pursuing the absolute limit of knowledge. But it felt like such an odd inclusion for the latest puzzle, one that didn’t necessarily teach me anything. If I had the ability to trace it to a single group I might have a better sense of what it was meant to mean, but then again anonymity was always kind of the point. The currency of a strategic withdrawal, 3 up. I initially thought of the military, but in fact the answer was Yen and it turned out that around £50,000 worth of them had been withdrawn from my account (by myself, somehow) at the bank. God knows how that was possible, but it happened and there’s not a lot I could really do about it. I’ve written to some of the groups but as far as I can tell they’re playing coy. I am sorry, one replied. But our puzzles are sent out as part of a weekly newsletter via e-mail. We’re not sure we’ve ever offered bespoke crosswords but we’d be fascinated to hear more if there’s anyone out there who does. It’d interest quite a few of our members, myself included. I received similar variations to this message from just about every organisation I had listed in my ledger and frankly I found the suggestion ridiculous. I’d always assumed those newsletters were part of a front, making it appear as though the focus was on banal little puzzles about obscure military defeats while secretly directing us to brothels and illegal casinos. It made sense, perhaps, that they would maintain the ruse but an acquaintance I called wasn’t exactly reassuring. “Well of course they’re a front,” he said. “Don’t you get the packages? I’ve had a few seedy adventures with those!” “Oh that’s good!” I laughed while breathing a deep sigh of relief. “I was beginning to think… well, I’m not sure what I was thinking.” “Oh yes the packages are very real,” he replied. “The Spring edition was quite a naughty affair, don’t you think?” “Invigorating,” I smiled. “I didn’t even know where to buy a burlap sa—” “Strawberry!? Can you imagine? The Mrs and I had a delight trying out the different flavours.” “What?” “Oh come now man, no need to be shy. It’s quite normal to use… lubricant,” he whispered it like a dirty secret. “Agnes suggested we try it on toast!” I hung up with his laughter still bellowing down the other line. My Spring edition of our shared club was not anything like his. I told myself that it made sense it wouldn’t, they were meant to be custom made for each participant, but it alarmed me to hear that his activities were so dreadfully banal. Most of the clues in that edition had directed me to the consumption of a range of meats including something I scraped off the side of a suspension bridge. Nothing my friend had said to me rang true. Rightly, I should have stopped there. But… but the thing is… it was never really an option, not then and not now. I’m sure you think it’s a silly compulsion or anxiety but it’s not. I can’t do it. It’s simply not in my nature especially not now I know that God-knows-what could be lurking around the corner. I’ve explained this to myself and others before – I am task focused. I needed to finish the job at hand. PO Box 19777, open it from within, 9 down. I found the box with ease but there was no key nor any means to open it from within. Whatever the rationale was behind the puzzle, I thought at the time that the whole affair was beginning to frustrate me. I didn’t see any significant challenge to tracing the address, aside from finding the key which, it would turn out, was very much part of the clue. In fact, I’m still not entirely sure how they did it. I awoke to a sort of gagging sensation one night, dreaming that I had swallowed a tangle of wet hair. Only the terrible retching sensation wasn’t entirely dreamed up. Tied to my canine was a line of floss that I painfully had to pull up from my stomach. It was unnecessarily long, spooling out of my throat in a bloody tangle for a good few metres while I vomited and cried from the struggle. It took nearly half an hour to inch it out while I choked and retched but eventually I regurgitated the key, collapsing afterwards to the floor to heave and sob as I recovered. There was a teddy bear in the locker and I didn’t find it particularly amusing. And, yes, okay, there was a mild satisfaction to getting the answer, but the rest of me was filled with a deep begrudging. I felt like the punchline to a joke that wasn’t funny. A starry orchid’s window of choice, 7 down. The answer was eyeball, and it turns out the consumption of the flower in question causes bloody secretions from the tear ducts, not to mention renal failure. It wasn’t easy to explain that one away, and I didn’t much appreciate the stay at a hospital. The price for that answer may one day be dialysis, but for now I hope that I may still see myself clear of such things. The doctors couldn’t say for sure what the chances were. At the very least I hoped that I might find some respite while interred in a hospital bed, but if anything it made things worse. I was not prepared to be incapacitated for so long with the knowledge that the puzzle was but one clue from completion. I was itching furiously for the last few days, and my doctors were confounded by the state of my heart and were blind to the other tell-tale signs of anxiety. There would be no rest for me until I had finished the puzzle and I swore to myself, swore blind on my mother’s grave, that it would be the last. If things got much worse, I reminded myself, it might not be me who decides what will be my last puzzle. When I arrived home it was with the kind of relief I never thought possible. I am forever learning more about myself and those first few steps through the front door made it clear to me I was in the thrall of some kind of addiction. No matter what the price was, I told myself over and over again that I would pay it and move on. I would change addresses if I had to or pay someone to physically slap the damn pencil out of my hand if I went to complete another crossword! God knows I have the money. I will climb this final hurdle, I told myself, and see it through. And yet… I don’t know. I half-expect there to be some ghoulish double-entendre hiding in the words but for the life of me I cannot see one. It seems more like a hideous joke - one I don’t really understand. I have a possible word choice and it certainly fits but… It’s been weeks and I can’t bring myself to write it in. This is the final clue! The final step at the end of this increasingly desperate adventure and I can’t figure it out. I’m half-tempted to say that I won’t see another answer because I don’t want to finish it. That might be it, surely? I’m an addict. I’ll admit that all too readily and this wouldn’t be the first time I took things too far. It’s just… The handwriting these clues have been written in, 4 down. I keep expecting some terrible interpretation to come true, to find a severed hand by my door, or to awake missing most of my fingers. It’s a strange thing but I have come to find myself ruminating often on the look in the old man’s eyes. For while I am sure that I saw something terrible and beautiful deep within the popping veins of those suffocating retinas, it had not occurred to me until now that something was looking back. And it’s waiting for me to write in the final answer, though God knows it must be wrong for it simply cannot be possible that the answer is ‘mine’.
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MAME 0.219 arrives today, just in time for the end of February! This month we’ve got another piece of Nintendo Game & Watch history – Pinball – as well as a quite a few TV games, including Dream Life Superstar, Designer’s World, Jenna Jameson’s Strip Poker, and Champiyon Pinball. The previously-added Care Bears and Piglet’s Special Day TV games are now working, as well as the big-endian version of the MIPS Magnum R4000. As always, the TV games vary enormously in quality, from enjoyable titles, to low-effort games based on licensed intellectual properties, to horrible bootlegs using blatantly copied assets. If music/rhythm misery is your thing, there’s even a particularly bad dance mat game in there. On the arcade side, there are fixes for a minor but long-standing graphical issue in Capcom’s genre-defining 1942, and also a fairly significant graphical regression in Seibu Kaihatsu’s Raiden Fighters. Speaking of Seibu Kaihatsu, our very own Angelo Salese significantly improved the experience in Good E-Jan, and speaking of graphics fixes, cam900 fixed some corner cases in Data East’s innovative, but little-known, shoot-’em-up Boogie Wings. Software list additions include the Commodore 64 INPUT 64 collection (courtesy of FakeShemp) and the Spanish ZX Spectrum Load’N’Run collection (added by ICEknight). New preliminary CPU cores and disassemblers include IBM ROMP, the NEC 78K family, Samsung KS0164 and SSD Corp’s Xavix 2. As always, you can get the source and 64-bit Windows binary packages from the download page.
MAME Testers Bugs Fixed
06790: [Graphics] (surpratk.cpp) suratk: Missing star field rotation effect in final level. (MetalliC)
07079: [Gameplay] (suna8.cpp) sparkman, sparkmana: Player 2 button inputs are not read correctly. (dink)
The Walking Dead: Battleground (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
The Walking Dead: Zombie Hunter (JAKKS Pacific TV Game) [Sean Riddle]
WinFun / KidConnection SmarTV Adventures [Sean Riddle, David Haywood]
New clones marked as NOT_WORKING
3 Cards Poker 96 (V1.0) [Ioannis Bampoulas]
Cherry Angel (set 2) [Ioannis Bampoulas]
Club Kart: European Session (2003, prototype, set 2) [coolmod, MetalliC]
Ferrari F355 Challenge (private show version) [coolmod]
Roland D-50 Linear Synthesizer (Ver. 1.xx) [DBWBP]
Roland D-550 Linear Synthesizer [DBWBP]
Sanyo MBC-16LT [rfka01]
Sirio II (Calfesa S.L. Spanish Moon Cresta bootleg, set 1) [Juan Romero, ClawGrip]
Time Crisis 4 (Japan, TSF1001-NA-A) [Guru]
Victor V286C [rfka01]
New working software list additions
altos8600: Altos Diagnostic Executive [Robbbert]
apple2_flop_clcracked: Algebra Volume 6 (Version 1.0) (cleanly cracked), Alkemstone (cleanly cracked), Building Perspective (cleanly cracked), The Dragon's Eye (cleanly cracked), Fraktured Faebles (cleanly cracked), Generic Computer Games (cleanly cracked), Gruds in Space (cleanly cracked), Other-Venture #3: The Escape from Traam (cleanly cracked), Pick The Part (cleanly cracked), Ulysses and the Golden Fleece (Version 1.1) (cleanly cracked), World Atlas Action: Geography Facts (cleanly cracked) [4am, Firehawke]
apple2_flop_orig: 221B Baker Street (Version 1.1), Adventure Programming Kit (Versoin 10.84), Alter Ego (female version), Alter Ego (male version), The Dallas Quest, The Dragon's Eye, Expedition Amazon, Garfield Trivia Game, Generic Computer Games, Legacy of the Ancients, Manhunter: New York (Version 1.0I), MasterType (Version 2.1), Micro Cookbook (Version 3.00), Miner 2049er II, Ming's Challenge, The Serpent's Star (Version 1.0), Spectrum: Programs and Patterns, Summer Games II, Time Zone (Version 1.1), The Tracer Sanction, Transylvania (1985 Version), Treasure Island, Tumble Bugs [4am, Firehawke]
applix: Boot disk [Robbbert]
aussiebyte: Boot disk [Robbbert]
buzztime_cart: Series 1 - Everything Trivia, Series 1 - History Trivia, Series 1 - Sports Trivia, Series 1 - TV Trivia [Sean Riddle, David Haywood]
c64_cass:
The CF Power Pack Tape 6, The CF Power Pack Tape 9, Dan Dare - Pilot of the Future, Excaliba, Postman Pat 2, Saracen [FakeShemp]
gamegear: Sonic The Hedgehog 2 (World, final prototype 19920925) [drx, FakeShemp]
hp86_rom: Advanced programming 1 ROM, Advanced programming 2 ROM, Assembler ROM, Extended Mass Storage ROM, I/O ROM, Language ROM, Matrix 1 ROM, Matrix 2 ROM, MIKSAM ROM, Printeplotter ROM [F.Ulivi]
ibm5150:
Magic Pockets [ArcadeShadow]
Domino 1.0 [FakeShemp]
ibm5170:
Cannon Fodder 2, Epic Pinball (shareware version - Mr. Disk release), Epic Pinball: Crash and Burn, Epic Pinball: Cyborgirl, Epic Pinball: Enigma [ArcadeShadow]
Tågplusguiden - Vinter–Våren 1998 [FakeShemp]
jakks_gamekey_nm: Pac-Man & Bosconian (01 APR 2005 A SKU G) [Sean Riddle, Ryan Holtz, David Haywood]
jazz: Windows NT Workstation Version 3.5, Windows NT Workstation Version 3.51, Windows NT Workstation Version 4.0 Service Pack 1 [Patrick Mackinlay]
lynx: Weltenschlächter [anonymous]
megadriv: Sonic the Hedgehog 2 (World, final prototype 19921102), Sonic the Hedgehog 3 (World, prototype 19931103) [drx, FakeShemp]
nes: English Pyramid (Pirate) [Gaming Alexandria]
odyssey2:
Death Race (Euro) [anonymous]
Death Race (USA) [SSJ, TeamEurope]
sbrain: Boot disk [Robbbert]
sdk85: Mastermind [AJR]
spectrum_cass:
Load'N'Run (Spain) (Especial) [Manu128k]
Load'N'Run (Spain) (Issue 00), Load'N'Run (Spain) (Issue 01), Load'N'Run (Spain) (Issue 02), Load'N'Run (Spain) (Issue 03), Load'N'Run (Spain) (Issue 04), Load'N'Run (Spain) (Issue 05), Load'N'Run (Spain) (Issue 06), Load'N'Run (Spain) (Issue 07), Load'N'Run (Spain) (Issue 08), Load'N'Run (Spain) (Issue 09), Load'N'Run (Spain) (Issue 10), Load'N'Run (Spain) (Issue 11), Load'N'Run 2ª época (Spain) (Issue 00), Load'N'Run 2ª época (Spain) (Issue 01), Load'N'Run 2ª época (Spain) (Issue 02), Load'N'Run 2ª época (Spain) (Issue 03), Load'N'Run 2ª época (Spain) (Issue 04), Load'N'Run 2ª época (Spain) (Issue 05), Load'N'Run 2ª época (Spain) (Issue 06), Load'N'Run 2ª época (Spain) (Issue 07), Load'N'Run 2ª época (Spain) (Issue 08) [SPA2, RetroLEL, Jander, ICEknight]
uzebox: Final Blood, Frog Feast, Laser Puzzle, Laser Puzzle II, Melli's RetroLand, Reels of Fortune, Uzebox Tactics, Uzi Wars [uzebox.org]
Software list items promoted to working
fmtowns_cd:
King's Quest V - Absence Makes the Heart Go Yonder, Kyuukyoku Tiger, Mixed-Up Mother Goose, Panzer Division - Kikou Shidan, Taito Chase H.Q. (Demo), The Case of the Cautious Condor [Barry Rodewald, Carl, r09]
Life & Death [redump.org, Barry Rodewald, Carl, r09]
How to Play your Casio ROM Keyboard (RO-251) [Sean Riddle, avlixa, ClawGrip]
World Songs (RO-551) [Sean Riddle]
fmtowns_cd: Doki Doki Vacation - Kirameku Kisetsu no Naka de, Para Para Paradise [redump.org, r09]
ique: Dòngwù Sēnlín (version 8), F-Zero X Wèilái Sàichē (manual, version 2), F-Zero X Wèilái Sàichē (manual, version 4), F-Zero X Wèilái Sàichē (trailer), F-Zero X Wèilái Sàichē (version 3), iQue Club (version 1), iQue Club (version 2), iQue Club (version 3), Mǎlìōu Kǎdīngchē (manual, version 2), Mǎlìōu Kǎdīngchē (manual, version 6), Mǎlìōu Kǎdīngchē (trailer), Mǎlìōu Kǎdīngchē (version 4), Mǎlìōu Kǎdīngchē (version 5), Mǎlìōu Yīshēng (manual, version 2), Mǎlìōu Yīshēng (manual, version 4), Mǎlìōu Yīshēng (trailer), Mǎlìōu Yīshēng (version 4), Rèntiāntáng Míngxīng Dà Luàn Dǒu (manual, version 1), Rèntiāntáng Míngxīng Dà Luàn Dǒu (version 5), Shuǐ Shàng Mótuō (manual, version 2), Shuǐ Shàng Mótuō (manual, version 4), Shuǐ Shàng Mótuō (trailer, version 1), Shuǐ Shàng Mótuō (trailer, version 2), Shuǐ Shàng Mótuō (version 4), Shén Yóu Mǎlìōu (manual, version 2), Shén Yóu Mǎlìōu (manual, version 6), Shén Yóu Mǎlìōu (trailer, version 1), Shén Yóu Mǎlìōu (trailer, version 2), Shén Yóu Mǎlìōu (version 4), Sàiěrdá Chuánshuō: Shíguāng zhī Dí (manual, version 2), Sàiěrdá Chuánshuō: Shíguāng zhī Dí (manual, version 4), Sàiěrdá Chuánshuō: Shíguāng zhī Dí (trailer), Sàiěrdá Chuánshuō: Shíguāng zhī Dí (version 1), Sàiěrdá Chuánshuō: Shíguāng zhī Dí (version 4) [FakeShemp]
leapster: The Disney-Pixar Collection (USA), Letterpillar (v1.0, USA) [TeamEurope]
mobigo_cart:
Ben 10 - UltimateAlien - Mine der Gedanken (Germany) (80-250604), Cars 2 (Germany) (80-251904), Chuggington (Germany) (80-251804), Cars Toon - Hooks unglaubliche Geschichten (Germany) (80-251204), Disney Princess (Germany) (80-251104), Dora - Tag des Zwillings (Germany) (80-250804), Für immer Shrek (Germany) (80-250004), Kung Fu Panda 2 (Germany) (80-252004), Micky Maus - Wunderhaus (Germany) (80-250504), Mobigo Kiosk (Germany), Die Pinguine aus Madagascar - Operation Krone (Germany) (80-250304), Rapunzel - Neu Verföhnt (Germany) (80-251704), Team Umizoomi - Die große Umiauto Rettung (Germany) (80-252504), Toy Story 3 (Germany) (80-250104) [TeamEurope]
Mickey Mouse, Tangled, Toy Story 3 [Sean Riddle]
n64: Aidyn Chronicles - The First Mage (USA, prototype 20000210), Aidyn Chronicles - The First Mage (USA, prototype 20000509), Cruis'n World (Europe), Die Hard 64 (prototype 20000315, set 1), Die Hard 64 (prototype 20000315, set 2), Die Hard 64 (prototype 20000315, set 3), Dragon Sword (prototype), Duke Nukem - Zero Hour (USA, final prototype), ECW Hardcore Revolution (Germany), Frogger 2 (USA, prototype, "Milestone 4"), GT64 - Championship Edition (prototype 19980525), International Superstar Soccer 2000 (USA, rev 1), Madden NFL 99 (USA, prototype 19980805, "Beta 10 NTSC"), Madden NFL 99 (USA, rev 1), Mario Kart 64 (USA, set 2), Mission: Impossible (Spain, rev 1), Mortal Kombat Trilogy (prototype 19960513), NBA Hangtime (USA, set 2), Robotech: Crystal Dreams (USA, prototype, earlier), SpaceStation Silicon Valley (USA, rev 1), Top Gear Hyper-Bike (prototype), Top Gear Rally (Asia), Top Gear Rally 2 (prototype 19990831), Turok 3 - Shadow of Oblivion (Europe, prototype 20000606), Wipeout 64 (prototype) [FakeShemp]
Barney: Barney Cares / Best Manners Show / Let's Work Together, Blue's Perfect Picnic Spot, Disney No Rumbly In Pooh's Tumbly, Disney Pooh Windy Day, Disney Princess: Jasmine / Mulan / Pocahontas, Disney Princess: The Little Mermaid / Snow White / Beauty and the Beast, Disney's Bambi / Lady and the Tramp / Peter Pan, Disney's Pinocchio / Disney/Pixar Toy Story 2 / The Jungle Book, Disney's The Lion King, Disney's The Little Mermaid, Disney/Pixar Cars / The Incredibles / Monsters Inc., Disney/Pixar Finding Nemo, Dora the Explorer: Dora's Garden Adventure / The Gingerbread Boy / Dora's Art Adventure, Dora's Garden Adventure, Noah's Ark, Petter Rabbit / Jemima Puddle-Duck / Tom Kitten, Scooby-Doo! Miniature Golf Mistery, Sesame Street: Elmo's Colorful Adventure / Grover Stays Up Very Very Late / Me Loves Cookies, Spongebob Squarepants Grand Price Winner!, Spongebob Squarepants Grand Price Winner! / Dora's Garden Adventure / Blue's Perfect Picnic Spot, Thomas & Friends: Cheer up Cranky! / The Big Race / Carnival Capers [Sean Riddle, ClawGrip] Cars (Germany), Das Dschungelbuch (Germany), Findet Nemo (Germany), Der König der Löwen (Germany), Peter Pan (Germany), Winnie Puuh - Ein stürmischer Tag (Germany), Winnie Puuh hat keinen Hunger (Germany) [TeamEurope]
sdk85: AP-29 Serial I/O Routines [AJR]
smarttv_cart: Amusement Park [Sean Riddle, David Haywood]
telestory_cart:
Dora the Explorer - En la feria ambulante / Dora va a la escuela (Spanish), Power Rangers Mystic Force - Code Busters / Whispering Voices (UK / USA?) [TeamEurope, David Haywood]
Cinderella - Cinderella / Beauties in Bloom (USA), Dora the Explorer - At the Carnival / Dora Goes to School (USA), The Lion King - The Lion King / The Lion King II - Simba's Pride (USA), SpongeBob SquarePants - Ice-Cream Dreams / Stop the Presses! (USA), Winnie the Pooh - Bounce Tigger Bounce / Pooh's Honey Tree (USA) [Sean Riddle, TeamEurope]
Thomas & Friends - Thomas Visits the Toy Shop / Thomas' Milkshake Mix [Sean Riddle, ClawGrip]
Source Changes
formats/wd177x_dsk.cpp: Allowed derived classes to override the format per track/head. [68bit]
formats/flex_dsk.cpp: Simplified code, and added support for variants with single-density initial tracks. [68bit]
formats/os9_dsk.cpp: Added support for variants with single-density initial track and base sector zero. [68bit]
floptool: Added OS9 disk format. [68bit]
bus/ss50: Added MFI, OS9 and UniFLEX formats to DC5 floppy drive controller. [68bit]
gimix.cpp updates: [68bit]
Connected interrupts, removed timed interrupt hack, and added two additional floppy drivers.
Added disassembly override for OS9 system calls.
Added OS9 Level 1 version 1.2 BIOS option.
tti.cpp: Made the two firmware revisions BIOS options. [AJR]
sdk85.cpp improvements: [AJR]
Made second 8355 into a ROM expansion slot that can load custom 8755 programs.
Added optional TTY interface.
Added vectored interrupt and soft reset buttons.
Improved accuracy of button labels and changed default key mappings.
jaguar: Eliminated unsafe raw memory pointer use from blitter (fixes several exceptions, including tempst2k). [AJR]
i8155.cpp: Made timer more efficient by not counting each cycle. [AJR]
bus/a2bus: Added 8251-based RS-232 serial interface described in BYTE magazine. [AJR]
Added disassemblers for NEC 78K/0, 78K/I, 78K/II and 78K/III microcontrollers. [AJR]
naomi.cpp: Made “Gun Sense” board used by hotd2 a separate device. [AJR]
wd_fdc.cpp updates: [AJR]
Predicate command completion interrupt on busy flag having been set.
Increased HLD idle timeout to fifteen revolutions for variants other than FD1771 and FD1781.
i8279.cpp updates: [AJR]
Removed timing hack, ensuring SL3 is output (required by Pied Piper Communicator 1).
Corrected keyboard scan rate and logging thereof.
goodejan.cpp updates: [Angelo Salese]
Corrected OKI M6295 pin 7 level to high (fixes voice pitches).
Added difficulty DIP switches
Converted to raw screen timing parameters.
toki.cpp: Converted screen refresh rate to raw timing parameters. [Angelo Salese]
ddenlovr.cpp: Added coin counters and corrected metadata for all games. [Angelo Salese]
subsino2.cpp: Fixed missing ron button. [Angelo Salese]
Synchronized with upstream GENie (addresses GitHub #6248). [Belegdol]
armedf.cpp updates: [cam900]
Converted to use single-pass priority drawing for sprites.
Fixed I/O writes for systems without NB1414M4.
Cleaned up code, memory maps, ROM loading and graphics decoding, and expanded comments.
twin16.cpp: Restrict sprite drawing to clipping rectangle. [cam900]
sound/vrc6.cpp, sound/ym2413.cpp: Changed descriptions to match chip markings/part numbers. [cam900]
sound/msm5205.cpp updates: [cam900]
Added support for MSM5205 10-bit DAC.
Derive timing and sample rate from input clock
Updated notes.
video/stvvdp1.cpp: Fixed Gouraud shading flag test. [cam900]
vgmplay.cpp: Fixed YMF262 register mapping and YMF278B volume. [cam900]
sound/ymf262.cpp: Added support for variants with different clock dividers. [cam900]
sound/ymf278b.cpp: Fixed FM output rate and clock divider, fixed mixing behavior, and expanded notes. [cam900]
1942.cpp: Fixed sprite priorities, implemented sprite line buffering, fixed logo on title screen, and improved interrupt timing. [Ryan Holtz, David Haywood, smf, O. Galibert]
machine/spg2xx_io.cpp: Added watchdog timer support and rudimentary SPI support. [Ryan Holtz]
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